Update v0.3 is available, featuring 2 new classes and even more changes!
So what is Unholy Hot Fix?
-A patch for the April Fool's Unholy CBM which seeks to make things HOTTER!
-Classes are attempting to be balanced around Fire Man's Flames of Destruction, which dominated regular CBM Unholy
-Not all classes have been touched, but depending on how this launch goes, we'll have more in the future!
Some fun changes:
-Knightman has discovered Ultra Instinct
-Metalman is now 300% more metal
And many more!
Changelog v0.3:
==Copyweps
-Classes now drop their class weapon on death, rather than a copywep
--Classes without specific copyweps are excluded
--For classes with multiple weapons, and some shared copyweps:
---Time straight shot
---Shadow blade
---Dive tackle
---Dark shield -> DM2
---Slash dash
---Clown peg
---Magic card
---Magma ammo regen (4/112ticks)
---Splash speed aura
---Enker ammo regen (1/14ticks)
---Punk bounce crusher
---HSH Blow
==Megaman
-Replaced UBI with Eddie
==Wily
-Large shot now stuns
==Crashman
-Projectile speed -> 90
-Timer bombs now explode mid-air while travelling
==Flashman
-Reverted for pressing ceremonial reasons. (anyone with a fix for world stopper please message Dav)
==Centaurman
-Main projectile damage -> 40
==Alien
-Boobeams 3 -> 2
-Ammo cost -> 20
==Geminiman
-Laser speed -> 15
==Shadowman
Max armor -> 175
Visibility -> 10%
==Pharaohman
-Can perform a Pharaoh Punch by using AF before a full charge
--30 damage with knockback
--Can be refired
--Has a Hexen styled sprite (Thanks HeelNavi)
==Ringman
-Rings now have homing properties
--SeekerMissile: 0/1-45 angle, 5 range (320 units)
---Max aquisition range reaches maximum at 352 ticks (10s)
--Gleam bonus damage reduces to 0 at 104 ticks (3s)
--Rings only start homing after gleaming once
-Rings now always gleam
==Napalmman
-MF leaves goops of napalm on the ground
--8 damage/10 ticks, 64/32 radius, with protection
-Gold napalm bomb explosion damage 64->42
==Starman
-Gravity factor 0.7->0.45
==Darkman4
-Honk volume scales with missing health
==Knightman
-Knockback fudged with
--Knockback reversed on return
==Yamatoman
-MF and AF grant sin(pitch)*2.5 ZVelocity every 2 ticks
--Tip: Look down
-AF spear pickup range 322->966
==Cloudman
-2000 hp
-Takes x2 normal damage
==Shademan
-Can cancel flight using item
==Slashman
-Ammo RD and gain/drain amounts x2
-Dash ammo regen 2->3
==EvilRobot
-Does not start with UBI
-Scatters all 6 Exodia parts on death
-Rage regen 3/6->4/8
-Rage activate delay 21->12
==Magicman
-Magic card MF/AF throws an additional fake card
-Magic card has a chance to spawn a bird
--25% for MF, 7.5% for AF
-Magic cards don't return
--Slow down in-flight 0.25->0.75
--86 tick duration
-New Yu-Gi-Oh card sprites (thanks Clock)
==Magmaman
-MF/AF cooldown 17->10
-No longer is frozen when reigniting
-Reigniting does more ripping contact damage
--6 damage/2 ticks in a 128/96 radius
==Plugman
-Enemy plugging now speeds Plug by x1.25, rather than slowing him
-Ally plugging gives both users a speedboost
--x1.1 for ally, x1.25 for Plugman
==Nitroman
-MF now fires the hype fire projectiles
-Fast wheel cutter damage 20->25
-Hype fire now fires a single fast wheel cutter that deals x3 damage
-Air fire gives +2.5 relative ZVelocity per refire
==Jupiter
-Laser range 17->48
-Laser damage has falloff
--3/5/7 damage at 48-33/32-17/16-0 range
==Mercury
-Now has a black outline for his blob form sprites
==Uranus
-Gains 7 stampede ammo upon being damaged
-Stampede ammo gain during AF 1->2
-Ground slam all radii increased by x1.5
--Ground slam 256/48->374/72, quake 300->450, ground lift 128/128->192/192
-Ground lift ZVelocity 70-80->90-100
==Punk
-Projectile speed -> 120
==Fagnetman
-New Class
==Weapons Archive
-New Class
Changelog v0:
==Maestro
-Replaced unholy bonus item on start with rush jet
==DrLight
-No longer uses stamina
-Tatsu delay 29->21
-Tatsu flat Z velocity +6->+12
-Shinku Hadoken delay 44->12
-Shin Shoryuken final hit damage 250->300
==Flashman
-Spread pattern changed
-ZA WARUDO
==Gutsman
-Punch damage 110->150
-Punch explosion range 64/20->128/20
-Added explosion and quake FX for punch
==Metalman
-AF delay 3->2
