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Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: fizzyman on October 13, 2010, 04:59:40 AM

Title: Can you load a config file in Skulltag?
Post by: fizzyman on October 13, 2010, 04:59:40 AM
When I used to play Quake2 (a really really long time ago) I had a few txt files I'd run through the console to change my name and controls ect. Is there a command to do this in Skulltag? I looked on their site and read the commands but didn't see anything like that.I just want to be able to type like "Load fizzyman.txt" and it would change my name and name colors and skin to what I have typed up in the txt file.
Title: Re: Can you load a config file in Skulltag?
Post by: Ivory on October 13, 2010, 05:20:25 AM
Not as far as I know, however you can make binds for things such as names.

There's two methods of doing it.
1) The Console
2) Editing the skulltag-user.ini

1) Ingame, open up the console. Default is a tilde (~)
    Secondly, type in
Code: [Select]
bind [key] "[command] [stuff here]"
So for me, let's say I want to bind my Ivory name. It would look like this.
Code: [Select]
bind kp2 "name Ivory"

kp2 meaning Keypad 2. Whenever I press Keypad 2, my name will change to Ivory.


2) Open up your skulltag-user.ini
    Scroll down, or find, [Doom.Bindings]
    Next is the easy part. To make it easier, I'll post an example from my own .ini. I'll be using // for comments.
Code: [Select]
f9=quickload //Default
f10=menu_quit //Default
kp9=name cr[cjTHcr]caRemiliaclScarlet //One of my name binds
kp2=name cdIcqvory //My Ivory Name bind.

So let's examine this.
kp2 //is keypad  2
=  //means what happens when I press keypad 2
name // will change my name.
cdIcqvory // My name. The cletters repersent colors. I can go over that if you like. Ultimately however, pressing KP2 results in my name changing to Ivory

Now this can get much more complicated with other commands, but since you wanted names, this is the quickest way to switch names. Just takes some time to set up. It's extremely versatile, you can automate messages, movements, names, summons, etc. As long as you know the commands, you can bind the commands to make life simpler.

As for what method to use. It's up to you. I would suggest method 1 for learning about binds, since it's faster to test out in game. Once you really get a grasp of binds. Editing the .ini file is so much faster and efficient.

For more information about console commands, check out the skulltag wiki (http://www.skulltag.com/wiki/Main_Page)
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 13, 2010, 05:32:19 AM
Thank you, this will work out splendidly.
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 13, 2010, 06:21:13 PM
Hey Ivory, I did what you said and something weird happens. I did "bind kp1 name (my name)" and then "bind kp2 skin (my skin)" and instead of changing name or skin it just tells me what my name is and what skin I'm using... what am I doing wrong?
Title: Re: Can you load a config file in Skulltag?
Post by: Ivory on October 13, 2010, 06:31:52 PM
Sounds like you did it ingame and forgot the quotation marks.

You need the quotation marks around "name namehere" or "skin skinhere". Else wise Skulltag will think your bind just says name, or skin. So it tells you your name and skin.

bind kp1 name (my name)
translates to Skulltag as: when you press kp1 you want the command name.

it should look like this
bind kp1 "name (my name)"

