Advanced Search

Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 219083 times)

0 Members and 1 Guest are viewing this topic.

October 11, 2010, 05:59:34 AM
Reply #15

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: [EXPANSION] Megaman & Bass
« Reply #15 on: October 11, 2010, 05:59:34 AM »
Sure, I think that would be the most efficient way.
Then, if you guys don't send me them in .pk3 format, I'll make them into skins, and eventually put them into one huge .pk3 containing EVERYTHING!

Of course, I'll put credits on the first post, and pretty much everywhere! Credits for EVERYONE! HAHAHHAHAHAHA.

October 11, 2010, 06:18:43 AM
Reply #16

Offline fizzyman

  • Donator
  • *
  • Date Registered: October 09, 2010, 03:54:31 AM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #16 on: October 11, 2010, 06:18:43 AM »
Ok, I messed around and came up with this:



What I did was I took a frame from the Dynamo Man sprite sheet where he is facing forward and cut it and pasted it over Stone Man's sprite. Then I tried to dumb down the colors so it didn't look 16-bit, but it still looks too high tech to me... Also I dunno if I'm cheating or not by doing this, I honestly have no experience making a sprite from scratch. I always have recolored or altered an existing sprite to make something different. Please tell me if I need to make his body smaller or something, he looks slightly large I dunno.

October 11, 2010, 07:20:44 AM
Reply #17

Offline Copy Robot

  • MM8BDM Extender
  • *********
  • Date Registered: July 13, 2010, 04:58:13 PM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #17 on: October 11, 2010, 07:20:44 AM »

October 11, 2010, 03:29:49 PM
Reply #18

Offline fizzyman

  • Donator
  • *
  • Date Registered: October 09, 2010, 03:54:31 AM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #18 on: October 11, 2010, 03:29:49 PM »
Quote from: "Crazy Koopa"
I'm curious to know if anyone knew of these here?

Hmmm maybe I'll just start over then, that Dynamo Man looks a helluvalot more 8-bit than mine does.

October 11, 2010, 04:17:53 PM
Reply #19

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #19 on: October 11, 2010, 04:17:53 PM »
lol, my coldman is about 3 pixels taller (also notice they forgot the hoses too)

October 11, 2010, 04:20:52 PM
Reply #20

Offline brotoad

  • MM8BDM Contributor
  • ******
  • Date Registered: February 25, 2010, 01:33:13 AM

    • View Profile
    • http://brotoad.tumblr.com/
Re: [EXPANSION] Megaman & Bass
« Reply #20 on: October 11, 2010, 04:20:52 PM »
those sprites are all so small, look at their tiny heads! megaman sprites usually have much bigger heads than that!

October 11, 2010, 04:25:50 PM
Reply #21

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #21 on: October 11, 2010, 04:25:50 PM »
well, atleaset we have a 8bit treble now

October 11, 2010, 04:26:18 PM
Reply #22

Offline fizzyman

  • Donator
  • *
  • Date Registered: October 09, 2010, 03:54:31 AM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #22 on: October 11, 2010, 04:26:18 PM »
Blarg I think I give up! >,< I can animate sprites that are on a sprite sheet (re my avatar) and I can recolor them but I doubt my skill at making something from nothing.

October 11, 2010, 05:04:12 PM
Reply #23

Offline KillerChair

  • Standard Member
  • Date Registered: August 24, 2010, 11:27:42 PM

    • View Profile
    • http://www.youtube.com/pixellerate
Re: [EXPANSION] Megaman & Bass
« Reply #23 on: October 11, 2010, 05:04:12 PM »
Tenguman stage needs the balloons!
Groundman stage could have the falling sand maybe?
Coldman stage... the iceblock shooters and ofcourse some water.
The thing about Pirateman's stage that sticks with me are the bubbles that make you go upward... hard to make i guess so a big room with platforms will be good enough i guess  :)
Magicman... CHOO CHOO!!!

And thats it for my idea's for this.

October 12, 2010, 04:56:05 AM
Reply #24

Offline Kirbu

  • Standard Member
  • Date Registered: September 22, 2010, 01:49:05 AM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #24 on: October 12, 2010, 04:56:05 AM »
Dynamo man canhave conveyer belts, and the twin electric enemies that respawn can be like the traps in elec man's stage.

October 12, 2010, 05:19:14 PM
Reply #25

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #25 on: October 12, 2010, 05:19:14 PM »
ugh, I'm almost 100% finished with coldman, but I need some tips for the 3/4 turn running animation


October 12, 2010, 06:10:47 PM
Reply #26

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #26 on: October 12, 2010, 06:10:47 PM »
Change up the Pain/Death hit animation. Try to make it a bit more obvious that Cold Man's getting hit; a small change of eyes won't be noticeable in-game, and besides, it doesn't look too 8-bit that way anyway.

October 12, 2010, 06:12:55 PM
Reply #27

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #27 on: October 12, 2010, 06:12:55 PM »
lol, I wanted to use his MM&B hit pose, but I got lazy

October 12, 2010, 06:18:46 PM
Reply #28

Offline Max

  • MM8BDM Extender

  • i ate those food
  • ************
  • Date Registered: July 09, 2010, 08:10:13 PM

    • View Profile
    • ??
Re: [EXPANSION] Megaman & Bass
« Reply #28 on: October 12, 2010, 06:18:46 PM »
Make his head pop off!

October 12, 2010, 06:22:47 PM
Reply #29

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: [EXPANSION] Megaman & Bass
« Reply #29 on: October 12, 2010, 06:22:47 PM »
I'll try to add the head thing, and work on the legs abit, any tips on the 3/4 running though?