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Author Topic: [SCIENCE] A Quick Experiment  (Read 2772 times)

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August 05, 2012, 09:17:05 PM
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Offline xColdxFusionx

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[SCIENCE] A Quick Experiment
« on: August 05, 2012, 09:17:05 PM »
Do you mind if I borrow your computers for a minute? In a figurative sense.

I need as many people as possible to download this and tell me what happens when they try to run it. Specifically, if and when the game crashes. I've gotten various reports from various people, and I want to see if I can find a pattern.

Reports I have recieved:
    The game crashes on startup. (most common)
    The game crashes when attempting to start an Offline Skirmish.
    The game crashes when trying to close.
    The game runs perfectly.

Please tell me what happens so I can fix it up.

Also, consider this a teaser for possible things to come.

August 05, 2012, 09:25:58 PM
Reply #1

Offline Magnet Dood

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I cannot believe this at all
« Reply #1 on: August 05, 2012, 09:25:58 PM »
Worked just fine on my CP. Took a little longer to start up, but no problems with crashing or anything.

August 05, 2012, 09:26:53 PM
Reply #2

Offline xColdxFusionx

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Re: [SCIENCE] A Quick Experiment
« Reply #2 on: August 05, 2012, 09:26:53 PM »
EDIT: Added a poll for gathering the data so I can see what's going on.

August 05, 2012, 09:28:30 PM
Reply #3

Offline OrangeMario

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Re: [SCIENCE] A Quick Experiment
« Reply #3 on: August 05, 2012, 09:28:30 PM »
Game crashed upon landing onto the ground from exiting off the first ramp.
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August 06, 2012, 12:55:52 AM
Reply #4

Offline Gummywormz

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Re: [SCIENCE] A Quick Experiment
« Reply #4 on: August 06, 2012, 12:55:52 AM »
Crashes when loading. It seems to try and load / do things related to a map while you are still booting up for some reason.

August 06, 2012, 02:23:05 AM
Reply #5

Offline ice

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Re: [SCIENCE] A Quick Experiment
« Reply #5 on: August 06, 2012, 02:23:05 AM »
instant crash on startup for me, it always says

Edit: Welp, it seems you have the same issue I had when my RM pack kept instantly crashing on certain floors *namely cutman's stage* CMM sent me the current mm8bdm with the older skull tag long ago and the bug vanished, but the thing I did to get it to work was to leave the original megaman class *removing the original megaman class was what screwed it up for me*

Removing the clearplayerclasses flag fixed the problem for me though