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Think it would be a good idea to remove the jumping ability from Trucker Joe? Atleast give a reason to use apache joe other than getting to high areas to spam grenades from considering how powerful the power up is
Now if only he could somehow steal the weapon pickups as well to add to his haul, that will be golden.
I'm loving how Trio's working in both concept and execution, but I'm not sure I understand the logic behind certain weapons getting certain rages (Super Arm getting Giga Homing Sniper, Needle Cannon getting Giga Water Balloon, and a few others that I'll have to refresh my memory on).
The problem with that is it makes it useless in many scenarios. (Example with the screenshot below, the Trucker is trapped without a jump.) Even a half jump (like HyperStormH running) would be awfully limiting and could result in the player being trapped in certain maps. (click to show/hide)
Why not give Trucker Joe Darkman1 physics to compensate?
There is no available method to change the MaxStepHeight of a class other than through morphing. (There will be in the distant future after Zdoom adds version 1d286d5 and Zandronum incorporates it.) Otherwise Joe would have the same step height all the time.
Now that V5 is out, I assume we're going to have updated classes for the robot masters of Mega Man 9?