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Archetypal Classes Pack - ACP
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Topic: Archetypal Classes Pack - ACP (Read 2910 times)
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November 03, 2013, 03:14:36 PM
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Davregis
Standard Member
Date Registered: August 16, 2011, 07:44:46 PM
Archetypal Classes Pack - ACP
«
on:
November 03, 2013, 03:14:36 PM »
I'll be attempting to make a classes pack with classes that not only fit
cleanly into a character archetype, but are also fun and interesting to use.
This will be attempted through some slight complexity; although following the archetype down
to the t, the class must still have uniqueness, else it's bland.
Archetypical, even stereotypical, but not bland.
Classes thought up so far
-Tank
-Shielder
-Medium
-Melee
Character plans
Tank
(click to show/hide)
Skin: Dark Man 1
Mobility: Low, around half
Armor: High, ~0.6-0.7
Damage: High
Gimmick: Three sets of weapons, each fulfilling a standard role (Straight, Arc, Spread, Basic)
Set 1: Blaster Cannons
-Forward-firing.
Main:
--10 damage and fast
Alt:
--20 damage and slow
>Medium fire-rate
Set 2: Rockets
--Forward-firing
--Multi-rockets
>Central rocket with rockets orbiting it. Central does higher damage, orbitals add splash. Up to 40 on direct hit
Alt
--Forward-firing
--One rocket that drops others as it continues
>Rocket that travels forward and bombs the area underneath it. 25 damage per bomb, 10 for the main rocket
Set 3: Grenades
--Fires in an arc
--Cluster grenade
>Arc-grenade that splits, adding blast radius. 30 on a direct hit, 10 per splash
Alt
--Fires a spread of grenades in an arc
--Point-blank shots do less individually
>Spread of grenades. If all hit at close range, 50 damage. 30 per grenade at long range
Idea: Have the weapon switching controlled by an item, not by switching weapons.
Shielder
(click to show/hide)
Skin: Proto Man
Mobility: Normal
Damage: High
Armor: 1.5x
Gimmick: Shield swaps sides with mainfire-altfire
Bass-Proto buster combo under shields
Proto: Standard, 45 damage
Bass: Standard
Item: Tosses away shield for dual Bass Busters.
I'd love feedback. The goal is to make these classes as enjoyable as possible, but basic.
Send me a PM if you'd care to join
Team so far- Davregis, Toastman
Logged
November 04, 2013, 04:36:39 PM
Reply #1
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: Archetypal Classes Pack - ACP
«
Reply #1 on:
November 04, 2013, 04:36:39 PM »
This is incredibly similar to something I was planning on doing. Nice to see someone else do it.
I would love to see what "designs" those three weapons fill on Darkman.
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November 04, 2013, 05:17:45 PM
Reply #2
Ceridran
MM8BDM Extender
>
Date Registered: April 07, 2012, 01:08:52 AM
Re: Archetypal Classes Pack - ACP
«
Reply #2 on:
November 04, 2013, 05:17:45 PM »
This should be interesting, to see "fun general role filling classes," while also not directly cloning things from Team Fortress 2. Of course, it doesn't hurt to draw
some
ideas at times, even reworking them.
Before "oh hey another classes mod go away" arguments happen, face it, game modifications are the only reason some games still live. Balance and uniqueness is a priority from the beginning on this project, so I'm sort of looking forward to it.
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