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Author Topic: GBT's Maps - BBB&B-v1b Hotfix  (Read 92200 times)

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September 09, 2012, 06:45:22 PM
Reply #45

Offline D25

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #45 on: September 09, 2012, 06:45:22 PM »
This thing is so amazing, It caused me to die from it's parking lot, be revived by the lobby, explode in the pool and make me immortal. you sir, are amazing.

September 09, 2012, 07:00:25 PM
Reply #46

Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #46 on: September 09, 2012, 07:00:25 PM »
Oh, hey, I forgot about this. Thanks a lot, fella. I enjoyed makin' it.

Anyways, now that I've remembered this out of the blue, I'll just put forth my thoughts on the next version and see what comes of it.

In the end, I'm probably not going to make the layout for each room different. That would take a lot of time for something hardly worth the effort. I will, however, add certain things to many rooms to differentiate them somewhat (i.e. ice in Freeze Man's room, water physics in Bubble and Dive's rooms, more "roommates" akin to Jack's Gockroach, ect). Rooms like Gyro Man and Crash Man will hopefully be easier on the eyes. I've gotten permission from those working on the Gameboy map pack to use their textures, and permission to use Zexion's Mega Man Killer icons. I've also scared up some icons for Mega, Proto, Bass, and Roll, so expect to see those rooms in the next release. I've changed the carpet color from pink to a light blue (looks real good). As requested, the pool will return to Doom water, and hopefully I can figure out how to add the color tinge (or get help from someone). I'm gonna move the spawns away from just the parking lot to prevent mass murder of anyone trying to enter. I'll also try to add a shortcut to the pool from the parking lot, but don't count on it. The mirror issue is also fixed so no need to worry about that.

Concerns? Suggestions? Feel free to suggest. Now that I've got school, though, this may take longer than I'd hope, but I'll try to crank it out soon.

September 09, 2012, 07:10:47 PM
Reply #47

Offline TheDoc

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #47 on: September 09, 2012, 07:10:47 PM »
Quote from: "Gumballtoid"
1) Frequently hosted/only hosted with classes

Then what about the people that don't play it with classes? What if the reason no one's hosting it vanilla is BCUZ there's no weapons?

Quote from: "Gumballtoid"
2) Weapons like Flame Blast promote filling the pool

Somebody's really going to waste all their ammo on that? The way to solve this is
a.)Kill the ass
b.)Wait for him to uselessly waste all his ammo before swimming.

Adding weapons is very simple and easy, adds more uniqueness to each room, and for god sake, IT ADDS WEAPONS! The BestMapsEver Pack was a joke pack and it still had weapons. Why not?

Quote from: "Gumballtoid"
I'm gonna move the spawns away from just the parking lot to prevent mass murder of anyone trying to enter.

I wuv u.

September 09, 2012, 07:16:26 PM
Reply #48

Offline BiscuitSlash

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #48 on: September 09, 2012, 07:16:26 PM »
Quote from: "TheDoc"
Somebody's really going to waste all their ammo on that?
Gummywormz's bestofbme pack.
Sky Grass Part

That map had a lot of doom water and weapons like flame blast. What did people do? Fill all the doom water areas with flame blasts and tear the server apart. It got very annoying, very fast.

If they did it there, they'll probably do it in GBT's pool.

September 09, 2012, 07:23:21 PM
Reply #49

Offline TheDoc

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #49 on: September 09, 2012, 07:23:21 PM »
O come on. It couldn't be that bad. *goes to try it*

3 minutes later...

Oh...i see.....

(click to show/hide)

Maybe you could make a script that kills the flame blast when it touches the water? Because, honestly, I'd love to see weapons in this map. Another thing you could do (like CSCM 04 Wily's cottage) is replace some things you see with weapons? (i.e sink=Water Wave) not alot of variety though just throwing out suggestions.

September 09, 2012, 07:30:09 PM
Reply #50

Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #50 on: September 09, 2012, 07:30:09 PM »
Quote from: "TheDoc"
Maybe you could make a script that kills the flame blast when it touches the water? Because, honestly, I'd love to see weapons in this map. Another thing you could do (like CSCM 04 Wily's cottage) is replace some things you see with weapons? (i.e sink=Water Wave) not alot of variety though just throwing out suggestions.
I can't code.

