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Author Topic: Cutstuffmon  (Read 12017 times)

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August 18, 2012, 03:12:07 AM
Reply #15

Offline Exi<3

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Re: Cutstuffmon
« Reply #15 on: August 18, 2012, 03:12:07 AM »
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Also, I'm going to give this game more of the PMD feel, also scince I finnaly have tommorow off, I'm going to try to make a class base that everyone can edit from complete with different painstates

Will this be easy to use? Because I know jack about this kind of stuff, I can't understand tutorials or anything like that, if it proves to be too hard for me, could you make my class? I'd appreciate it. You don't HAVE to, of course.  :shock:

August 18, 2012, 05:32:45 AM
Reply #16

Offline Rozark

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Re: Cutstuffmon
« Reply #16 on: August 18, 2012, 05:32:45 AM »
Reserved for either (Rozark's) Minun, Crobat, or Bisharp. I'll edit this post later when I'm not typing from my 3DS.

August 18, 2012, 10:45:36 AM
Reply #17

Offline BiscuitSlash

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Re: Cutstuffmon
« Reply #17 on: August 18, 2012, 10:45:36 AM »
Quote from: "ice"
That sounds incredibly over powered...
lol really? k I'll tone it down a bit.
Quote from: "Michael712"
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Quote from: "ice"
Try using your #1 favorite pokemon or a pokemon that's the most like you
I was going for both of these.

August 18, 2012, 01:49:40 PM
Reply #18

Offline Exi<3

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Re: Cutstuffmon
« Reply #18 on: August 18, 2012, 01:49:40 PM »
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Special abilities: Is less affected by gravity. If it lands on anyone they get crushed and will probably die, especially if you fall from a higher height, which may even create a quake or shockwave. Landing on someone damages them in proportion to falling speed/height. Normal jump may not do too much, but can be lethal if landing on someone from a high height.

This seems like it should be an attack, not something related to your regular jump, that's just overpowered.

August 18, 2012, 03:19:30 PM
Reply #19

Offline Laggy Blazko

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Re: Cutstuffmon
« Reply #19 on: August 18, 2012, 03:19:30 PM »
I don't see why a regular jump couldn't be an attack.
It's just pressing a different key.

August 18, 2012, 06:05:50 PM
Reply #20

Offline BiscuitSlash

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Re: Cutstuffmon
« Reply #20 on: August 18, 2012, 06:05:50 PM »
It's mainly because of Missingno. being 3507.2 lbs. and 10ft tall, which....that's heavy. I have imagined that a real missingno. could probably use it's weight to attack. Also it can't move very fast, so like most slow melee characters, it'll have trouble attacking with this.

Oh and I had an idea. When players spawn, a pokeball appears and the player goes out of it and starts playing. Basically an intro for all players.

August 18, 2012, 08:42:01 PM
Reply #21

Offline ice

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Re: Cutstuffmon
« Reply #21 on: August 18, 2012, 08:42:01 PM »
movement based attack = no ammo limit = infinite attack

also for the heck of it, scince this is cutstuffmon, feel free to edit what pokemon skin you use (like adding a tophat)

August 18, 2012, 08:53:31 PM
Reply #22

Offline BiscuitSlash

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*sigh*
« Reply #22 on: August 18, 2012, 08:53:31 PM »
:mad:

fine then scrap the landing thing.

August 19, 2012, 04:05:40 AM
Reply #23

Offline JaxOf7

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Re: Cutstuffmon
« Reply #23 on: August 19, 2012, 04:05:40 AM »
Quote from: "ice"
feel free to edit what pokemon skin you use (like adding a tophat)
Will do.
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Also just checking in on something: did Doom exploding barrels award kills to the player who set them off?

August 19, 2012, 05:24:42 AM
Reply #24

Offline Hallan Parva

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Re: Cutstuffmon
« Reply #24 on: August 19, 2012, 05:24:42 AM »
an alt in case Lv. 2 Pidgey ends up being too OP

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August 20, 2012, 05:07:05 PM
Reply #25

Offline Jennifer

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Re: Cutstuffmon
« Reply #25 on: August 20, 2012, 05:07:05 PM »
Sure.

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August 20, 2012, 06:27:08 PM
Reply #26

Offline Orange juice :l

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Re: Cutstuffmon
« Reply #26 on: August 20, 2012, 06:27:08 PM »
Hey, Swampert is my guy :[

Swampert
.65 speed
.8 armor
Wep 1 Main: Dig; Like Drillman, but slower and has no noise. Instead of rocks, damage is explosive from where he comes up.
Wep 1 Alt: Strength; Typical Melee attack
Wep 1 Ammo: Regenerates in about 10 seconds, only consumed while using dig. Gets 5 seconds of digging. Does not regen while Strength is being used.
Wep 2 Main: Earthquake; Like gamma's quake, but with less range and more damage. Maybe apply spark shock stunning.
Wep 2 Alt: Hydro Pump; Fires a stream of water, sinkman style, that deals heavy damage and knockback.
Wep 2 Ammo: EQ uses 1/4 ammo, Hydro pump drains a full bar in 3-4 seconds. Regenerates in 10 seconds.

August 20, 2012, 06:52:09 PM
Reply #27

Offline Max

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Re: Cutstuffmon
« Reply #27 on: August 20, 2012, 06:52:09 PM »
I don't see this going far /pessimism

Electrode
1.5 speed
1.5 armour

Electro Ball: A fast traveling projectile with medium ROF and damage.
Light Screen: Mirror Buster.
Light Screen uses ammo fast. The bar regenerates quickly as well.

Rollout: Press fire and Electrode goes hurling forward. When he hits a wall or fire is pressed again he stops, if he hits an enemy he rebounds and begins rolling again.
Explosion : Kills self, but does impressive AOE damage (like a Hyper Bomb with less delay). Hopefully the explosion can count as -1 frags as well, so that you can't just roll round exploding everyone.
Neither uses ammo.

August 20, 2012, 07:07:18 PM
Reply #28

Offline LlamaHombre

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Re: Cutstuffmon
« Reply #28 on: August 20, 2012, 07:07:18 PM »
LlamaHombre: Articuno

+Medium-High Health
+Instead of freezing, granted slight invisibility
+Able to self-heal, damage sponge, and push enemies backwards
-Crippling weakness to Rock
-No Air control
-Burns deal more damage
Type: Ice/Flying
Role: Tank

Weapon 1: Offense
M1 - Ice Beam: A quick projectile dealing 30-35 damage, 5% chance of freezing. Medium-slow reload speed.
M2 - Roar: Knocks the opponent back a few feet, doing minimal damage

Weapon 2: Defense
M1 - Substitute: Takes 25% damage in exchange for damage immunity until having taken a sizable chunk of damage or until switching to Weapon 1. Rock moves instantly down the substitute.
M2 - Roost: Hold down the button to slowly heal. You cannot move during this time, and attacks deal slightly more damage.

August 20, 2012, 07:57:35 PM
Reply #29

Offline Tesseractal

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« Reply #29 on: August 20, 2012, 07:57:35 PM »
Rampardos

Armor: 1.2x damage
Speed: .8

Weapon 1: Zen Headbutt: Melee people with the power of your mind. High ripping damage.
Alt: Head Smash: Charge forward killing everyone in your path. 50% of your opponent's HP is done as self-recoil damage, rounded down. Consumes all ammo.
Weapon 2: Stone Edge: Low-arc projectile. Low damage. Consumes 1/14th ammo.
Alt: Ancientpower: Summons rock projectiles in a circle spread out from the user. Has a 10% chance of boosting user's speed. Consumes 1/3 ammo.