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Messages - BliTzKriTz

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1
Quote from: "Ukiyama"
Quote from: "BliTzKriTz"
Jesus, why is the AR in the Unreal Weps so underpowered? I seriously see no reason the damage is so low on the primary fire... even the basic mega buster beats it. The fact it uses bullet puffs is almost a DISADVANTAGE, because it's harder to hit with it at close to medium range than projectiles.

Never really got to checking it out as far as how much it does in Unreal, but the dps was gimped with the reasoning of the dual wielding mechanic that it gained, so not exactly sure what its numbers were supposed to be. In Unreal though, it wasn't really that great of a weapon (minus using two of them) and its mostly never thought of after acquiring another.

Well, you should really do something about it. Not trying to sound bossy, sorry if I did there, but tbh out of all the weapons added by your Unreal Weapons mod assault rifle is one of the only weapons that isn't OP here on MM8BDM lol

2
Skins & Bots etc / Re: Official Request Thread
« on: June 01, 2014, 10:33:17 PM »
Can someone make a Bad Box Art Mega Man Holding an assault rifle instead of a pistol (obviously based off the skin added in V4)? Yeah, I know, it sounds silly, just don't judge me on this lol.

3
DECORATE and ACS Modifications / [REQUEST] AK47
« on: June 01, 2014, 10:29:24 PM »
Just some silly request (If requests are allowed). My knowledge of weapon-making and class-making is minimal, so I'll just have someone do the work for me to have some little personal thing  :lol:

Can someone make me an AK47, in the form of a class limited to it, that deals 17 damage, shoots at the firerate of the mega buster, uses bullet puffs, has +BLOODSPLATTER, and has a 50 damage kick as alt-fire (with a little lunge. Not like an inch, but not exactly a foot. Just something noticeable, but not OP.) Oh, and unlimited weapon energy. :lol: Don't forget to add spread.

4
Rejected / Re: Buckshot Mode
« on: June 01, 2014, 10:09:31 PM »
Understandable. I actually didn't think much into the whole deal with it being open for modded game modes, anyway.

5
Jesus, why is the AR in the Unreal Weps so underpowered? I seriously see no reason the damage is so low on the primary fire... even the basic mega buster beats it. The fact it uses bullet puffs is almost a DISADVANTAGE, because it's harder to hit with it at close to medium range than projectiles.

6
Rejected / Buckshot Mode
« on: June 01, 2014, 09:33:04 PM »
Well, right now buckshot mode doesn't do anything. I know it technically doesn't need to do anything, because it'd just be something extra for server hosts to use if they want, but I feel making use of it would be nice. Only problem is, what should it do? I mean, in normal Doom servers, it makes the only weapon available the shotgun, a powerful staple. Maybe buckshot mode could be a "buster only" mode. Perhaps it could be a "buster only" mode with modified busters that deal more damage or fire a little faster. Heck, it even could have players using 8bit megamanified shotguns. I just feel it should be implemented in some way.

7
Anything Goes / Re: New to Cutstuff? Post here.
« on: May 19, 2014, 07:48:34 PM »
Guess who's back?

Sorry for being noobish in the past, I'll try not to be such a bother this time around

8
Uh, @Mr.WallofText, you might wanna use a spoiler next time...

9
Skins & Bots etc / Re: Official Request Thread
« on: June 02, 2013, 11:31:58 AM »
Okay, what happened with my posts 0.o

I posted another request and then accidentally posted another on the same day because I forgot about the rule and....


Whatever.... Drop whatever I have requested, can someone make me Caleb from Blood?

10
DECORATE and ACS Modifications / Re: Requesting thread
« on: May 31, 2013, 06:44:54 PM »
Excuse the bump here, there's only one of these threads.


Can someone make a pistol megabuster replacement (or a new weapon, it doesn't matter.) that uses bullet puffs instead of projectiles? And maybe add a kick for the alt-fire. Oh yeah, remember to add the +BLOODSPLATTER to it. (Or whatever it was... I'm not familiar with all the tags and variables and all that jargon for weapon scripting.)

11
Skins & Bots etc / Re: Official Request Thread
« on: May 31, 2013, 05:36:11 PM »
Scratch that, I'm dropping my request. Bots count too, right? Can someone make me a former human bot? Just the old run of the mill Zombieman will do.

12
MM8BDM Discussion / Re: MM8bdm Player Profiles
« on: May 31, 2013, 01:02:46 PM »
In Game Name: BliTzKriTz
Favorite Game Mode: Team Deathmatch
Favorite weapon: whatever fires fast >;)
Preferred Skin: Vanilla is Swordman, Gizmo/MegaGizmo is custom one where supported (Hope you don't mind about that, Gizmo :P)
Favorite Stage: No preference
Greatest Rival: Uh... My rep will probably explain it
Reputation: Probably "That newbie trying to get a hang of things.", which would be an accurate description of me here.

13
Quote from: "Korby"
Are you trying to make yourself have higher armor, as in take less damage, or lower armor, as in take more damage?

Because 1.8 armor at the moment makes you take quite a bit of damage. The analogue for taking less damage is roughly 0.55, I think.


Oooh...

Okay then I meant 0.6  :?

14
Umm... Well here's my class. Not sure how well I did with it, but it's probably pretty good. The only problem is that I can't draw a straight line to save my life, so no sprites.

(click to show/hide)

I frankly don't know what types of damage there are sooo...

15
Skins & Bots etc / Re: Official Request Thread
« on: May 27, 2013, 08:35:36 AM »
Can someone make me a Doomguy skin? I recently started playing this and thought about how it's a mod for Doom, and that thought got me into all things Doom and Doom mods :P

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