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Author Topic: How do "I" do THAT in Doom Builder?  (Read 244466 times)

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December 18, 2016, 07:01:16 AM
Reply #750

Offline Hilman170499

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Re: How do "I" do THAT in Doom Builder?
« Reply #750 on: December 18, 2016, 07:01:16 AM »
Actually, no. In fact, I don't think the scripts need to be compiled anyway. Made maps without hitting that compile button, yet the scripts work perfectly fine, but that aside, it's kinda besides the point.

December 22, 2016, 10:13:49 AM
Reply #751

Offline UltimateChimichanga

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Re: How do "I" do THAT in Doom Builder?
« Reply #751 on: December 22, 2016, 10:13:49 AM »
How do I make a static object with rotations? I don't know what the proper term for it is but im basically trying to make something like the armor statues in the shade man map

December 23, 2016, 02:58:20 PM
Reply #752

Offline Korby

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Re: How do "I" do THAT in Doom Builder?
« Reply #752 on: December 23, 2016, 02:58:20 PM »
Just make a thing and when you set its sprite, make sure that sprite has rotations.

So, for example, AFRO A -1 would make a statue look like Frostman, who has rotations.

December 24, 2016, 01:48:47 AM
Reply #753

Offline UltimateChimichanga

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Re: How do "I" do THAT in Doom Builder?
« Reply #753 on: December 24, 2016, 01:48:47 AM »
Okay, but how do I make a thing? I'm not too adept with doombuilder or slade

May 31, 2017, 07:15:38 PM
Reply #754

Offline Duora Super Gyro

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Re: How do "I" do THAT in Doom Builder?
« Reply #754 on: May 31, 2017, 07:15:38 PM »
Okay I have a question, I recently (as in this morning) changed up my settings for doombuilder according to a post by CutmanMike for MM8BDM v5B, and now, whenever I test my maps, I'm playing doomguy, despite all the MM8BDM textures all being there and most of the hud and stuff. Problem is it's all Doom2 physics so I can't jump and stuff like I need to, and it just looks weird.

I'm using ZDoom (Doom in UDMF format) configuration and the only files i have being loaded up in the resources are the 5b resource thing Mike had and a really texture pack I made.

Anybody else experience this or know how to fix it?

June 04, 2017, 04:33:28 AM
Reply #755

Offline Russel

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Re: How do "I" do THAT in Doom Builder?
« Reply #755 on: June 04, 2017, 04:33:28 AM »
I meant to post in the topic about this actually.

The v5b resource pack was not built to run the game. The way I believe you're intended to test maps using the resource pack is to run the game with the wad using the launcher.
I figured out a way to set things up to handle this, however.

When loading the v5b resource pack into Doom Builder, there's a check box that says "exclude this resource from testing parameters." When this is enabled, the resource will not be loaded when the game boots:


The other big step is to forcefully add the MM8BDM-v5b.pk3 with the command line parameters modifier under game configurations/testing:


I apologize for not posting this earlier, it's bothered a couple friends of mine. I hope this helps!

July 28, 2018, 08:30:29 PM
Reply #756

Offline Megaman94

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Re: How do "I" do THAT in Doom Builder?
« Reply #756 on: July 28, 2018, 08:30:29 PM »
Wow, it has been a long time since I posted in here.

You know how in survival you get lives that are displayed at the bottom left corner of the screen? I was thining about making an item that gives you your lives back, like an extra life item in the games. When I tested it however, you could exceed the max amount of lives
(click to show/hide)

So I tried messing around with scripting, but no matter what I tried, It would not work.
Code: [Select]
#include "ZCommon.acs"

int m;

Script "wilyinc_extralife" (int player)
{
m = GetCVar("sv_MaxLives");

if( GetPlayerLivesLeft(player) < m )
 {
 Delay(14);
 SetPlayerLivesLeft (player, GetPlayerLivesLeft(player) + 1);
 terminate;
 }
If (GetPlayerLivesLeft(Player) == m)
 {
 terminate;
 }
}

I am hoping that someone could help me figure this out, because this is really confusing me.  :confused:

October 20, 2019, 01:21:52 PM
Reply #757

Offline TheCaceres

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Re: How do "I" do THAT in Doom Builder?
« Reply #757 on: October 20, 2019, 01:21:52 PM »
1.How do i remove the fog when im in Visual Mode ?
2. How do i make houses and building (that doesn't touch the entire ceilings. like. small houses.)

October 21, 2019, 02:16:21 AM
Reply #758

Offline Rozark

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Re: How do "I" do THAT in Doom Builder?
« Reply #758 on: October 21, 2019, 02:16:21 AM »
1.How do i remove the fog when im in Visual Mode ?
2. How do i make houses and building (that doesn't touch the entire ceilings. like. small houses.)

1. Open up Doom Builder, Tools -> Preferences, you should get a screen like the one below. Adjust the view distance which will allow for less fog to be rendered while in visual mode.
(click to show/hide)

2. Those require making the ceilings of those houses into 3D floors. Please see the section on 3D floors in the following topic for how to create those.
http://cutstuff.net/forum/index.php?topic=9763.0