0 Members and 1 Guest are viewing this topic.
Some of those ideas for the passives don't seem too bad at all. However, I still think you're too focused on it being a Mega Man/Mega Mari mod, in which case it is not. All of my suggestions of attacks come straight from 'Soku.
Quote from: "novaxdruid"Also, my Touhou Character List (rough document. doesn't have spell cards yet)http://www.mediafire.com/?6kptim7yw1jyvl6Below are my thoughts on what I think could be changed. Whether or not you use any of these ideas is up to you.Spoilered for Wall Of Text. (click to show/hide)Reimu-Weak Attack should be Persuasion Needle (fast-moving projectile, charge to fire a spread)-Strong Attack should home in on targets (like Dive Missile)-Passive Ability to fly for longer periods of time (Flying Shrine Maiden?)Marisa-Weak Attack could be Stardust Missile (or whatever that attack from Megamari is called)-Strong Attack could be a laser-Special ability to steal Power Cards from opponents @ close range?-Alt Skin- Advent Cirno version?>Marisa as a "glass-cannon" (high damage, low HP), possibly?Alice-Special ability to summon dolls that follow you (maximum doll count based on Power, dolls can be broken by bullets from other players)-Weak Attack could be Spectral Mystery (or whatever that attack from Megamari is called)-Strong Attack could make dolls shoot at nearby foes-Melee could make dolls rush at nearby foes-Spell Cards would work off of current doll stock>Would be somewhat difficult to code and balance, but would make for a fun class>PC-98 Alice would be an interesting addition, but most likely a seperate classAya-High base speed is a must.-Strong Attack should be a tornado that pushes opponents back slightly.>Aya as a rush unit is a must.Sakuya-Weak Attack should be like Quicksilver (Megamari)-Time Stop seems a bit powerful to be a special ability. Perhaps her special ability could be a quick teleport (like Boomer Kuwanger from MMX Classes mod)?-One of her Spellcards could be the time stop.>Would make a great ambush classYoumu-Base speed should be slightly higher.-Switch Weak and Strong attack--Weak Attack: Myon sits still as long as the button is held down and fires at nearby opponents.--Strong Attack: Youmu stands still while charging, then lunges forward and leaves bullets in her wake. Distance depends on charge level.-Special Ability could be toggling between Myon stopping and Myon followingPatchouli-Base Speed and Max HP should be slightly lower>Patchouli as a "glass cannon" (Low HP, High Damage) is a mustYuyuko-Passive Ability - Etheral - Slight transparency, increases when standing still>Yuyuko as an ambush class would be interestingRemilia-High HP, slightly higher speed (and possibly Health Regen for a passive?)-Weak Attack should be like Red Magic Shot (Megamari, shoots straight with a faint trail behind it)-Strong Attack should be Bloody Cross (Also Megamari, acts like a large boomerang (think Shadow Blade))>A Melee-focused pseudo-tank build would fit her.Yukari-Weak and Strong shots should create gaps that fire the attack-Teleport is a must. Teleporting nearby opponents would be hilarious as well.>Yukari would make a good trap/ambush class.Suika-She can't be more drunk than she already is. Passive - Camera waves around slightly?>I don't know much about her attack-wise, so I'm not going to say anything>HAS to be a tank.Reisen-High jumping? (She is a rabbit...)-Weak Attack should fire fake shots in addition to real ones-Alt Skin- Advent Cirno version?>I love the idea of having fake clones that don't actually do anything.Komachi-Should have reduced speed-Special Ability: Perhaps she could ride her boat and rush down foes?>Same as Suika; I don't know much about her attacks>Should be a melee class. Definitely.Iku>...I've got nothingTenshi-Needs high HP-Definitely needs an attack that causes an "earthquake" (similar to Sakugarne.)-Scarlet Blade needs to be her melee-Definitely needs Scarlet Weather Rhapsody of All Humankind>It would be a sin not to make her a tank. I mean, COME ON.Sanae-Attacks should be based on her shots from UFO--Weak Attack: Summons/throws a frog that explodes when it hits the ground--Strong Attack: Summons/throws a snake that travels a distance based on charge before splitting in two (similar to Gyro Attack)>Sanae could summon Suwako in TH12.8 despite her being a playable character. But we DO have only one button bound to Special...Cirno>Because no Touhou game is complete without Cirno.-Weak Attack should be Icicle Vulcan (Megamari - Unchargeable, rapid-fire icicles)-Strong Attack should be White Rose Cluster (Megamari - Charging it up creates a ball of ice in front of her which can be rolled along the ground)-Melee should be the Watermelon Sword (Advent Cirno)-Icicle Fall -Easy- NEEDS to be included as a card.-Alt Skin - Advent Cirno?>Cirno should encourage a somewhat-reckless playstyle, charging into combat to ram foes with WRC and getting close to score more hits with IV Hong Meiling-Alt Skin- Advent Cirno version?>Melee-based tank/support. That is all.Suwako-Special Ability could be Swim Under (similar to Drillman from Megaman Classes Mod, except her hat is visible.)>I could see her as a rush/ambush class quite easily.Utsuho-See my class idea above>Utsuho should have high damage output and encourage a somewhat-reckless playstyle, similar to Cirno.
Also, my Touhou Character List (rough document. doesn't have spell cards yet)http://www.mediafire.com/?6kptim7yw1jyvl6
Also,Yuyuko with Reincarnation ghost anyone?(Lol Starcrash clone)
To be honest, I couldn't use SLADE no matter what I did
Quote from: "Travis"Also,Yuyuko with Reincarnation ghost anyone?(Lol Starcrash clone)
ColdxFusion, have you worked on creating weapons or adding anything?
Well that solves my key binding troubles and for that, I'm very grateful. However, I still can't use the delta-wave weapon. It doesn't showup in the weapon selection and when I force to use it (via console), it crashes the game. Is there something else wrong with it. I did fix the fire function like you said to do.