Try that and post back if something is still wrong, but I'm pretty sure that's the problem.
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 13, 2010, 06:55:07 PM
Ok, now it sorta works. I did "Bind kp1 "name (my name)" but I had the color in there so it was like "Bind kp1 "name cf(my name)" and instead of changing the color of the name it comes out "f(my name)". But at this point I honestly don't think I care since it actually changes names and skins now so thank you.  :D
Title: Re: Can you load a config file in Skulltag?
Post by: Ivory on October 13, 2010, 06:59:51 PM
Blah. I knew I forgot something. You have to have \cLetter in the console. I'm just used to .ini editing where you only need one.
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 13, 2010, 07:04:49 PM
Sweet that fixed it, thank you for you help Ivory.
Title: Re: Can you load a config file in Skulltag?
Post by: Ivory on October 13, 2010, 07:19:00 PM
No Problem, glad to have helped.
Title: Re: Can you load a config file in Skulltag?
Post by: TERRORsphere on October 13, 2010, 07:57:21 PM
If you wanna bind more that 1 thing to 1 key. use the ; character. For example: If I wanted to change my skin and name at the same time, do something like this:
Code: [Select]
bind kp1 "skin flameman; name " A Great Massive Flamer"
The /" is so that it can read spaces as spaces, rather than a different command.
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 13, 2010, 10:14:44 PM
Awesome, thank you, this is like loading the config files in Quake now.
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 14, 2010, 11:52:49 PM
Sorry to double post... Um, whenever I use one of my kp binds the server kicks me for changing my name... does this happen if you change your name manually?
Title: Re: Can you load a config file in Skulltag?
Post by: Ivory on October 15, 2010, 12:29:33 AM
Which Server? Is it a specific one, or is it any server?
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 15, 2010, 01:02:44 AM
It was Yellow Devil's server earlier this afternoon.

EDIT:
I haven't tried it again since I figured it would just happen again... maybe i need to put this in bugs.
Title: Re: Can you load a config file in Skulltag?
Post by: Ivory on October 15, 2010, 01:10:14 AM
Can you try it again on a different server? I'd like to know before accessing the problem.
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 15, 2010, 01:13:47 AM
I went and tried it on a couple servers, this is the error message in the console:

Quote
fizzyman was kicked from the server! Reason: User Info Change Flood.
Title: Re: Can you load a config file in Skulltag?
Post by: Ivory on October 15, 2010, 01:27:29 AM
Alright, I see now.
You see, it's part of Skulltags anti cheating systems and related. If it detects things such as inhuman amount of inputs, it'll kick the user who did it. This is usually in the case of bindings.

To put it simply. Your name + skin binding must be too quick for Skulltag.

I'd suggest you try rebinding, or making a new bind that only changes your name. Test it in a server, and see if that still gets you kicked.

Edit: Testing proves that your name + skin bind is the problem. I binded one and got kicked from Mega Cool Story Bro. However my bind that only changes my name worked perfectly. Skulltag is just being finicky.
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 15, 2010, 01:53:52 AM
Ok, thanks again Ivory.
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 15, 2010, 03:14:57 AM
Ok I have another issue again, I'm trying to bind:

bind kp5 "skin "Yellow Devil"; name "my name"

and it will change my name but it won't change to the yellow devil skin... if I just type "skin "Yellow Devil" without trying to bind it; it works but I'd rather just press a button. :p I swear by the time I figure all this shit out I'm going to be like some kinda console guru.
Title: Re: Can you load a config file in Skulltag?
Post by: Ivory on October 15, 2010, 05:40:08 AM
Sorry. I can't troubleshoot this one. I have no idea why it isn't working. Skin fails to load, name's working though... Weird.
Title: Re: Can you load a config file in Skulltag?
Post by: CutmanMike on October 15, 2010, 09:09:44 AM
Quote from: "fizzyman"
Ok I have another issue again, I'm trying to bind:

bind kp5 "skin "Yellow Devil"; name "my name"

and it will change my name but it won't change to the yellow devil skin... if I just type "skin "Yellow Devil" without trying to bind it; it works but I'd rather just press a button. :p I swear by the time I figure all this shit out I'm going to be like some kinda console guru.

