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BETA 3

You know the drill. Another Skulltag version, another GVH beta! The color swapping bug has been fixed, along with some other stuff. That’s good enough for me! It’s also good enough for me to release a beta of the map pack! Enjoy!

Here’s he list of changes (from what I can bloody remember)

  • Included Beta map pack.
  • Sjas’s speed as been lowered. He was accidentally too fast before.
  • The Marine’s machinegun does slightly less damage.
  • The Hunter’s altfire is slower (so you can’t harass Creepers with it.)
  • Made the Hunter’s lightning arrow damage less random.
  • Added decals for all the marine’s weapons, hunter weapons, cyborg’s plasma and The Creeper’s curse balls.
  • Added Choke to the playable classes.
  • Changed the “tense” music (which starts when both teams have one win remaining in TLMS).
  • Added ricochet sounds to the Marine’s weapons.
  • Probably some other stuff I forgot about.
  • Removed Choke from the playable classes :P .

Don’t forget to use the latest Skulltag version

Download GVH Beta 3 + Mapset

Don’t forget, if you beat the singleplayer campaign from GVH01 to GVH10 without quitting, you’ll unlock the FINAL map. What could it be?!

As always, feedback is most welcome.

Tags: gvh, release, skulltag

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