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Author Topic: [Old thread] Chaos Generator Upgraded Ver. M  (Read 156107 times)

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September 14, 2016, 06:39:29 PM
Reply #315

Offline Xhatahx

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #315 on: September 14, 2016, 06:39:29 PM »
BUMP!
Spot the difference.
(click to show/hide)
This will be awesome. At very least chaotic and at most game changing. And no, I didn't remove anything.

September 14, 2016, 07:22:37 PM
Reply #316

Offline Gumballtoid

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #316 on: September 14, 2016, 07:22:37 PM »
When's Reggae Storm
or even
CAT-ACLYSM (Tango Storm)
:^)

Stole my pun and didn't even credit me. :ugeek:

I could kind of see Reggae working as an effect if it were just a single Reggae that didn't expire. Having 50 of them would be a complete dumpster fire, though.

September 14, 2016, 08:08:45 PM
Reply #317

Offline Xhatahx

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #317 on: September 14, 2016, 08:08:45 PM »
Reggae Rampage! That's a good idea, it might even replace Jelly World.
Also, any guesses on what the screenshot is saying?

September 14, 2016, 08:35:23 PM
Reply #318

Offline LemonPig

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #318 on: September 14, 2016, 08:35:23 PM »
Some effect ideas:
Effect name:Party "hard".
What it does:Hardmen falling from sky. Nuff' said.
Icon:Hardman with a knife.
Effect name:SanicSpeed.
What it does:Sv_fastweapons 99 shooting speed.
Icon:Sonic's face.
Effect name:Its raining rushs and tangos!
What it does:Tango rolls and rush jets falling from sky(they dont appear on maps with this effect.)
Icon:Rush and tango,what else could it be?
Effect name: 420-Noscope.
What it does:Every player has 420 health. Makes hard to kill with weapons like megabuster-bassbuster.
Icon:Illuminati.
Effect name:Satan's insect fortress(Team deathmatch only).
What it does:Every team has got an insect and a fortress. When a player destroys the other team's fortress, they got an insect. Who's got 10 insects gets a laser trident. Fortresses are the bushes from Classes shearchman. They've got 300 health.
Insects are represented with floating bullets over the players head(wich deal no damange). If drop weapons is on,insects drop when killed
Icon:Laser trident.

September 14, 2016, 08:59:39 PM
Reply #319

Offline Xhatahx

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #319 on: September 14, 2016, 08:59:39 PM »
Effect name:Party "hard".
What it does:Hardmen falling from sky. Nuff' said.
Icon:Hardman with a knife.
"Nuff' said"? What do the Hardmen do?
Effect name:Its raining rushs and tangos!
What it does:Tango rolls and rush jets falling from sky(they dont appear on maps with this effect.)
Icon:Rush and tango,what else could it be?
Nice joke, but same points apply like above. Also, removing Tango Roll and Rush Jet from each stage is unneeded; if you get Gutsman G Rampage on MM7DW4, you don't have the Gutsman at the bottom disappear.
Effect name: 420-Noscope.
What it does:Every player has 420 health. Makes hard to kill with weapons like megabuster-bassbuster.
Icon:Illuminati.
We already have that. It's called "Half Damage".
Effect name:SanicSpeed.
What it does:Sv_fastweapons 99 shooting speed.
Icon:Sonic's face.
We also already have that. It's called "Double Fire Rate".
Effect name:Satan's insect fortress(Team deathmatch only).
What it does:Every team has got an insect and a fortress. When a player destroys the other team's fortress, they got an insect. Who's got 10 insects gets a laser trident. Fortresses are the bushes from Classes shearchman. They've got 300 health.
Insects are represented with floating bullets over the players head(wich deal no damange). If drop weapons is on,insects drop when killed
Icon:Laser trident.
No. Just... no.

September 14, 2016, 09:33:57 PM
Reply #320

Offline Korby

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #320 on: September 14, 2016, 09:33:57 PM »
How about these?

Top Tier - Players spin constantly whenever midair as if they were using Top Spin. Doesn't do damage.
Warphole - Periodically, pairs of warpholes appear on the map. They'd probably function similar to Galaxyman teleporters.
Pickup Inflation - All health/ammo pickups move up one tier. small > large, large > mega, mega > e/w tank, maybe e/w tank > m tank?
Gluttony - All players can always pick up items, even if their ammo or health are full.
Tornado Death - Upon death, corpses violently fling nearby players in various directions.

