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Topics - Megaman

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1
Projects & Creative / Ghouls vs Humans NES
« on: November 02, 2012, 02:16:38 AM »
It's done!  It's finally done!  After so many years of progress, Project Jitterskull is finally released.  And on the Day of the Dead no less!  So here it is!  

Ghouls vs Humans NES Edition

Now you can experience the combination of both games made by CutmanMike with two ways to play.

1. 8BDM Gameplay: Deathmatch and Last Man Standing can be played.  Fight until you you're the winner.
2. GvH Gameplay: Team Deathmatch and Team Last Man Standing are probably going to be the most popular for this.  Banish the Ghouls back where they came from or vanquish the humans to rule the planet.

If you've played GvH, then you know what to expect.  If not, then some things here may be a surprise to you.
Keep in mind, there are some differences between this and the original GvH.

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Maps includes:

GVH01 - Forbidden Forest by CutmanMike
GVH06 - Arcade Souls by Sun Wukong
GVH11 - Hollywood Hollocaust by Areial & Doomfiend
GVH23 - Rust by Doomfiend


Known Bugs:
Fisting Medal is given by the greandes when used by the fist.
Certain sounds are still missing for a couple humans. (mainly ghostbuster)
There is a point in time when the humans that have multiple weapons will switch back to the weapon they were switching off of, this is because the locking system was removing the player's copy weapons.
The Plasma Grenade sometimes doesn't give you the frag.

Credit to CutmanMike and Carthief for the original Ghouls vs Humans.

2
Help & Editing / Porting Jitterskull to 8-bit Deathmatch
« on: November 29, 2010, 11:29:01 PM »
I've been working on a project lately in response to Crystal King's experiment with loading 8-Bit Deathmatch with the Ghouls vs Humans WAD added.  However, in the process of transferring Jitterskull over, I had to make him compatible with the game's coding, so I copied some information from the Megaman class in the game's pk3  Unfortunately, I've ran into a major problem.

Whenever Jitterskull uses a Robot Master weapon, he reverts back to the Buster Colors and the Weapon Select sound won't stop playing until the weapon detonates or stops appearing (An exception would be Pharaoh Shot until he throws it.)  I know that Jitterskull isn't supposed to be using different weapons, but it's a problem I would like to fix anyway.

If you want to download the beta file to see what I have done for the coding, it can be found here.

Keep in mind, this isn't the most recent version I've been doing, but that problem exists on all the versions of Jitterskull.

3
DECORATE and ACS Modifications / Project Jitterskull
« on: November 22, 2010, 06:45:21 PM »
I was considering posting this in the topic about GvH crossing over with 8-bit Deathmatch, but since that's about using the GvH WAD in 8-Bit Deathmach, I decided to make a new topic.  Basically, I decided to contribute to this cult (even though I've never played GvH.) by importing the Jitterskull into 8-bit Deathmach.  I've even taken the liberty of making him 8-bit using HyperShadowClone's original sprite and changing the colors a bit to allow Robot Master Weapons.
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Unfortunately, I've run into a few problems as well.
[*]Whenever Jitterskull gets hit, his sprite reverts to Megaman's pain sprite. -FIXED
[*]There's no sound for when Jitterskull gets hit or for when he dies. -FIXED
[*]His bite is overpowered sometimes killing Robot Masters in one hit. -FIXED
[*]I'm unsure about this one, but Jitterskull moves jittery.  As the name suggests, I assume he's supposed to move like that, but I've never played Ghouls vs Humans. -No need to change.

EDIT: All the Ghouls are now done.
Sjas Version 1.5
Jitterskull Version 1.5
Creeper Version 1.5
Choke Version 1.5
Frostbite Version 1.5
Secret Class Version 1.5

If you don't want to download 6 files, you can download them all in one pk3 here.

EDIT:

A new version has been released!  Download Version 3 here!

4
Help & Editing / Skin Sound Troubles
« on: October 29, 2010, 02:19:11 AM »
I'm trying to get my skin to play custom sounds, but it doesn't seem to be working online.  When people download it, they say that they can't hear Sonic jump.  I've also played against someone online using my Sonic skin, and I couldn't hear him.
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Did I do something wrong?  By the way, SONICJUMP and SONICDIE are both sounds in the pk3 file.

5
Skins & Bots etc / Megaman's Custom Skins
« on: October 17, 2010, 10:24:58 PM »
I'm kinda new at this, but I think I probably got the hang of making my own skin.  If I finish some more, I'll be sure to post them here.

Aircon Man (Megaman and Bass 2: Challengers from the Future)
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EDIT: Here's the list of skins I've done.
Aircon Man: Skin

Dark Woman: Skin

Compass Man: Skin
Octopus Battery: Skin

Big Eye: Skin

Sonic the Hedgehog: Skin
Mecha Dragon: Skin

Sting Chameleon: Skin

Turkey: Skin

E-Tank: Skin

Wily Saucer: Skin
Balloon Spirit by Chrome Kappa: Skin
Giygas: Skin

Killer Bullet: Skin

Bip: Skin Bot

Error: Skin Bot

Rush: Skin Bot

Glitchman: Skin Bot

Spiked Wall Man: Skin

Spikeman: Skin Bot

Curly: Skin Bot

Portal Cores: Pack

Magnet-Gal: Skin

Rokko Chan: Skin Bot

Dr. Light: Skin Bot

Roll.EXE: Skin

Hyper Storm H.: Skin

Optic Man: Skin Bot

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