Advanced Search

Author Topic: Touhou FPS Project [Standalone]  (Read 16293 times)

0 Members and 1 Guest are viewing this topic.

August 08, 2011, 04:39:15 AM
Read 16293 times

Offline novaxdruid

  • Standard Member
  • Date Registered: August 07, 2011, 06:37:44 AM

    • View Profile
Touhou FPS Project [Standalone]
« on: August 08, 2011, 04:39:15 AM »
This is still very much in a "development phase" (as in, no prototype or alpha). To shorten this, I'll simply post my game design document. It's still very much in the rough phases and will have many mistakes.

Touhou FPS
==========

Mechanics
---------
Basically, I want to combine aspects of the fighting series, with that
of the schmups into a FPS experience

Strong "bullet" - Main Fire
Weak "bullet" - Alt. Fire
*both allowing to be charged up if held

Melee - Special Key/Bind
Special ability - Special Key/Bind

Spell Card - Item

Flying/Boosting - Special Key/Bind


Issues
------
Special Ability
- Determining whether or not if Special ability doesn't fall into the
same area as Spell Card.

Flying/Boosting
- Using the mechanics from the fighting series and the "cyborg" from
Ghouls Vs. Humans.

Defense/Blocking
- An idea in the making. Right now, can't think of a proper way to
implement it in.

Graze
- Similar to the fighting games, happens when using "Fly/Boost"

Death
- Either a faint/fall animation like those of the fighting games, or
the schumps way of exploding into many P blocks (to possibly be
collected by other players)
  - Normal death could be the faint/fall while the "gib" could be the
    exploding into P blocks

Voices
- In keeping with tradition of Touhou games not having voices, it would
be wise to do the same. However, that doesn't mean I'm against having
voices. Just means more work though.

Crouching
- If allowed, means more sprites need to be worked on. Also means maps
need to be made with possible no crouching areas (if not allowed) to
not break the game.

Mouse and Keyboard Controls
- I don't use a mouse and keyboard for fps's on my computer. I use a
gamepad (360 controller). I need someone to help me adjust controls
and to see if this possible with this setup.

My 360 gamepad example setup:


Pickups
- For the most part, the spell cards that all the characters could use
in the fighting series I feel should be a picked up item. Health items
might draw out battles too much or make it seem too unfair

Passive Abilities
- Abilities the character has from the beginning. An example would be
Notori being able to breath underwater or Moukou not taking any fire
damage
  - An idea of making it a list and choosing one similar to perks
    in CoD...

Lunatic Mode
- A mode where one shot instantly kills/"gibs" the player similar to
the schump series. Number of lives depends on how long one wishes to
keep the game going. I would feel no more than 5 at the max.

Melee
- I want the melee to be able to be done even while "charging" up the
bullet attacks. This is similar to Duke Nukem 3D in how you could shoot
your gun and attack with your foot.

Playable Characters
- Well, since I'd like to use the sprites of the fighting series, those
will mainly be what characters are available. However, that doesn't
dismiss others as long as they are portrayed in the same style.

Costumes
- Not dismissing it, but will require extra sprite work in order to do
it.


Resources
---------
Basically using sprites, sounds, etc from the official entries with much
customizing to achieve a similar look. However, that doesn't mean it will
solve all of the issues.

Sprites
- Characters
  - Edited versions of the fighting series to create a 3D view of said
    character
- Spells and Effects
  - Same as characters
- Sounds
  - Any official Touhou entry
- Music
  - Any official Touhou soundtrack
  - Remixes
    - would like the remixes to be edited so that when looped sound like
      they fit than just that "repeating" effect


Story
-----
- Still in development...

Voice Acting
------------
If I do decide to do voice acting, it will basically follow these
guidelines

Playable Characters
- Taunt(s)
- Searching/Landing from a height
- Being Hit
- Death yell/scream

Announcer
- Ultimately depends what game modes will properly fit this mod


Help Wanted/Needed:
Spriters:
Need any that are willing to edit/create based upon the style of the fighting game series. As for the first person perspectives, I need many spriters there.

Coders, Mappers, Etc.
Basically anyone who has ever worked on DOOM (or related games using said engine) would really help me out in this project.

Keyboard and Mouse Control Scheme:
Anyone who plays similar FPS's using said control scheme set me up an image of how it would work on such please (if you desire so)

If you are wanting to help, please PM me or ask for my e-mail so we can discuss more on what you want to help.


Granted this is quite long, I want to apologize if I come off rude and apologize for the mess of a document XD. I await to see what will be said. I also understand ColdxFusion created a Touhou mod, granted I haven't played it, I apologize if any of my ideas "rip off" his ideas.

August 08, 2011, 02:05:08 PM
Reply #1

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: Touhou FPS Project
« Reply #1 on: August 08, 2011, 02:05:08 PM »
Quote from: "novaxdruid"
I also understand ColdxFusion created a Touhou mod, granted I haven't played it, I apologize if any of my ideas "rip off" his ideas.

Nah, this mod looks much more interesting than my mod. I'd give it my seal of approval.