Have you tried:

bind kp5 skin "yellow devil; name my name;"

or

bind kp5 skin yellow devil; name my name;

?
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 15, 2010, 03:34:46 PM
I just went and tried it both those ways and all it will change is the name. See I can't get the skin to change in the console unless I use quotes but when I try to do bind the skin to a kp# it just plain doesn't work... and then if I try to make a bind where it changes skin and name it just changes name and tells me what skin I already have selected.
Title: Re: Can you load a config file in Skulltag?
Post by: TERRORsphere on October 15, 2010, 10:04:02 PM
Quote from: "CutmanMike"
Quote from: "fizzyman"
Ok I have another issue again, I'm trying to bind:

bind kp5 "skin "Yellow Devil"; name "my name"

and it will change my name but it won't change to the yellow devil skin... if I just type "skin "Yellow Devil" without trying to bind it; it works but I'd rather just press a button. :p I swear by the time I figure all this shit out I'm going to be like some kinda console guru.

Have you tried:

bind kp5 skin "yellow devil; name my name;"

or

bind kp5 skin yellow devil; name my name;

?

Hehe, the spaces make this a little more complicated. Just copy-paste this code:

Code: [Select]
bind kp5 "skin /"yellow devil"; name /"my name"
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 15, 2010, 10:23:29 PM
I've tried that and it doesn't work... I'll just change by manually typing in Skin "Yellow Devil". Cuz obviously something has issues with skins with spaces in them being bound to a key. Anyways thanks for your help DTD.
Title: Re: Can you load a config file in Skulltag?
Post by: TERRORsphere on October 16, 2010, 01:55:23 AM
Code: [Select]
bind kp5 "skin "yellow devil"; name "my name""Ok, this should work now.
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 16, 2010, 02:36:28 AM
Cool thank you, it works! I split all my key pad bindings into just name or skin because if you have them both on one key and you press it in an online game it kicks you for doing an inhuman amount of key presses. (Ivory told me that)

I have it set up but I doubt I'll use it much considering not everyone has the skin and I don't want to have a name "I'mthegodamneddevil" and look like Megaman, thats just not right!
Title: Re: Can you load a config file in Skulltag?
Post by: Max on October 16, 2010, 10:06:49 AM
I hate it when people steal my identity.
Title: Re: Can you load a config file in Skulltag?
Post by: Korby on October 16, 2010, 10:53:30 AM
No, no man! You're the Yellow devil, and He'sthegodamneddevil!
Title: Re: Can you load a config file in Skulltag?
Post by: Max on October 16, 2010, 11:33:20 AM
No, he was using my body!
Title: Re: Can you load a config file in Skulltag?
Post by: Korby on October 16, 2010, 11:41:48 AM
Ohhh.
Title: Re: Can you load a config file in Skulltag?
Post by: Max on October 16, 2010, 11:46:02 AM
He logged on to my server and I pestered him to change it! I am the god-damn devil, nobody else  :p
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 16, 2010, 03:20:01 PM
I dunno I like the skin and wanted a fitting name to go along with it, I won't use it much if at all due to me not wanting to look like megaman (no offense megaman).

It was funny though, he was out in the middle of the water summoning Megamen and then floated over to me and killed me and told me to change my name. lol  :lol:
Title: Re: Can you load a config file in Skulltag?
Post by: Max on October 16, 2010, 08:02:15 PM
Damn straight
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 16, 2010, 08:44:20 PM
If I changed my "while using Yellow Devil skin name" to "I'mthegodamneddevil" would that be acceptable? See I'd be playing the part of the Green Devil then? I am teh smert.
Title: Re: Can you load a config file in Skulltag?
Post by: Max on October 16, 2010, 08:48:41 PM
No.
Use a different skin, my body is mine.
Title: Re: Can you load a config file in Skulltag?
Post by: fizzyman on October 16, 2010, 08:50:28 PM
You sir are a meanie!
Title: Re: Can you load a config file in Skulltag?
Post by: Max on October 16, 2010, 08:52:20 PM
Indeed.
Title: Re: Can you load a config file in Skulltag?
Post by: YassoGaming on June 10, 2019, 05:13:59 PM
i want make coloured bind how to do it  :-*
Title: Re: Can you load a config file in Skulltag?
Post by: YassoGaming on June 10, 2019, 05:15:20 PM
how i can make color bind ?  :|