-AF damage 15->7
-AF HUD replaced with modified DOOM chainsaw (thanks Clock and Dav)
-AF no longer climbs
--Can still stamina jump
-Chainblade -> RenderType none
==Quickman
-New bananarang sprites
==Alien
-fires 3 boobeams per shot HEH HEH HEH
==Geminiman
-Now fires two of everything
-Laser speed tripled, duration doubled
==Hardman
-Ammo regen changed from 2 per 10 ticks -> 1 per 4 ticks
-Boost ammo use 3->2
-Boost Zthrust 7->14
-XVelocity +1 while boosting
==Shadowman
-immune to stuns, has no hitstun, lowered health
-mostly invisible, invis duration halved
==Snakeman
-Command ammo regen 1->2
-Snakes can be commanded multiple times
-Melee poke damage 16->32
==Sparkman
-AF projectile SmallShock->BigShock
--AF BigShock damage 70->24
==Topman
-Spin now twists enemies on hit
--+40 on looping, +80 on dash
==Brightman
-Flash stopper now blinds
--Blind radius 512->1028
==Diveman
-Red (seeker) missile frequency increased from 1/8 to 1/2
==Skullman
-Skull rage shot is now a railgun
==Toadman
-Reverted to v9ah with some damage on puke
==Crystalman
-Crystal eye unholy bit delay 4->3
-Crystal eye ReactionTime 25->38
==Gyroman
-Gains +3 velocity when holding AF
-Holding AF causes ripping contact damage
--3 damage/tick in a 96/96 radius
==Starman
-Gravity factor 0.7->0.45
-[Insert Dav changelog]
==Stoneman
-Pebble HP 55->165
-Regens all HP upon resurrection
==Darkman1
-Max rage hp threshold 15->235 and further on
-Is now slightly more dangerous at low health(!!)
==Blizzardman
-Wep2 delay 12->10
-Bowl speed increased by 3x
-Bowl self knockback increased by x2
==Centaurman
-Shots now split twice
==Flameman
-MF ammo use 0->4
-MF ground flame pillars replaced with Flame Blasts
--MF Flame Blast reactiontime 3
-Adds 7 extra flame blast droppers around him
--Extra droppers are spaced every 45 degrees, with a 30 degree random tolerance
==Knightman
-Knight crush damage 21->16
-Knight crush uses modified damagetype KnightRush
--Does not stun
-Knight rush Propulsion->RollPropulsion1
-Included Ultra Instinct skins by Ivan and Zhoa
--Download here: "https://cutstuff.net/forum/index.php?topic=11139"
==Cloudman
-1000 hp
-Does not get the x2 damage modifier
-Recharge ammo give 14->28
==Freezeman
-Ammo RD reverted (3->4)
-Ceiling spikes spawn floor spikes on death
-Direct hits with AF now root
==Junkman
-Cube speed 32->48
-Shield range 160->200/180/160
-Shield bits ticks 4/7 -> 20/39
==Shademan
-Noise Crush bouncecount 2->5
-Armor amount 80->120
==Astroman
-Meteor count 20->30
-Meteors are now divided between 3 sets of spawn radii
--1) 300/256
--2) 600/512
--3) 900/768
-Copyvision ammo use 28->14
-Copy astro ReactionTime 18->21
==Frostman
-MF ending delay 36->12
-Tip: Release MF at 50%+ ammo to leap
==Swordman
-Flame duration 6->18
--After 6 ticks, flames now slow down for an additional 12 ticks
---Slow down is random, up to 50% less speed
--Flame damage falls off by 10 every 6 ticks
==Burnerman
-Wave burner duration 17->24
-Dash speed 6->7
-Dive required ammo 84->56
-Dive minimum fall speed -6->-1
==Groundman
-Tank ammo use 2->0
-Ground dig ammo use 5->4
==King
-X attack spawns 2 additional Xs offset to the 1st
--Additional X damage 50->20
==Nitroman
-Air fire gives +2.5 relative ZVelocity per refire
==Fakeman
-Last shot is stronger
==Punk
-Ammo RD smoothed from 2 per 6 -> 1 per 3
-Tackle speed 100/100->175/100
-Tackle uses DuoRam damagetype
==Mercury
-Blobs return immediately after bouncing
==BBAMegaman
-Bullets: Speed 150->200
-Shells: +2 pellets per shot
--SSG +3
-Rockets: Radius 144->176
-Cells: Max ammo 300->450, Shop ammo 120->150
Our Discord: https://discord.gg/tNRscwK
Made with implicit plz don't c&d permission from the CBM devs, and hopefully quality enough to hold to its legacy.
Special Thanks & Contributors:
Project Devs:
Clockman: Project lead
Sir An0n: Coder and QA
Me :P Coder
Sprites:
Ivan and Zhoa: Knightman
Binary and HeelNavi: Misc. Sprites
Special Thanks:
Celebi: Permission & assistance
CBM Devs as a whole: for making CBM!
Lego: For his modified version of ACC
REVIEWS
"This is the most terrible thing I've ever played, but that's the point I guess so..." ~TSPG Admin
"What the fuck" ~Ricky