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Author Topic: [Total Conversion] Under Siege  (Read 50896 times)

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May 13, 2013, 03:19:44 PM
Reply #45

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #45 on: May 13, 2013, 03:19:44 PM »
By "community characters," I mean "characters the community creates," not "characters based on community members."

To be honest, I kind of thought that as well, which is why the third option exists in the first place. If the second option is picked, though, hopefully we can differentiate the two character sets enough to make this mode stand out.

May 13, 2013, 04:00:29 PM
Reply #46

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #46 on: May 13, 2013, 04:00:29 PM »
Oh, looks like I'm not allowed to revote for some reason.

May 13, 2013, 04:22:08 PM
Reply #47

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #47 on: May 13, 2013, 04:22:08 PM »
I set it to not allow revotes to prevent people from seeing the results and immediately jumping on a bandwagon.
And, unfortunately, changing the setting now would delete the current results. Sorry.
I'll make a note here so that hopefully when I see it I'll remember to move your vote when I look at the final tally.

May 13, 2013, 04:27:52 PM
Reply #48

Offline Rozark

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #48 on: May 13, 2013, 04:27:52 PM »
Change my vote/the first vote to the second vote.
Dr. Clyde von Belmont in a MOBA using his fancy science must become a reality.

May 13, 2013, 08:14:08 PM
Reply #49

Offline TheDoc

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #49 on: May 13, 2013, 08:14:08 PM »
Quote from: "xColdxFusionx"
I set it to not allow revotes to prevent people from seeing the results and immediately jumping on a bandwagon.

You know you can see the results without voting, right?

May 13, 2013, 08:28:03 PM
Reply #50

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #50 on: May 13, 2013, 08:28:03 PM »
Really? Damn, I didn't think you could.

May 13, 2013, 08:47:11 PM
Reply #51

Offline CHAOS_FANTAZY

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #51 on: May 13, 2013, 08:47:11 PM »
I cast a vote for Community Characters.  We are a community populous and imaginative enough that we could have some really neat original characters.
Also, I'd be happy to offer any of my characters, for the record (I have 60+), though my skill in making their needed materials will vary.

May 14, 2013, 12:21:47 PM
Reply #52

Offline Myroc

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #52 on: May 14, 2013, 12:21:47 PM »
So, a stand-alone, first-person moba using characters created and submitted by the community? Sounds neat, I'd gladly support that.

May 18, 2013, 01:09:56 AM
Reply #53

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #53 on: May 18, 2013, 01:09:56 AM »
Welp, it looks like we know fairly well what we want.
So let's lay down a few ground rules for this so it doesn't become a total mess.

...Or not, since this post has been deprecated. Go here instead.

May 18, 2013, 03:15:16 AM
Reply #54

Offline CHAOS_FANTAZY

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #54 on: May 18, 2013, 03:15:16 AM »
I've begun working on a design for a character submission, but there are a couple things I don't quite get:

> What's up with the bullet points under the skills for some weapons?  Are these examples of Consumables said character has unique to him/her?  Are they the Skill Upgrades mentioned under "Leveling Up?"  You lost me.
> Matter of fact, I'm confused about Items in general.  Are all Consumables and Beacons shared between all characters, or do they each have unique ones?
> I notice the mention of "killing enemies."  I recall hearing this game mode was inspired by LoL, where I know it's a 5v5 team match, so would "killing an enemy" consist of destroying an enemy player, or are there AI goons too/instead?  If it is the former, what repercussions if any are there for dying?  If it is the latter, why is there no mention of bringing in other units?

May 18, 2013, 03:18:49 AM
Reply #55

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #55 on: May 18, 2013, 03:18:49 AM »
This is all I have to offer. Please suggest changes.
Also, I probably still don't even understand some of this stuff. Yes, the skill upgrades are missing.

(click to show/hide)

I'm totally making an army of robots. No, I'm not. Okay, maybe. I don't know.

May 18, 2013, 03:58:13 AM
Reply #56

Offline tsukiyomaru0

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #56 on: May 18, 2013, 03:58:13 AM »
Questions:
A. What if the character suggested is an adaptation of another work?
B. If a character is accepted, who will do the coding and spriting?

And Idea cuz I bored:
(click to show/hide)

May 18, 2013, 02:28:59 PM
Reply #57

Offline xColdxFusionx

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #57 on: May 18, 2013, 02:28:59 PM »
Whoops, forgot to clarify a few things:

Quote from: "CHAOS_FANTAZY"
> What's up with the bullet points under the skills for some weapons?  Are these examples of Consumables said character has unique to him/her?  Are they the Skill Upgrades mentioned under "Leveling Up?"  You lost me.
You kind of answered your own question there. The bullet points are the Skill Upgrades. Each one can be purchased up to 5 times using Skill Points, after the skill itself is obtained. Probably should have made that a bit clearer.
> Matter of fact, I'm confused about Items in general.  Are all Consumables and Beacons shared between all characters, or do they each have unique ones?
Consumables and Beacons are shared between characters, but what's available in the shop may vary between maps.
> I notice the mention of "killing enemies."  I recall hearing this game mode was inspired by LoL, where I know it's a 5v5 team match, so would "killing an enemy" consist of destroying an enemy player, or are there AI goons too/instead?  If it is the former, what repercussions if any are there for dying?  If it is the latter, why is there no mention of bringing in other units?
By "killing enemies", I mean anything not on your team, which includes minions, neutral monsters, and even enemy champions. If you die, you lose any held items (consumables + beacons), as well as being held in your base for a bit based on how long into the game your untimely death was.
The reason I never mentioned minions or anything can pretty much be summed up as "I forgot."

Quote from: "tsukiyomaru0"
Questions:
A. What if the character suggested is an adaptation of another work?
While a full character is not recommended, shoutouts are certainly welcome.
B. If a character is accepted, who will do the coding and spriting?
Coding will hopefully be done by the devteam, though you're certainly welcome to submit code for us to play with if you come up with something really outlandish.
Spriting, on the other hand, is kind of a talent we're lacking. Anyone here who's willing to help with the art, please contact me.


Also, forgot to mention: You can (optionally) give your character a special quality to their jump. Tweaked Alphonse's profile to demonstrate.

May 18, 2013, 03:21:15 PM
Reply #58

Offline Ceridran

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Re: [Mod/Game Mode] Under Siege (Working Title)
« Reply #58 on: May 18, 2013, 03:21:15 PM »
Added a Jump Skill, Predator Unit is almost constantly being edited.

UPDATE TO UPDATE OF UPDATES:

Beam has been removed to keep him full melee, Weapon 3 staying as Weapon 2, but with the ultimate skill on Weapon 3.

May 18, 2013, 06:13:27 PM
Reply #59

Offline Korby

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« Reply #59 on: May 18, 2013, 06:13:27 PM »
for future reference, to consider not making your champion clunky[remember, it's still an fps], go by the "rule of fours."

examples: 3 weapons and 1 skill for all of them, 2 weapons and 2 skills for them, 1 weapon and three skills for it, four upgrades to your skill and/or weapon

this is basically the rule I'll be following when I start working on this so I figured I'd share it.