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Maestroid Prime Hunters - A Metroid Based Overhaul (Update! v1->v2)
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Topic: Maestroid Prime Hunters - A Metroid Based Overhaul (Update! v1->v2) (Read 4575 times)
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May 19, 2018, 10:30:25 PM
Read 4575 times
Trillster
Time Lord
what's a code
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Date Registered: July 18, 2014, 08:42:32 PM
Maestroid Prime Hunters - A Metroid Based Overhaul (Update! v1->v2)
«
on:
May 19, 2018, 10:30:25 PM »
(click to show/hide)
Maestroid Prime Hunters - A Metroid Based Overhaul
A joint project between Max, Jax, and myself, this mod aims to bring the class-based experience of Metroid Prime Hunters into 8BDM. With this, Maestroid Prime Hunters sees the return of Metroid Prime Hunter's 6 main weapons and many game mechanics such as jumping after walking off of ledges, rocket jumping, and affinity bonuses. In addition, the mod includes a reworked LMS pickup system which can be toggled on or off with the use of the "MPH_PrimeLMSStyle" server variable.
Classes
(click to show/hide)
Samus
(click to show/hide)
Defense : 100%
Speed : 100%
Affinity :
Missile Launcher
Affinity Bonus : Missiles have homing properties when charged.
Kanden
(click to show/hide)
Defense : 120%
Speed : 95%
Affinity :
Volt Driver
Affinity Bonus : Charge shot has homing properties and scrambles the screen of enemies hit.
Weavel
(click to show/hide)
Defense : 85%
Speed : 105%
Affinity :
Battlehammer
Affinity Bonus : Splash radius on explosion is much larger.
Trace
(click to show/hide)
Defense : 70%
Speed : 100%
Affinity :
Imperialist
Affinity Bonus : Cloak when standing idle with the Imperialist.
Noxus
(click to show/hide)
Defense : 120%
Speed : 100%
Affinity :
Judicator
Affinity Bonus : Charge shot is replaced with a freezing ice wave.
Spire
(click to show/hide)
Defense : 140%
Speed : 90%
Affinity :
Magmaul
Affinity Bonus : Charge shot explosion is larger and causes burn damage over time.
Sylux
(click to show/hide)
Defense : 85%
Speed : 110%
Affinity :
Shock Coil
Affinity Bonus : Damage dealt is partially returned as a heal.
Screenshots
(click to show/hide)
Changelog
(click to show/hide)
v1 -> v2
= Very likely fix for the skin folder crash implemented.
= Imperialist recoded using CBM Darkman 3's old rail.
- Spire's charged Magmaul impact damage 44->32
- Shock Coil's speed debuff 75%->65%
- Sylux's Shock Coil speed debuff 60%->50%
Download Here!
Mirror
Credits
(click to show/hide)
Majority of weapons: Max + Trillster
Shock Coil: JaxOf7
Imperialist: Trillster + Celebi (CBM DM3 Rail)
Class Base + Afterburn: JaxOf7
Pickups + Prime LMS: Trillster
All Sprites: Max
Various Huds: CBM/Core/MMSP
Logged
March 16, 2019, 06:24:44 PM
Reply #1
Trillster
Time Lord
what's a code
>
>
>
>
>
>
Date Registered: July 18, 2014, 08:42:32 PM
Re: Maestroid Prime Hunters - A Metroid Based Overhaul (Update! v1->v2)
«
Reply #1 on:
March 16, 2019, 06:24:44 PM »
Here's a quick update to this mod primarily to attempt fixing the skin folder crash that occurred with it due to the lack of a proper Megaman class, in addition to fix some minor technical and balance issues
Changelog
(click to show/hide)
v1 -> v2
= Very likely fix for the skin folder crash implemented.
= Imperialist recoded using CBM Darkman 3's old rail.
- Spire's charged Magmaul impact damage 44->32
- Shock Coil's speed debuff 75%->65%
- Sylux's Shock Coil speed debuff 60%->50%
Download Here!
Mirror
Logged
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Cutstuff Forum
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Mega Man 8-bit Deathmatch
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Projects & Creative
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Maestroid Prime Hunters - A Metroid Based Overhaul (Update! v1->v2)