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I swear, I'm going crazy... (click to show/hide)[2:29:37 PM] Cuckoo Condor: Gee[2:29:43 PM | Edited 2:29:49 PM] Cuckoo Condor: CMM sure loves the sevens[2:29:58 PM] Ivory~: what's wrong with 7?[2:30:04 PM] Tailshi Hinanai: Everything[2:30:09 PM] Ivory~: I always thought weapons like Drill Bomb had too much ammo.[2:30:13 PM] Cuckoo Condor: Nothing is[2:30:27 PM] Cuckoo Condor: I'm just stating how many sevens I can find in this version[2:31:25 PM] Cuckoo Condor: Heck, there are 28 changes[2:31:33 PM] Cuckoo Condor: Another multiple of seven[2:31:43 PM] Cuckoo Condor: Two changes on MM7 maps[2:31:43 PM] Ivory~: ...[2:31:47 PM] Ivory~: Okay[2:31:48 PM] Amby: TG[2:31:54 PM] Amby: 7 is a lucky number[2:31:57 PM] Cuckoo Condor: I know[2:31:58 PM] Ivory~: you know there IS a reason why it's like that don't you?[2:32:12 PM] King Yamato: CMM believes in luck?[2:32:32 PM] Ivory~: in order to make the ammo bar take off "one bar" it has to be 28 or a multiple of 28. Or else it's like screw crush or quick boomerang in terms of how the ammo bar goes down[2:32:42 PM] Amby: I believe in luck, but I mostly believe it's just a state of mind kinda[2:32:46 PM] Cuckoo Condor: I know[2:32:51 PM] Cuckoo Condor: It's just fun to notice these things[2:33:03 PM] Ivory~: and 7 goes into 14, which goes into 28[2:33:11 PM] Ivory~: so of course 7 is going to be common.[2:33:15 PM] Cuckoo Condor: Okay[2:34:14 PM] Cuckoo Condor: And seven changes on weapons, I think[2:34:19 PM] Cuckoo Condor: No[2:34:20 PM] Cuckoo Condor: 14 changes, another multiple of seven.[2:35:05 PM] Cuckoo Condor: Seven full lines of words below the changelog[2:35:36 PM] Cuckoo Condor: And this is the seventh release of MM8BDM[2:36:15 PM] Cuckoo Condor: Because 1a1b1c1d2a2b2c[2:36:19 PM] Cuckoo Condor: Seventh.[2:37:09 PM] Ivory~: are you having fun?[2:37:19 PM] Cuckoo Condor: Perhaps[2:38:13 PM] Cuckoo Condor: But this is funny how many sevens I can find in the seventh release of MM8BDM which is still in the MM7 expansion
I'm not sure what's going on, but there's a big problem with Roboenza. The script that removes weapons (Changes out plant barrier for rain flush for example) doesn't seem to work. There's a problem in the 'check inventory' part. This wasn't a problem before the update and I'm concerned at 98e might be the culprit. I'm going to mess around with skulltag versions to find out more. Has anyone else noticed any weirdness?