Here’s a full game of Mega Man 8-Bit Deathmatch. The stage is Wily Hideout 1 which is based on MM1 Wily stages 1 and 2. You will see a lot of Air Man in this video as I promised to include the most popular Robot Master in a future update. Of course, Air Man won the poll. Hopefully this gameplay video will give you a good idea of what to expect and answer the majority of the questions asked after the first trailer. If you’re still confused, visit the forum or comment below!
Tags: MM8BDM, skulltag, videoJean-Paul LeBreton, the lead lever designer of Bioshock 2 (a game I am yet to give a crap about), has created one of the Bioshock 2 levels in Doom 2. Pretty cool I guess, but that’s not why I’m posting about it. The dude also wrote a little article about Doom 2 pretty much summarizing why Doom is such a great game, why it is has more depth than more recent FPS games and people still care about it.
When I rave on about Doom, so often I am asked why I still bother which such an ancient crappy old game to mod with. I am tired of explaining, and this article explains perfectly why one such as I still mods for and plays Doom. I’m sure most youngster FPS gamers who were introduced through Halo won’t give two craps about it but hopefully it will open a few eyes. Check it out. Bioshock fans should probably check out that map too.
Vector Poem – Lessons from Doom
Fenderc01 has released a new version of his smashing PSX Doom TC for ZDoom. For those in the dark, the PSX Doom TC is a WAD for the PC (using ZDoom) which aims to bring the PSX experience to the PC. The PSX version of Doom had tons of new stuff and changes to Doom 1 and 2.
Here’s a list of changes since the last version:
- Added reverb to the maps
- Fixed places that were missing colored lighting
- Play crushed sound when an enemy or player is crushed
- Added a colored sprite for the crushed Nightmare Spectre
- Corrected a spelling mistake in the ending screen
- Removed “Picked up a medkit you REALLY need!” message
- Changed the way skies are rendered
- Adjusted projectile speeds
- Reduced Lost Soul’s health
- Fixed transparent windows in The Crusher map
- Changed ending text screens to use text and backgrounds from PSX version
- Reduced Chaingunner’s attack damage
I’m not surprised that Air Man took the gold in last weeks poll, but more surprised that EVERY Robot Master got at least a single vote! That means that putting every single Robot Master in MM8BDM is going to be worth it! As for the air headed winner, I’ll feature him and his stage on a new gameplay video coming up soon. Don’t hold your breath though, I haven’t even started his stage yet.
If you’re keen to know what’s new and how much longer this damn thing is going to take, why not follow me on twitter? Every time I add something to MM8BDM I’ll post about it there, showing that the project is still going full speed ahead. I might even post a sneaky screenshot there now and again. Of course if that’s not enough, sign up to the forums and check out the status topic. You should also go there if you feel the need to contribute! Speaking of that, I’d like to thank brotoad and squidgy617 for joining the spriting chore!
Tags: MM8BDM, skulltagHello Mega fans! There’s a new poll up which may interest you. If you gaze to your left (may need to scroll down a bit) you shall see a list of every Mega Man robot master to ever appear on the NES. Your mission? Pick your favourite! There’s a heck of a lot of them so choose wisely. Your choice may effect a future video or update…
While we’re on the topic, here’s a new screenshot!
Tags: MM8BDM, poll, skulltag
















