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Projects & Creative / Ghouls vs Humans NES
« on: November 02, 2012, 02:16:38 AM »
It's done! It's finally done! After so many years of progress, Project Jitterskull is finally released. And on the Day of the Dead no less! So here it is!
Ghouls vs Humans NES Edition
Now you can experience the combination of both games made by CutmanMike with two ways to play.
1. 8BDM Gameplay: Deathmatch and Last Man Standing can be played. Fight until you you're the winner.
2. GvH Gameplay: Team Deathmatch and Team Last Man Standing are probably going to be the most popular for this. Banish the Ghouls back where they came from or vanquish the humans to rule the planet.
If you've played GvH, then you know what to expect. If not, then some things here may be a surprise to you.
Keep in mind, there are some differences between this and the original GvH.
Maps includes:
GVH01 - Forbidden Forest by CutmanMike
GVH06 - Arcade Souls by Sun Wukong
GVH11 - Hollywood Hollocaust by Areial & Doomfiend
GVH23 - Rust by Doomfiend
Known Bugs:
Fisting Medal is given by the greandes when used by the fist.
Certain sounds are still missing for a couple humans. (mainly ghostbuster)
There is a point in time when the humans that have multiple weapons will switch back to the weapon they were switching off of, this is because the locking system was removing the player's copy weapons.
The Plasma Grenade sometimes doesn't give you the frag.
Credit to CutmanMike and Carthief for the original Ghouls vs Humans.
Ghouls vs Humans NES Edition
Now you can experience the combination of both games made by CutmanMike with two ways to play.
1. 8BDM Gameplay: Deathmatch and Last Man Standing can be played. Fight until you you're the winner.
2. GvH Gameplay: Team Deathmatch and Team Last Man Standing are probably going to be the most popular for this. Banish the Ghouls back where they came from or vanquish the humans to rule the planet.
If you've played GvH, then you know what to expect. If not, then some things here may be a surprise to you.
Keep in mind, there are some differences between this and the original GvH.
(click to show/hide)
Maps includes:
GVH01 - Forbidden Forest by CutmanMike
GVH06 - Arcade Souls by Sun Wukong
GVH11 - Hollywood Hollocaust by Areial & Doomfiend
GVH23 - Rust by Doomfiend
Known Bugs:
Fisting Medal is given by the greandes when used by the fist.
Certain sounds are still missing for a couple humans. (mainly ghostbuster)
There is a point in time when the humans that have multiple weapons will switch back to the weapon they were switching off of, this is because the locking system was removing the player's copy weapons.
The Plasma Grenade sometimes doesn't give you the frag.
Credit to CutmanMike and Carthief for the original Ghouls vs Humans.