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Author Topic: Things in Megaman that you never noticed before until recent  (Read 210442 times)

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August 17, 2016, 03:42:38 AM
Reply #750

Offline fortegigasgospel

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Re: Things in Megaman that you never noticed before until recent
« Reply #750 on: August 17, 2016, 03:42:38 AM »
On an earlier page, it was asked 'why does Mega Man have those little holes on the bottoms of his feet'?

I think it's a minor Gundam reference. Like how Proto Man references Char, his shield is a recolored Gelgoog shield, Sniper Joes are references to Zakus, and ZX Advent references every single Gundam timeline that existed at that point.
It could be, but in game it is often where the thrusters come from, since you know, robots are heavy. In the X series (and even Bass himself) those are where the flame of their dashes come from.

August 17, 2016, 07:55:23 AM
Reply #751

Offline Promestein

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Re: Things in Megaman that you never noticed before until recent
« Reply #751 on: August 17, 2016, 07:55:23 AM »
The RX-78-2 Gundam also has thrusters there. Maybe I should have been more clear in pointing out the connection.

August 24, 2016, 04:07:08 AM
Reply #752

Offline Geno

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Re: Things in Megaman that you never noticed before until recent
« Reply #752 on: August 24, 2016, 04:07:08 AM »
I just learned that each Robot Master stage theme in MM10 is done by each composer who did past Mega Man games

Most notably, Strike Man, Chill Man, and Blade Man were done by the MM7, MM8, and MM&B composers respectively

Though, listening to those themes, the percussion in Chill Man does remind me of MM8. And the general "feel" of Blade Man makes me think of MM&B, haha

Makes me appreciate the MM7, MM8, and MM&B remixes i found of those themes even more

September 04, 2016, 09:48:07 PM
Reply #753

Offline Geno

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Re: Things in Megaman that you never noticed before until recent
« Reply #753 on: September 04, 2016, 09:48:07 PM »
Remember that stupid palette thing I found out in Dark Man Stage 1?

Stone Man Stage has a similar thing

This room! Has odd little magenta platforms that get recoloured later in the stage
if you actually go to the later place and come back

they're peach!

Other tiles in the first half are also affected by this.
The background in the first room would probably also be affected.... but there's no way to get back to that room unfortunately

September 04, 2016, 10:38:56 PM
Reply #754

Offline fortegigasgospel

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Re: Things in Megaman that you never noticed before until recent
« Reply #754 on: September 04, 2016, 10:38:56 PM »
Remember that stupid palette thing I found out in Dark Man Stage 1?

Stone Man Stage has a similar thing

This room! Has odd little magenta platforms that get recoloured later in the stage
if you actually go to the later place and come back

they're peach!

Other tiles in the first half are also affected by this.
The background in the first room would probably also be affected.... but there's no way to get back to that room unfortunately
There will also be an M Tank in that room, if you do not have one in your inventory already.

September 06, 2016, 04:31:27 PM
Reply #755

Offline Hilman170499

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Re: Things in Megaman that you never noticed before until recent
« Reply #755 on: September 06, 2016, 04:31:27 PM »
Several days ago, I found out something interesting about Bass' profile.
He, along with his sidekick Treble, are named after clefs.

Then, after thinking about it thoroughly, I realised that the crest on Bass' head looks like sideways bass clefs stacked one on top of the other(without the dots, of course).

September 06, 2016, 06:09:03 PM
Reply #756

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Re: Things in Megaman that you never noticed before until recent
« Reply #756 on: September 06, 2016, 06:09:03 PM »
Most of the "major" robot characters are actually all musical terms, save for "Proto Man"'s overseas name.

Mega Man = Rock Man who was also "Rock" before being turned into a fighting robot.
Roll = combined with Rock you get the Rock and Roll genre.
Proto Man = Blues genre
Bass + Treble = The clefs. Japanese names: Forte means to play notes loud and powerfully (fitting of his personality), while Gospel is a music genre, mostly religious music.
Duo = Referencing a duet, when 2 people sing or play together.
Enker = Enka which is a traditional Japanese music style.
Punk = Punk music
Quint = Quintet is a group of 5 members
Ballade = Ballads are a poem or song narrating a story in short stanzas.
Beat = all music have a "beat" usually associated with the tempo.
Tango = a type of dance.
Reggae = a popular Jamaican genre of music.
Rush = All I got is the band and it is possible that was coincidence.
Eddie is the only main games one I can't think of what he would be if he even is.

Archie Comics brought us:
Tempo = the speed of the music.
Solo = When one person plays or sings by them self.
Trio = When three people play or sing together.

I guess even Fan could fit the premise of musical terms, and I don't think I would need to explain what he would be.

September 06, 2016, 08:28:52 PM
Reply #757

Offline GameAndWatcher

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Re: Things in Megaman that you never noticed before until recent
« Reply #757 on: September 06, 2016, 08:28:52 PM »
Most of the "major" robot characters are actually all musical terms, save for "Proto Man"'s overseas name.

