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Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 219412 times)

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August 18, 2013, 04:49:16 PM
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Offline Ivory

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MM8BDM v4 Public Thread - TRAILER!
« on: August 18, 2013, 04:49:16 PM »
Hey all you Mega Man fans! It's time for the new Public Thread for the new expansion!
I think by now mostly everyone knows that the upcoming expansion is: Mega Man & Bass
Release Date: May 17th 2014

Trailer now available:
http://cutstuff.net/mm8bdm/

What does this expansion hope to achieve?
    11 new stages: Intro, 8 Robot Masters, 2 Castle Stages.
     At least 8 new weapons based on the Robot Master copy weapons and some new assist items.
     At least 7 new skins. (The 6 new Robot Masters + King. No, Tengu and Astro do not get new skins.)
     At least 1 new boss.
     New MM8BDM opening for those past the MM8 chapter. (This is the same thing as the teaser trailer)
     A new campaign style: Team Deathmatch. The player is joined by Mega Man and Bass to fight against King's Rebellion.
     Various improvements to older content (maps, weapons)



Hypothetical Q&A
Q: How are Tengu and Astro being treated in MM&B?
A: They featured entirely new stages, unique tilesets and music in MM&B. They have entirely new weapons as well, therefore, Tengu and Astro will be getting two stages and two weapons. The only thing they don't get is new skins.

Q: Oh two weapons? Can other Robot Masters get new weap-
A: Hold up, no. No other Robot Master gives a unique weapon in a non-spinoff game (i.e., Power Battles/Fighters)

Q: What about Korby's Expansion?
A: Korby's expansion IS this one. Korby gave me control over his expansion after MM8BDMv3a was released and Mike later allowed it to be the next official expansion. Korby is fine with this, he just wants to see MM&B get completed.

Q: So what exactly has been completed as of now (Aug,18,2013)? How much was done prior to being announced?
A: All the skins, 1/4 of the maps, a few of the weapons. v4 is farther along than v3 was when it was announced.

Q: Great! Can I help?
A: Chances are, no. MM&B has been technically in the works for years, as such a lot of the content has already been done/started. While there is more than enough for the dev team to finish up, there isn't much room for inviting too many new people to the Dev Team. If you want to apply anyways, then ask me, not Mike. I'm the lead manager of MM8BDM and the one who handles all the managing of the team and game. Mike will just redirect you to ask me anyways. Just keep in mind, the more you ask, the more likely you'll be getting a "no".

Q: Will there be an intro stage?
A: Yes, that is one of the planned stages.

Q: What about MM9?
A: MM9 is about 99% likely to be the next expansion after MM&B. We want to go through all the main series games first, and MM&B is a main series game that fell between MM8 and MM9.

Q: What about my fan expansion?
A: Chances are no. Korby's was also accepted because he was doing a main series game. MMV is something we would love to have in the future, everything else is unlikely. Especially DOS.

Q: What is the point of this thread?
A: This is where we will be posting any development screenshots and other things. You can also speculate, ask questions, etc.

Official Screenshots of v4
New Stages!
(click to show/hide)
Updated DM Stages!
(click to show/hide)
Updated CTF Stages!
(click to show/hide)
Everything Else!
(click to show/hide)


v4 Announcements
UDMF Format is now the new MM8BDM Standard
New Plant Barrier Mechanics

All content, screenshots, announcements, etc are works in progress (WIPs) and are not set in stone and subject to change.

August 18, 2013, 04:52:26 PM
Reply #1

Offline CHAOS_FANTAZY

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Re: MM8BDM v4 Public Thread
« Reply #1 on: August 18, 2013, 04:52:26 PM »
Quote from: "Ivory"
A new campaign style: Team Deathmatch. The player is joined by Mega Man and Bass to fight against King's Rebellion.

I never thought I'd see the day.

So quick question:  what about the bots?  Will Tengu and Astro keep their MM8 weapons as their Favorite Weapons, or will they get their MM&B weapons instead?

August 18, 2013, 04:53:16 PM
Reply #2

Offline FTX6004

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Re: MM8BDM v4 Public Thread
« Reply #2 on: August 18, 2013, 04:53:16 PM »
This got to quick.

August 18, 2013, 04:54:16 PM
Reply #3

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #3 on: August 18, 2013, 04:54:16 PM »
Quote from: "CHAOS_FANTAZY"
So quick question: what about the bots? Will Tengu and Astro keep their MM8 weapons as their Favorite Weapons, or will they get their MM&B weapons instead?
Favorite weapons doesn't really do much, so those will probably stay as is.