My suggestion for default binds keyboard-wise:

Strong "bullet" - Left Mouse Button
Weak "bullet" - Right Mouse Button
*both allowing to be charged up if held

Melee - Middle Mouse Button/Mouse3?
Special ability - Ctrl

Spell Card - F

Flying/Boosting - Shift

I'd love to make classes for this, too. Can I post my ideas if I come up with any?

August 08, 2011, 02:43:40 PM
Reply #2

Offline Kapus

  • MM8BDM Extender

  • Master of Hiccup
  • *********
  • Date Registered: November 22, 2010, 06:40:07 AM

    • View Profile
    • My art
Re: Touhou FPS Project
« Reply #2 on: August 08, 2011, 02:43:40 PM »
Why don't you just make a Touhou Skulltag mod?

August 08, 2011, 02:48:54 PM
Reply #3

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: Touhou FPS Project
« Reply #3 on: August 08, 2011, 02:48:54 PM »
Brainstorm for Utsuho's class. Using TouhouWiki for spellcards, of course.

Utsuho Reiuji

+Attacks deal high damage
-Fairly slow while walking

Passive - Irradiate - Anyone standing near Utsuho takes slight damage every second or so.

Strong Shot - Miniature Sun - launches a fairly large, slow-moving fireball. Charging the shot makes it bigger and more powerful. Fire damage.
Weak Shot - Constellation - Fires an array of smaller blue bullets. Can't be charged. Normal damage.
Melee - Either smacks her opponent with the Control Rod or kicks them with her Fission Leg. Can knock foes back, possibly? Normal/Knockback damage.

Spell Card Ideas:
Control "Self Tokamak" - Utsuho surrounds herself in sunfire, dealing extra Fire damage to anyone nearby for a period of time. She can't use her Shots while this is active.
Light Cover "Nuclear Visor" - Utsuho creates a barrier (similar to Proto Shield) that can withstand most attacks. It automatically passes after a certain amount of time.
Light Energy "High-Tension Blade" - Utsuho's Melee becomes a blade of light emitted from her control rod for a certain amount of time, which deals very high Fire damage and no knockback.
Burning Star "Fixed Star" - Utsuho fires a wheel of nuclear fire that goes out a distance before returning, similar to a cross between Scorch Wheel and Rolling Cutter. Fire damage.
Geothermal "Nuclear Blaze Geyser" - Creates a geyser of lava at Utsuho's current location which erupts and douses the nearby area in lava. Fire damage.
Crow Sign "Yatagarasu Dive" - Utsuho leaps into the air, then rushes downwards in a burst of energy. Deals Fire damage to anyone who gets in the way, and Normal/Knockback damage to anyone nearby when she hits the ground.
Nuclear Heat "Uncontainable Dive" - Utsuho rushes forward in a blaze of fire, dealing heavy Fire and Normal damage to anyone in her way.
"Subterranean Sun" - Summons a massive miniature sun that floods the field with shots. Fire damage.
Explosion Sign "Mega Flare" - Utsuho launches a fireball forward that incinerates anything and everything. Fire Damage.
Explosion Sign "Giga Flare" - Utsuho sits in place briefly before launching a massive fireball that causes even more havoc than Mega Flare. Fire damage.
"Hell's Artificial Sun" - Utsuho loses all cards she may have stockpiled, but creates an artificial sun that does Fire damage to nearby targets based on her hand size upon casting.

...And as I'm typing this I'm thinking "balancing these spellcards is going to be a b----." Good luck with that.

Also, as Kapus said above, it sounds like you're trying to make a complete conversion. In which case you're better off posting this on the Skulltag forums, not here.

But if you're planning on making this a MegaMan 8-Bit Deathmatch mod...

Oh lawdy, I have to make a Megaman class now. This will be fun.

August 09, 2011, 12:17:48 AM
Reply #4

Offline novaxdruid

  • Standard Member
  • Date Registered: August 07, 2011, 06:37:44 AM

    • View Profile
Re: Touhou FPS Project
« Reply #4 on: August 09, 2011, 12:17:48 AM »
Well, I was going to post in the skulltag forums, but I have no work to show. They require that you have some proof of work instead of trying to enlist people on said project. I'm very much trying learning how to do things myself (trying really hard, though my computer wants to make this hard for me). Well, mainly the coding to make the weapons and classes. However, I still need to figure out how to do the rest.

This is indeed a conversion than just a mod of 8-bit death match, though that's not to say some of my ideas and inspirations don't come from it. I do like the ideas posted. I need to play through touhou hisoutensoku again as I want to base the attacks/weapons upon this. That's not to say I won't change or tweak things though. Again, I need a lot of help on this. I know this is quite the project so this won't be easy.

August 09, 2011, 01:20:43 AM
Reply #5

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: Touhou FPS Project
« Reply #5 on: August 09, 2011, 01:20:43 AM »
...You're still on the wrong forum. In case you didn't notice, this is the Megaman 8-Bit Deathmatch forum, not the Touhou FPS forum.

You have all my support and best wishes with this mod, but this just isn't the right place to be asking.

