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I know it's not you man, I'm just pointing out things that need work before they would be actually useable in-game.Very interesting color choices though. "crash man 2: night time is the right time".
Wily base is a problem for color limits. I've tackled those flashing lights before and the only solution I could come up with was to make that it's own pallete with each light it's own colored area, thus flashing can happen with color cycling rather than tile replacements and the lights can fade in and out rather than just on/off. It's the same way the gears in metalman's stage work... both sets of teeth are actually on the tiles at the same time as different color zones, with one set to black on alternating passes.You can learn a LOT about how they did stuff if you open up an emulator with a PPU viewer option turned on. Also goes a long way towards explaining why some enemies are always together or why some are always alone.
Those Spark tiles look really sharp.I'm really liking all of these as MMIII was my favorite out of the GB series (tied with 4). Good work.
kinda overkill with the cyan/yellow combos, don't you think?
Sounds pretty good, but don't neglect Sonic Shot as a potential buster upgrade.