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As for suggested fixes, I'm afraid I don't have much in the way of preserving functionality. I only briefly spoke to Lego about this a few months ago(?) and he had some doubts about trying to replicate the bouncing off of players without actually using the bouncing property (which would solve the problem, I think). That's part of why I'm posting this publicly, because I want to see what other people suggest. Of course, I think getting rid of the OHKO is worth removing the bounce off of players entirely, but I know there are many who do not share that view. Options would be to kill the projectile once it hits a player, or to make it a ripper*. The point is that unless you can replicate the bouncing (on players) without using the bounce property, this issue is engine-based.
In addition to all of this, I was talking with Zhade and he suggested a mechanic where holding fire would cause you to automatically kick the ball after it's placed, instead of having to (awkwardly sometimes, I might add) run into it. I think this would be a good addition to this weapon (but it would also make OHKOing even easier).
Would a knockback effect on the player that was hit by the Mega Ball prevent this, or make it even easier?
Canon states that Megaman needs to lay down a ball, run into it (or jump on it), and it'll fly in whichever direction, possibly hitting an enemy. FPS games don't tend to like seemingly random movement (bouncy bouncy) or damage (XD I OHKO U IM SKILL).
Well, in Megaman 8 the Megaball went through enemies (after kicked) if I remember correctly, I know it goes through the one boss. That or that was the only enemy it did go through and it just went away after hitting anything else.
If this is true, why not preserve the current functionality, but make it so if the ball falls below a certain momentum on all axes, it just dies. An additional thing that could be done is making the player immune to Mega Ball damage for a very short period after getting struck. I'm talking one to two tics, enough time for the momentum check to go through.