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This is a lot of fun! The only problem is that it tends to require more cover-based maps than ones reliant on rooms, since packed maps tend to have the players hugging walls and watching corners instead of getting into the heated gunfights you see on maps like MM1OIL. You might be able to cut this down a bit by activating the markers at a certain distance, so that when the players are close enough to each other the indicators aren't visible. That's been the biggest complaint from the servers, that the indicator can influence gameplay too much in close quarters. I like the concept, though! If I find some time between my own projects and DOS Reborn I might see about getting a map or two done for this.
Largely boring and buggy. Fix reloading, remove (horribly coded) enemy sight, add footstep sounds. Needs a lot of tuning before people play it more than once and drop it forever.
Yo, this is super fun. It's really simple to pick up, but it's challenging when you factor in finding cover, the spread the bullets do if you shoot too quickly, and going in for killshots. I also love the unique bits of flavor the mod itself adds- it certainly has a lot of character, from the obituary to the hats flying off to the silly class names. Nice work!I will agree that the tracker kind of throws me off, but it's not a big concern. The matches fly by quickly and they're always fun to watch since they usually get pretty tense. I'd only recommend bumping the movement speed a tad- he feels super slow.Looking forward to more updates for this.
I've had lots of fun with this just today. My only recommendation is, since LMS seems to be a thing, set up the tracer so it only appears in Duel. Having 15 different tracers on-screen is pretty disorienting.
Good mod but you should polish the lazy things like the mega buster obit and mega buster hud into something else more fresh (a new hud).Also have the +INVENTORY.IGNORESKILL flag on the ammo because the ammo sound plays 6 times when reloading, but you get the the ammo 2 by 2 because of doubleammo. Have this flag so it gives you the ammo 1 by 1.Speaking of which, have the reloading time only reload the missing amount of bullets and not the 6 bullets every time.That aside yeah this mod is simple and good by me
Can't please everyone, but 4 out of 5 isn't bad. still though, give me some more details on these complaints. like what about reloading needs to be fixed beyond the unintentional 2 at a time ammo loading? exactly how is the enemy tracking "horribly coded"?
Reloading all 6 bullets when you've only used 2 seems wonky and unnecessary. Enemy tracking is REALLY laggy in terms of simply moving your crosshair around. Simply flicking your aim a bit makes the reticle-thing fly around until it eventually matches the enemy's location. Bit hard to explain but I'm sure you understand what I mean. Even then, I'm not sure if it's even worth keeping. I think Messatsu's "the hunted" mod made use of a similar system, but only displayed distance to your target, not their exact location. Eventually, with this system of knowing exactly where your enemy is, a metagame will pop up where the first person to move will lose. If there's some ambiguity then I think more risk and mindgames would be involved.