August 09, 2011, 01:47:01 AM
Reply #6

Offline novaxdruid

  • Standard Member
  • Date Registered: August 07, 2011, 06:37:44 AM

    • View Profile
Re: Touhou FPS Project
« Reply #6 on: August 09, 2011, 01:47:01 AM »
Aww, crap. I don't know where else to post it. I have nothing yet as they don't really accept "ideas" on skulltag forums. As for support, do you mean, you'll help me in making things and such?

August 09, 2011, 01:55:20 AM
Reply #7

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: Touhou FPS Project
« Reply #7 on: August 09, 2011, 01:55:20 AM »
Well, since Mike removed the regular Doom Projects forum due to barely anyone using it, I say it's fine here for now.

August 09, 2011, 01:57:12 AM
Reply #8

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: Touhou FPS Project
« Reply #8 on: August 09, 2011, 01:57:12 AM »
@novax: I wouldn't exactly count on it, but feel free to discuss ideas with me.

Ninja'd. ...At least add a tag to the topic name that says [Standalone] or something like that.

August 09, 2011, 02:58:26 AM
Reply #9

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Touhou FPS Project [Standalone]
« Reply #9 on: August 09, 2011, 02:58:26 AM »
Technically, we have a rule against projects that have no work shown for them too.

Anyway, I love that someone's doin' their own thing! Hope you do well!

August 09, 2011, 07:06:26 AM
Reply #10

Offline novaxdruid

  • Standard Member
  • Date Registered: August 07, 2011, 06:37:44 AM

    • View Profile
Re: Touhou FPS Project [Standalone]
« Reply #10 on: August 09, 2011, 07:06:26 AM »
Is it alright if I ask for advice and help? Right now, as stupid and noobish it might be, I cannot for some reason see my edits being shown. How I do this is simply put my text documents into a ZIP file and then rename the extension to PK3. If I'm doing something wrong, please, tell me. I would like to see what my edits are doing so I can further my progress in understanding DECORATE among other things.

I did create a character list (another rough draft design). I think instead of posting it up straight up in the forums, I'll give a link to the file (do that later on) so you can read it whenever. I need to finish up doing the spell card designs yet...

Right now my plan is to create a Main Fire and Alt. Fire that resembles my ideas before pursuing anything else...

August 09, 2011, 07:35:26 AM
Reply #11

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Touhou FPS Project [Standalone]
« Reply #11 on: August 09, 2011, 07:35:26 AM »
Have you tried using SLADE or SlumpED?
The former being better. They make it much simpler to code in DECORATE and make pk3s and wads in general.

August 09, 2011, 08:02:27 AM
Reply #12

Offline novaxdruid

  • Standard Member
  • Date Registered: August 07, 2011, 06:37:44 AM

    • View Profile
Re: Touhou FPS Project [Standalone]
« Reply #12 on: August 09, 2011, 08:02:27 AM »
To be honest, I couldn't use SLADE no matter what I did. As for SlumpED, I couldn't understand it at all. All I know is a friend told me I can do it all with just text documents and zipping it up. However, I don't know what I'm doing wrong. Granted it's just me testing very minor things so I can see what I'm doing. Maybe if I post the file I try using will make things more understandable.

Test Wad (just basics I was trying to learn)
http://www.mediafire.com/?ogxw32n16aa0vb9

Also, my Touhou Character List (rough document. doesn't have spell cards yet)
http://www.mediafire.com/?6kptim7yw1jyvl6

August 09, 2011, 07:27:01 PM
Reply #13

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: Touhou FPS Project [Standalone]
« Reply #13 on: August 09, 2011, 07:27:01 PM »
Quote from: "novaxdruid"
Also, my Touhou Character List (rough document. doesn't have spell cards yet)
http://www.mediafire.com/?6kptim7yw1jyvl6

Below are my thoughts on what I think could be changed. Whether or not you use any of these ideas is up to you.

Spoilered for Wall Of Text.

(click to show/hide)

August 10, 2011, 07:13:07 AM
Reply #14

Offline novaxdruid

  • Standard Member
  • Date Registered: August 07, 2011, 06:37:44 AM

    • View Profile
Re: Touhou FPS Project [Standalone]
« Reply #14 on: August 10, 2011, 07:13:07 AM »
Some of those ideas for the passives don't seem too bad at all. However, I still think you're too focused on it being a Mega Man/Mega Mari mod, in which case it is not. All of my suggestions of attacks come straight from 'Soku. As for the Advent Cirno suggestions, I haven't read it or know much about it. I don't know if it would fit too well as I'm trying to keep things without too much fandom. That doesn't mean like a secret character like Advent Cirno couldn't be made for this (I think she would be the only one allowed this since I hear it's popular than other doujins). It's not to say I'm completely ignoring this. Ideas are ideas and I never know when I might need revisions and realize I'm wrong.

Also, I haven't played 8-bit deathmatch or any of it's mods, so I know nothing on how it relates. The only thing I've played from CutManMike is Ghouls Vs. Humans and Ghouls Forest series.

Lastly, I need help in knowing how to make what I mod show up using the packing of PK3 file extensions. I can't do any work if nothing shows up. D: