Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: Messatsu on June 26, 2015, 02:15:57 PM

Title: Spikes (Spineys) and Count Bombs broken in Possession
Post by: Messatsu on June 26, 2015, 02:15:57 PM
Thanks Fyone for the heads up on this.

Spineys/Spikes that spawn a damager and Count Bombs are currently broken in Possession.  Once the match starts the objects that both these props create are wiped from the map but the props themselves do no re-enter their spawn state.  The result is that they both no longer function correctly.  It's possible there are other world objects that are broken, but there are the two that I've checked and confirmed as problematic.  Also....Possession...WHY?!!?
Title: Re: Spikes (Spineys) and Count Bombs broken in Possession
Post by: Russel on June 26, 2015, 05:58:31 PM
This has to do with an engineside bug related to how Possession rebuilds the world between rounds.
http://zandronum.com/tracker/view.php?id=2121
They seem to accept the issue, so I don't see a reason to address this immediately should they come along and resolve it themselves.

This was known for a while, by the way. I ignored it because I remember someone at the top [can't recall whether it was Mike or Ivory] said Possession was officially declared "unsupported" as a mode due to it breaking half the game's mechanics inexplicably.
Title: Re: Spikes (Spineys) and Count Bombs broken in Possession
Post by: CutmanMike on March 21, 2017, 04:49:30 PM
Moving to closed since it's out of our hands and will (hopefully) be fixed in an engine update.