August 18, 2013, 04:55:34 PM
Reply #4

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #4 on: August 18, 2013, 04:55:34 PM »
I forget how Tengu Blade worked. Is there a way to make it different from Slash Claw if it worked that same way?

August 18, 2013, 04:55:52 PM
Reply #5

Offline ZeStopper

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Re: MM8BDM v4 Public Thread
« Reply #5 on: August 18, 2013, 04:55:52 PM »
Quote from: "Ivory"
Q: Will there be an intro stage?
A: Yes, that is one of the planned stages.
I have one thing to say-FireMet.

August 18, 2013, 04:57:02 PM
Reply #6

Offline -FiniteZero-

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Re: MM8BDM v4 Public Thread
« Reply #6 on: August 18, 2013, 04:57:02 PM »
Quote from: "Zerokk"
I forget how Tengu Blade worked. Is there a way to make it different from Slash Claw if it worked that same way?

Well, it does shoot out a rising bouncing projectile.

August 18, 2013, 04:59:49 PM
Reply #7

Offline Emmanuelf06

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Re: MM8BDM v4 Public Thread
« Reply #7 on: August 18, 2013, 04:59:49 PM »
Intro stage! Yes!  <3

"A new campaign style: Team Deathmatch. The player is joined by Mega Man and Bass to fight against King's Rebellion."

Interesting!  :)

August 18, 2013, 05:02:45 PM
Reply #8

Offline Beed28

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Re: MM8BDM v4 Public Thread
« Reply #8 on: August 18, 2013, 05:02:45 PM »
I still bet that the Jet King Robo will be the final boss (or at least part of the final boss).

August 18, 2013, 05:11:46 PM
Reply #9

Offline Magnet Dood

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Re: MM8BDM v4 Public Thread
« Reply #9 on: August 18, 2013, 05:11:46 PM »
Quote from: "Ivory"
everything else is unlikely. Especially DOS.

Everyone just HAS to use my expansion when it comes to this, don't they.

Any plans on adding the missing MM7 stages? The tiles were all made, after all...

August 18, 2013, 05:41:31 PM
Reply #10

Offline Gumballtoid

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Also do we get to watch Proto Man get sliced in half?
« Reply #10 on: August 18, 2013, 05:41:31 PM »
Being joined by Mega Man and Bass makes for a 3-person team. Does this mean that the opposing team will also be 3 players?

August 18, 2013, 05:58:19 PM
Reply #11

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #11 on: August 18, 2013, 05:58:19 PM »
Quote from: "Gumballtoid"
Being joined by Mega Man and Bass makes for a 3-person team. Does this mean that the opposing team will also be 3 players?
Haven't figured that out yet, you will probably be out numbered since the player is generally better than the bots. But we will test it out since having the bots on teams will be a different game than free for all.

Quote from: "Magnet Dood"
Any plans on adding the missing MM7 stages? The tiles were all made, after all...
Can't give away everything asked, but something will be done.

Quote from: "Zerokk"
I forget how Tengu Blade worked. Is there a way to make it different from Slash Claw if it worked that same way?
Weapons in general are still up in the air. They were by far the least developed part of the expansion and most of them had coding dating back to 2010.

Quote from: "FTX"
This got to quick.
I don't even understand what this means.

August 18, 2013, 05:59:38 PM
Reply #12

Offline fortegigasgospel

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Re: MM8BDM v4 Public Thread
« Reply #12 on: August 18, 2013, 05:59:38 PM »
Quote from: "Magnet Dood"
Quote from: "Ivory"
everything else is unlikely. Especially DOS.

Everyone just HAS to use my expansion when it comes to this, don't they.
Seeing as it is the only official Megaman game expansion that has any progress that isn't a main game, yea, seems fitting to use it as the example.

Why use M&B2 as an example, there is nothing for it but tilesets?

Quote from: "Ivory"
Quote from: "FTX"
This got to quick.
I don't even understand what this means.
Think he means the topic was made quick.

August 18, 2013, 06:00:29 PM
Reply #13

Offline FTX6004

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Re: MM8BDM v4 Public Thread
« Reply #13 on: August 18, 2013, 06:00:29 PM »
Quote from: "Ivory"
Quote from: "FTX"
This got to quick.
I don't even understand what this means.
Thats...nothing just forget it.

August 18, 2013, 06:30:51 PM
Reply #14

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #14 on: August 18, 2013, 06:30:51 PM »
What about projectiles sprites? Done yet?