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April 29, 2011, 12:14:40 PM
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Offline CHAOS_FANTAZY

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A Stupid Question
« on: April 29, 2011, 12:14:40 PM »
A while ago, I bought into more Mega Man 9/10 DLC, purchasing Fake-Man, Enker, and both Endless Attacks.  I played them for a while, and while they're really fun, I suck at them (current MM10 record is 31 screens) .
Which got me thinking.

In theory, would it be possible to create a bunch of hallway-like map pieces, add enemies, weapons, etc., and essentially recreate an Endless Attack for MM8BDM?  I have a lot of questions about how it would work, but first, I'd like to know if anyone cares for it.

(For the record, I'm not planning to make this.  It's just a thought that came to me.)

April 29, 2011, 12:17:28 PM
Reply #1

Offline Max

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Re: A Stupid Question
« Reply #1 on: April 29, 2011, 12:17:28 PM »
Yes, you can use random teleports and teleport destinations to teleport you into a different chamber. There's no way to record screens, though.

April 29, 2011, 02:19:46 PM
Reply #2

Offline Hallan Parva

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Re: A Stupid Question
« Reply #2 on: April 29, 2011, 02:19:46 PM »
Quote from: "Yellow Devil"
Yes, you can use random teleports and teleport destinations to teleport you into a different chamber. There's no way to record screens, though.
inb4tsuki

There are ways to print things on-screen when certain criteria are met in-game (read: Rage Roboenza seemed to figure it out well). I'm thinking that a map script or a game mode script would have to include some sort of variable that increases by one each time a player enters a new room, and when the player dies or moves to a new room a message displays that says something like "SCREENS: <<insertnumberhere>>".

I'd think it would be fun to make an Endless Stage for Deathmatch, especially with all the cool stage gimmicks we could use for the various platforming. Imagine a room where you had to choose between following a Guts Lift or jumping across icy blocks. Or, a room with Gyro Panels that only launched you upwards, and you had to enter the panels with the right direction and momentum in order to cross gaps. Or, a room where you had to climb up and down floating pillars of various heights by using Rush Coil and Item-1 pickups. Or, a room where you use Flame Blast to burn vine walls blocking your path, but you must aim carefully to avoid igniting any oil floors. Or, the best yet, a room where you have to cross Quick Beams and you are given one Time Stopper weapon (but it's possible to clear without using Time Stopper, if you have mad skills).

With all the items and stage gimmicks we have in Deathmatch, the platforming and puzzle possibilities are literally endless.

April 29, 2011, 02:22:08 PM
Reply #3

Offline CutmanMike

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Re: A Stupid Question
« Reply #3 on: April 29, 2011, 02:22:08 PM »
By record screens I think he means store them in a high score for example. Skulltag has no nice way of storing values of any kind. You could easily keep track of it in game though.

April 29, 2011, 04:44:15 PM
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Offline Asd967

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Re: A Stupid Question
« Reply #4 on: April 29, 2011, 04:44:15 PM »
You could make coding that gives the player a dummy item to count how many screens they cleared, then include the coding to run when you teleport.
When you die, there could be a print code to say how far you've gone.
If you wanted to save the score, you could just Screencap it and save it on your PC.

April 29, 2011, 04:52:10 PM
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Offline SickSadWorld

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Re: A Stupid Question
« Reply #5 on: April 29, 2011, 04:52:10 PM »
There's probably no way to make an "endless" attack. You could easily record screens though using global ACS variables and actor touches floor thing activated specials in certain sectors.

The problem would be creating an "endless" feel. It might not be that hard though if you use Hexen style Teleport to map actions instead of level exits.

April 29, 2011, 09:31:49 PM
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Offline Alucard

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Re: A Stupid Question
« Reply #6 on: April 29, 2011, 09:31:49 PM »
I know little, if anything, about Doom scripts. So I wouldn't know. Try asking Ice and his 3D Megaman crew, they might be able to help.

April 30, 2011, 03:54:23 AM
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Offline Shade Guy

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Re: A Stupid Question
« Reply #7 on: April 30, 2011, 03:54:23 AM »
I think it would be awesome to make something similar to the Endless Stage idea using a variant of LMS.
Also, this would be for multiplayer, so remember that.

You could make a huge map with many different segments in it (I'm thinking of each map having around 20-30 segments) and adding some way to count screens past. Once one person's left, they win. Players wouldn't be able to hurt each other, so they're focused on completing the course, not killing each other.

It might be a nice idea to prevent stalling by if one person reaches to a certain amount of screens, the next teleporter would send them to an extra room with a finish line. Once they pass it, everyone else would die. But of course, this would make it not-so endless.

April 30, 2011, 12:39:50 PM
Reply #8

Offline LlamaHombre

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Re: A Stupid Question
« Reply #8 on: April 30, 2011, 12:39:50 PM »
We still need the Whole "Boss every 30 Screens" implemented.

May 01, 2011, 12:27:13 AM
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Offline Atticus

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Re: A Stupid Question
« Reply #9 on: May 01, 2011, 12:27:13 AM »
Then add some of the bosses from story mode. If not, code some bosses (but I now nothing about this kind of crap, so... blah)

May 01, 2011, 05:50:26 PM
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Offline Jc494

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Re: A Stupid Question
« Reply #10 on: May 01, 2011, 05:50:26 PM »
So, in short, this would be a co-op mode? Wow. We need one of those.

May 06, 2011, 06:50:55 PM
Reply #11

Offline -RanRan

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Re: A Stupid Question
« Reply #11 on: May 06, 2011, 06:50:55 PM »
If the idea of bosses is viable, we could be able to branch into this the same way one of SSW's Acheivement Challenges worked, using his Kung-Fu Cutman.

For example: Facing the Megaman Robot Masters of MM1~6 in order of weakness.

Or: Facing A Choice Of Bosses, upon the road taken, and Method of progression.

If the bosses were pre-given thier assigned weapons and players of any number were to fight them, it would give a *totally* original CO-Op feel to defeat the Masters in order to gain thier weapon and continue.

Now, work that idea with multiple paths, and multiple Masters in a sector definition, in accordance of a Base 4 system, like of MM7's Master Layout, with the exception of MM, which would have to be Base 3.

You could have Four Masters of the specific weaknesses of the series being fought against by players of varied skill, the Teleporter/Hallway/Launch to the next sector with the next Masters remianing locked until all four Masters were defeated and thier weapons used to continue to the next area.

(click to show/hide)

If we were to make this a CO-OP Mod, we could also have base of Skins to choose from, even if it would be small.

(click to show/hide)

May 06, 2011, 07:58:04 PM
Reply #12

Offline LlamaHombre

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Re: A Stupid Question
« Reply #12 on: May 06, 2011, 07:58:04 PM »
Oh damn, that would be awesome. Setting up rush jet for someone who has hard knuckle so he could open up a path or something.