Mega Man = Rock Man who was also "Rock" before being turned into a fighting robot.
Roll = combined with Rock you get the Rock and Roll genre.
Proto Man = Blues genre
Bass + Treble = The clefs. Japanese names: Forte means to play notes loud and powerfully (fitting of his personality), while Gospel is a music genre, mostly religious music.
Duo = Referencing a duet, when 2 people sing or play together.
Enker = Enka which is a traditional Japanese music style.
Punk = Punk music
Quint = Quintet is a group of 5 members
Ballade = Ballads are a poem or song narrating a story in short stanzas.
Beat = all music have a "beat" usually associated with the tempo.
Tango = a type of dance.
Reggae = a popular Jamaican genre of music.
Rush = All I got is the band and it is possible that was coincidence.
Eddie is the only main games one I can't think of what he would be if he even is.

Archie Comics brought us:
Tempo = the speed of the music.
Solo = When one person plays or sings by them self.
Trio = When three people play or sing together.

I guess even Fan could fit the premise of musical terms, and I don't think I would need to explain what he would be.

Also, while not robots themselves, Dr. Cossack and Kalinka are named after Russian dances.

September 06, 2016, 09:38:22 PM
Reply #758

Offline fortegigasgospel

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Re: Things in Megaman that you never noticed before until recent
« Reply #758 on: September 06, 2016, 09:38:22 PM »

Also, while not robots themselves, Dr. Cossack and Kalinka are named after Russian dances.
I did not know that one.
Also while on topic of the not robots.
Light, Wily, and Cossack are named after Thomas Edison (Thomas Light), Albert Einstein (Albert Wily), and Mikhail Sergeyevich Gorbachev (Mikhail Sergeyevich Cossack)

September 11, 2016, 12:37:52 AM
Reply #759

Offline Geno

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Re: Things in Megaman that you never noticed before until recent
« Reply #759 on: September 11, 2016, 12:37:52 AM »
I just realized that the special SFX for Ballade Cracker in MM10 are (rather poor IMO) attempts to mimic the regular shooting and explosion sounds from the latter 3 Game Boy Mega Man games (which Ballade Cracker uses in MMIV)

September 11, 2016, 01:11:23 AM
Reply #760

Offline Fourthwallbreak

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Re: Things in Megaman that you never noticed before until recent
« Reply #760 on: September 11, 2016, 01:11:23 AM »
I had never noticed that the games were fun until recently because I had never played any but MM1 until my birthday when I bought Legacy Collection.

September 11, 2016, 11:40:29 AM
Reply #761

Offline LemonPig

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Re: Things in Megaman that you never noticed before until recent
« Reply #761 on: September 11, 2016, 11:40:29 AM »
I noticed that in megaman x5,Dynamo says "Adios amigo"when you beat him,wich makes me think that dynamo was created in spain,because those are spanish words(im from argentina,i know spanish very well)

September 11, 2016, 07:33:49 PM
Reply #762

Offline fortegigasgospel

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Re: Things in Megaman that you never noticed before until recent
« Reply #762 on: September 11, 2016, 07:33:49 PM »
Adios and sayonara (Spanish and Japanese for "goodbye" respectively) are actually both commonly used in the US. In X5 all his voice lines were removed completely (unlike X and Zero who were the only ones that didn't have their in game voice lines removed in X5) but right before he teleports out he says "janai" which roughly means "later."
When I recently went through X5 and X6 my fiance actually pointed out that Dynamo kinda looks like a cowboy (at least to her), cause his head kinda looks like a cowboy hat
(click to show/hide)
Which sparked me to look at him closer, even his buster kinda looks like a revolver (and he has a sight on it for some reason but that isn't relevant). So possibly the English writers for X5 saw him at first glance and also thought cowboy, which adios amigo is actually commonly used by (at least in movies and TV)

September 13, 2016, 04:22:45 PM
Reply #763

Offline LemonPig

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Re: Things in Megaman that you never noticed before until recent
« Reply #763 on: September 13, 2016, 04:22:45 PM »
I noticed that there aren't 2 characters  from different sagas wich are final bosses or main antagoins and share a word in their name,expect gamma and gamma sigma (from mmx6 i think)

September 19, 2016, 08:41:54 PM
Reply #764

Offline Geno

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Re: Things in Megaman that you never noticed before until recent
« Reply #764 on: September 19, 2016, 08:41:54 PM »
I just noticed a neat thing
You all know the North American MM2 box art, right?
(click to show/hide)
A lot of people seem to mainly focus on the fact that it seems to depict Dr. Light sending the Robot Masters after Mega Man, but I noticed something odd about the environment around the characters

The box art depicts a stage with large steel platforms above lava, with walls that feature a design that prominently features hexagons, and there are large orbs in the distance
The area on the box seems to look more like a combination of Bomb Man Stage and Fire Man Stage, rather than any environments that are actually from MM2

That kinda makes it unique when compared to the other MM2 box arts, which all show the MM2 Skull Castle
(and, all the MM1 ones feature Dr. Wily's Robot Manufacturing Factory from that game)