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Author Topic: [Map Pack] CS_CTF Pack - Accepting submissions!  (Read 9039 times)

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January 07, 2013, 06:42:20 AM
Reply #15

Offline leoalex50

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #15 on: January 07, 2013, 06:42:20 AM »
nvm i already fixed it

January 07, 2013, 06:30:41 PM
Reply #16

Offline Donutyoshi

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #16 on: January 07, 2013, 06:30:41 PM »
Quote from: "Beed28"
Prehaps. I don't know how different the NeoGeo Pocket Colour soundfont is compared to the NES soundfont, though.

I'm not sure about the Top Spin and Flame Sword, though. Weapon Balancing was never my bass forte.
Soundfonts are stuff where you have a midi and use a wav's pitch. NES Music works differently.


Oh nice! I actually had some CTF maps, but thinking about it. They were kinda a little too gimmicky? Maybe I can fix it whenever I have the chance to access that HD with it.

I'd probably like to make a map for this, if I ever have the ambition to or the thought crossed me when I have the chance.

January 21, 2013, 11:22:15 AM
Reply #17

Offline leoalex50

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #17 on: January 21, 2013, 11:22:15 AM »
would the boss music from sonic the hedgehog 2 be 8 bit?

January 21, 2013, 01:52:18 PM
Reply #18

Offline GameAndWatcher

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #18 on: January 21, 2013, 01:52:18 PM »
Unless it's either famitracked or hacked into something, like some music in CSCM (not remixed, that's different), no, the original song would be 16-bit.

January 21, 2013, 02:13:03 PM
Reply #19

Offline Beed28

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #19 on: January 21, 2013, 02:13:03 PM »
That said, someone did make Famitracker covers of Sonic 2 music (as well as Sonic 1 and Sonic 3 & Knuckles). I forgot where I got it from, though, so you might need to do some research.

January 21, 2013, 02:25:02 PM
Reply #20

Offline leoalex50

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #20 on: January 21, 2013, 02:25:02 PM »
i found some on youtube (downloading from youtube lol)

January 21, 2013, 09:02:03 PM
Reply #21

Knux

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #21 on: January 21, 2013, 09:02:03 PM »
Quote from: "Beed28"
That said, someone did make Famitracker covers of Sonic 2 music (as well as Sonic 1 and Sonic 3 & Knuckles). I forgot where I got it from, though, so you might need to do some research.
8bitdanooct1 on Youtube did 8-bit covers for all of StH 1, 2 and 3 as well as & Knuckles.

Where do you think CSCM gets it's Sonic music from? :ugeek:

I might make a CTF map for this for shits and giggles, but only after KCTFv1c is out.

January 21, 2013, 11:50:27 PM
Reply #22

Offline leoalex50

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #22 on: January 21, 2013, 11:50:27 PM »
im having a but of probs with my ctf map http://www.sendspace.com/file/gn2dns with some llines

January 21, 2013, 11:52:13 PM
Reply #23

Knux

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #23 on: January 21, 2013, 11:52:13 PM »
Downloaded. I'll look at it later.

January 21, 2013, 11:54:53 PM
Reply #24

Offline leoalex50

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #24 on: January 21, 2013, 11:54:53 PM »
ty

January 22, 2013, 03:30:06 AM
Reply #25

Knux

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #25 on: January 22, 2013, 03:30:06 AM »
Son, why are you stealing my textures?

I died on the inside.  :ugeek:  :ugeek:  :ugeek:

Just kidding. Found the problem. You did not define the textures in SLumped/Slade. I fixed that for you, but you must learn how to do it. Check out Mike's texture tutorial. It's really simple once you get the hang of it.

Get the wad again here.

Now for some things:

- The way you're using the textures makes no sense at all! But seeing as you're starting this, I think you'll fix it.
- ALWAYS use 255 brightness on all rooms. Textures won't display right otherwise (fixed this as well.)
- Try to not use diagonal lines on the map layout. That usually makes textures look bad. Diagonal lines aren't bad, though. You just need to be careful how you use them. I recommend you use vertical and/or horizontal lines since you're starting, though.

Good luck. Mapping is never easy at first. Just be persistent, and go see the tutorials. They'll help in the long run.

What's funny is that I learned something new while doing this: replacing textures quickly with F3.

January 22, 2013, 03:42:54 AM
Reply #26

Offline leoalex50

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #26 on: January 22, 2013, 03:42:54 AM »
ty i want to put a custom map prop in my map (its a infernape) how do i do that anyway?
nvm i got help with doing that

January 22, 2013, 02:42:55 PM
Reply #27

Offline leoalex50

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #27 on: January 22, 2013, 02:42:55 PM »
sorry for double posting but i need help with my custom map prop for my map http://www.sendspace.com/file/p7i7xb

January 29, 2013, 07:36:49 PM
Reply #28

Knux

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #28 on: January 29, 2013, 07:36:49 PM »
Hey Beed, do you have any maps of your own in mind or in progress for this? I think it would be a good idea if the pack didn't have repeated themes unless the layouts were vastly different. So how about this little form?

Map Name: what
Theme: Which textures are used (to avoid soups and repeats).
Size: Number by number measurement. Ex.: 2,048 Wide x 4,096 Long
Gimmicks: Optional. Should be kept to a minimum, IMO.
Type: 2, 3 or 4 Team CTF.

Not sure if that's a good idea or not. Deadlines could also be a good thing, so that we don't have to wait nearly a year for a new release because we had to wait on one person, but not sure about that either. There's real life eating everyone's time, after all.

January 29, 2013, 07:40:08 PM
Reply #29

Offline Hallan Parva

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Re: [Map Pack] CS_CTF Pack - Accepting submissions!
« Reply #29 on: January 29, 2013, 07:40:08 PM »
Map Name: Overcast
Textures: mostly Magnet Man, Toad Man, and Dark Man Castle
Size: not finished yet
Gimmicks: trolling Beed28
Type: Red versus Blue