September 14, 2016, 09:53:08 PM
Reply #321

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #321 on: September 14, 2016, 09:53:08 PM »
Top Tier - Players spin constantly whenever midair as if they were using Top Spin. Doesn't do damage.
Warphole - Periodically, pairs of warpholes appear on the map. They'd probably function similar to Galaxyman teleporters.
Pickup Inflation - All health/ammo pickups move up one tier. small > large, large > mega, mega > e/w tank, maybe e/w tank > m tank?
Gluttony - All players can always pick up items, even if their ammo or health are full.
Tornado Death - Upon death, corpses violently fling nearby players in various directions.
Top Tier - Hmm... I can do that, yeah. I'll consider.
Warphole - That'll take a ridiculous amount of ACS, but I can do that. Not sure if I should. I'll consider.
Pickup Inflation - Thumbs up! I'm definitely adding that. (Done, but not like you suggested)
Gluttony - That's impossible/inconvenient/useless.
Tornado Death - Remember Explosive Deaths?

Also, has no-one guessed what the screenshot means?

September 14, 2016, 09:57:41 PM
Reply #322

Offline GameAndWatcher

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #322 on: September 14, 2016, 09:57:41 PM »
Also, has no-one guessed what the screenshot means?
Is it the ability to make it so that the randomizer cannot pick a particular effect?

September 14, 2016, 10:08:53 PM
Reply #323

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #323 on: September 14, 2016, 10:08:53 PM »
No, it's so a certain event can be triggered under a certain mode.
But instagib there are still some bugs to it.

September 19, 2016, 12:23:16 PM
Reply #324

Offline DarkClawXD

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #324 on: September 19, 2016, 12:23:16 PM »
Hmm, can somebody please help with finding and downloading vJ? I saw the link, but I keep getting this warning from Microsoft SmartScreen that it's unsafe...

September 19, 2016, 02:55:15 PM
Reply #325

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #325 on: September 19, 2016, 02:55:15 PM »
Hmm, can somebody please help with finding and downloading vJ? I saw the link, but I keep getting this warning from Microsoft SmartScreen that it's unsafe...
I know why: Weebly is the strangest place possible you could host a file. I'll set up a mirror.
Edit:Mirror on Sendspace up!

September 20, 2016, 01:54:46 AM
Reply #326

Offline DarkClawXD

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #326 on: September 20, 2016, 01:54:46 AM »
I tried the mirror, but it won't let me download it. It says it's unsafe and was blocked by Microsoft SmartScreen.

It really seems like these particular files for just MM8BDM in general get misconstrued as malware even when they're safe. It's like Windows assumes it's a virus.

September 20, 2016, 08:25:22 AM
Reply #327

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #327 on: September 20, 2016, 08:25:22 AM »
I tried the mirror, but it won't let me download it. It says it's unsafe and was blocked by Microsoft SmartScreen.
Maybe you should turn off SmartScreen for a while and then turn it back on when you're done downloading.

Quick note: The current changelog for Ver. K is getting big, as big as the changelog for Ver. G. It kinda fits; G and K are very similar sounds.

EDIT: Seeing what kind of issues I've bumped into, I'm surprised no-one has notified me about it. Chaos Generator Ver. I and J don't work in Last Man Standing. Thankfully, I've fixed that.

September 29, 2016, 06:56:04 PM
Reply #328

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #328 on: September 29, 2016, 06:56:04 PM »
BUMP!
So after I added the Effect Disabler, I thought: GOD DAMN IT I HATE EARTHQUAKE
But nevermind. I made the Disabler so that you can prevent effects from appearing. Lock On Autoaiming is disabled by default, but you can enable it if you want to have a surprise Gammalook party. I was thinking (because of GOD DAMN EARTHQUAKE) that maybe other effects should be disabled by default.

So here it is; a poll to pick effects to disable by default.
Vote Here

Keep in mind you're also voting whether or not Lock On Autoaim will remain disabled, so I suggest you special attention to it.

Also, don't bother voting more than once. I'm onto you, John/Jane "call him a wanker every 8 seconds" Doe.

September 30, 2016, 01:45:39 AM
Reply #329

Offline Beed28

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Re: [Under New Management] Chaos Generator Upgraded Ver. J
« Reply #329 on: September 30, 2016, 01:45:39 AM »
What's so bad about the earthquake effect?