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Author Topic: CSCRM pack (demo Release)  (Read 17341 times)

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March 19, 2012, 12:21:12 AM
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Offline ice

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CSCRM pack (demo Release)
« on: March 19, 2012, 12:21:12 AM »
Don't worry the RM pack is almost done for original stage mode (and I have to build up the motivation to start mapping again)

Basicly, send in custom sprites for the RM or specify what sprites will be used as a place holder, be it from CSCC or something else and post what there attack pattern would be. If you want, you can also send in a boss room for that RM.

Only real rule for now is the robot has to represent you. And to follow this

Name:

attack type:

Attacks:

Weakness:

Movement pattern:

weapon dropped:


Current list
CSCRM1
(click to show/hide)


Demo
http://www.4shared.com/file/1FHl2n0k/CS ... furl=d1url

March 19, 2012, 12:24:56 AM
Reply #1

Offline ice

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Re: CSCRM pack
« Reply #1 on: March 19, 2012, 12:24:56 AM »
I'll start this off

Name: Ice

attack type: Ice

Attacks:
Ice blade: a large spinning snowflake that breaks when it hits something
Ice Ball: A ball of ice that breaks once it hits the floor sending shards in directions, each shard becomes a spike on contact with the floor

Weakness: Fire

Movement pattern: Runs around at a slow pace shooting ice blades and occasionaly jumps at you tossing a ice ball below him

weapon dropped: Ice ball



Name:Sparky

attack type: Thunder

Attacks:
Lightning shot: a fast moving ripping ball of lightning
Lightning Wave: a ground hugging wall of lightning

Weakness: Earth

Movement pattern: Runs around rather fast and jumps around alot only stopping to  shoot a lightning shot, occasionally launching a lightning wave

weapon dropped: lightning wave

March 19, 2012, 12:27:59 AM
Reply #2

Offline -FiniteZero-

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Re: CSCRM pack
« Reply #2 on: March 19, 2012, 12:27:59 AM »
Well, sure.

Name: FiniteZero
Attack: Solar Laser
AttackType: Laser
WeakType: Light-Based weapons
Movement Pattren: Goes around fast, shooting at yah whenever possible, Jumps when shot.
Weapon Dropped: Solar Laser

March 19, 2012, 12:32:32 AM
Reply #3

Offline ice

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Re: CSCRM pack
« Reply #3 on: March 19, 2012, 12:32:32 AM »
What sprites will the RM use?

March 19, 2012, 12:34:04 AM
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Offline -FiniteZero-

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Re: CSCRM pack
« Reply #4 on: March 19, 2012, 12:34:04 AM »
Same as in the CSC thingy: Time Man.

March 19, 2012, 12:36:02 AM
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Offline ice

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Re: CSCRM pack
« Reply #5 on: March 19, 2012, 12:36:02 AM »
whoop, you forgot the attack section

March 19, 2012, 12:36:56 AM
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Offline -FiniteZero-

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Re: CSCRM pack
« Reply #6 on: March 19, 2012, 12:36:56 AM »
Ah, I'll fix tha'.

March 19, 2012, 12:38:28 AM
Reply #7

Offline ice

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Re: CSCRM pack
« Reply #7 on: March 19, 2012, 12:38:28 AM »
Discription too

March 19, 2012, 12:41:59 AM
Reply #8

Offline -FiniteZero-

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Re: CSCRM pack
« Reply #8 on: March 19, 2012, 12:41:59 AM »
Well, you could simply go look at either my class in the CSC thingy or the Solar Laser weapon that I made in my weapons topic. It's a fast yellow laser, exactly what it sounds like. Probably shoot off like a four or five shot burst for the RM.

March 19, 2012, 12:44:37 AM
Reply #9

Offline ice

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Re: CSCRM pack
« Reply #9 on: March 19, 2012, 12:44:37 AM »
Can't make it too fast though cause the Rm pack replicates the NES attacks or atleast as close as possible, the CSCC solar laser is WAY too fast to really be able to jump over in the games without getting hit

March 19, 2012, 12:46:00 AM
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Offline -FiniteZero-

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Re: CSCRM pack
« Reply #10 on: March 19, 2012, 12:46:00 AM »
Well, I based it off of the Solar Laser from Mega Man Forever, which was a MM4 hack, so yeah.

March 19, 2012, 01:11:21 AM
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Offline fortegigasgospel

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Re: CSCRM pack
« Reply #11 on: March 19, 2012, 01:11:21 AM »
Since I suggested Boulder Man for CSCC I'll use someone else here.  I'm gonna use Nature Woman, the Lamia from my second set of RMs.
Name: Nature Woman (yes, I'm using a woman boss, sue me)

attack type: Nature? Is if that is a type

Attacks: Natural Force: Drops Leafs (literally Wood Man's), Hatchet Slashes (melee), Coiling (stuns both to hurt you 3 times for low damage each).

Weakness: Explosives (Hyper Bomb, Crash Bomber, Drill Bomb, Napalm Bomb, Ballad Cracker)

Movement pattern: Jumps around to use Natural Force with jumping at you every so often to slash you or coil you.

weapon dropped: Natural Force, which drops 4 leafs randomly around the user.  Placeholder can be leaf shield.

Placeholder skin - Wood Man
I can also make the boss arena.

March 19, 2012, 01:51:07 AM
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Offline Laggy Blazko

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Re: CSCRM pack
« Reply #12 on: March 19, 2012, 01:51:07 AM »
Well, I'll add "Laggy Blazko" and "Buckshotman" here (I use both names in-game, BTW).
I want to program them myself. Is there something important I should know before?
(I'll post their descriptions later)

March 19, 2012, 02:55:48 PM
Reply #13

Offline ice

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Re: CSCRM pack
« Reply #13 on: March 19, 2012, 02:55:48 PM »
Yep, main rule is the character has to be a robot, and the attack would have t be similar to something you'd see in a megaman game

March 19, 2012, 03:14:09 PM
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Offline Max

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Re: CSCRM pack
« Reply #14 on: March 19, 2012, 03:14:09 PM »
So this is a second CSCC?