However, if someone is able to create a viable solution to the pool-filling problem, I'll add weapons.

October 14, 2012, 08:15:07 PM
Reply #51

Offline Colonel ServBot

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #51 on: October 14, 2012, 08:15:07 PM »
awsom, this map is great,im a gonna download it

December 26, 2012, 03:51:30 PM
Reply #52

Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT, luxurious and affordable
« Reply #52 on: December 26, 2012, 03:51:30 PM »
Bump for Thunder Claw Hell.

http://www.mediafire.com/?j06y65qga7jec0m

It's an aimless map solely for Thunder Claw swinging. I'll up a screenshot later.

December 26, 2012, 04:23:00 PM
Reply #53

Offline chuggaafan1

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Re: Gumballtoid's Maps - THE CLAAAAAAAW
« Reply #53 on: December 26, 2012, 04:23:00 PM »
this map.
is the best map I've ever played
ever.
best map ever y/y.

December 31, 2012, 02:37:38 AM
Reply #54

Offline UltimateChimichanga

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Re: Gumballtoid's Maps - THE CLAAAAAAAW
« Reply #54 on: December 31, 2012, 02:37:38 AM »
You should add the weapons that the robot masters use to their rooms.
Also, make the end of the diving board bouncy.

February 02, 2013, 08:49:31 PM
Reply #55

Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT v2
« Reply #55 on: February 02, 2013, 08:49:31 PM »
Bump for Hotel GBT v2. See first post for download.

Changelog:
-Mega, Proto, Bass, Roll, and Duo rooms added
-MM8 rooms added
-RKN and Quint rooms added
-Doc Robot and Mega Man? rooms added
-Dark Man suite added
-Pool has returned to Doom water
-Diving board carried over from Jack Corvus' fix
-Spawns have been relocated to prevent slaughter
-Miscellaneous texture fixes

Host with classes at your own risk: the pool is once again fill-able.

EDIT: It occurred to me that in order to make classes playable, the pool needed a way to clean out the projectiles getting stuck. OrangeMario suggested that the water lowers itself to let the projectiles fall out, and then raise again, similar to IDM16 (?). This would occur every three or five minutes regularly.

So I ask any capable coder/mapper who wants to take on that task try to make it so. I would appreciate any assistance. If all else fails, I'll try it myself.

February 03, 2013, 06:04:36 AM
Reply #56

Offline Jman

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Re: Gumballtoid's Maps - Hotel GBT v2
« Reply #56 on: February 03, 2013, 06:04:36 AM »
my computer bluescreened twice... TWICE because of the pool glitch... please fix. The rising and falling water level would probably be a good solution.

February 03, 2013, 04:54:06 PM
Reply #57

Offline Gumballtoid

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Re: Gumballtoid's Maps - Hotel GBT v3 (Pool fix)
« Reply #57 on: February 03, 2013, 04:54:06 PM »
v3 fixes the pool.

It now has an automatic flush system. Every few minutes (I think between 5 and 9), the pool will drain itself. Anything caught in the water will hit the ground normally and disappear. The pool will then refill itself.

Aside from that, I've made a few texture changes, and the pool now carries a blue hue.

For those of you who enjoy filling the pool, I'll upload a pool-specific map later on which includes a manual flush function.

February 03, 2013, 06:42:22 PM
Reply #58

Offline Orange juice :l

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Re: Gumballtoid's Maps - Hotel GBT v3 (Pool fix)
« Reply #58 on: February 03, 2013, 06:42:22 PM »
Hotel GTB needs a Continental Breakfast room.

February 03, 2013, 08:01:34 PM
Reply #59

Offline tsukiyomaru0

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Re: Gumballtoid's Maps - Hotel GBT v3 (Pool fix)
« Reply #59 on: February 03, 2013, 08:01:34 PM »
GBT, why don't you think of a custom CVAR that allows the host to define the flush intervals and a pukeable script that flushes it?