Cutstuff Forum
Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Graphic Alterations/Submissions => Topic started by: bass44 on September 23, 2018, 01:08:38 AM
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Hey it's your main man
Trash Bass back with another core skin remake.
(https://i.imgur.com/j4DfuNF.png)
SnakeMan here is a rather... difficult robot master to work with, mainly because of his tail and his arms are strangely drawn.
The "new" sheet has everything (except the idle and the walk animations in the f/r frames) made from scratch or partially edited. He also features a brand new firing animation.
http://www.mediafire.com/file/yac6xz1dqqkmm6z/Snake_Man_Revision.pk3
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That was Nice. Thanks! :mrgreen:
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Aside from the weird front hurt pose (I know what you're trying to go for with the eyes but it looks odd IMO) it looks good.
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In his firing frames, his tail hangs off to the side on the rear rotation, but doesn't on the front rotation.
Other than that, it's dandy,
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In his firing frames, his tail hangs off to the side on the rear rotation, but doesn't on the front rotation.
Other than that, it's dandy,
Huh, I could've sworn I did something with that tail. I'll patch it up shortly.
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Alright I'm back with an update, thanks Gumball for pointing out the error on his firing frame.
Now I must mention the "new" damage frame. Over on the discord server quite a few people didn't agree with my old hurtframe (mainly because of his eyes) so I made a totally new one basing it off of a sprite from Super Adventure RockMan, the download link and sheet have been updated to that current state so you'll have to redownload it.
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The Download is not Working... :(
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I don't know why it wasn't, but I uploaded it with a new link now.
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I don't know why it wasn't, but I uploaded it with a new link now.
Well. Thanks you.