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Author Topic: [Mod Combination] Roboenzhale  (Read 4276 times)

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April 29, 2013, 01:17:35 AM
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Offline JaxOf7

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[Mod Combination] Roboenzhale
« on: April 29, 2013, 01:17:35 AM »
It is a very rare occurence for two mod files to not only work together, but to create a completely different and coherent game mode while together.
This thread is to give a forum presence and explanation of the rules of this phenomenon.

The first file is RageRoboenza.
The second file is Saxton Hale.
(They do not work in reverse order; you'll just hear a bunch of "NOOOOO"s)

This mode is played in Last Man Standing.
There are essentially 3 "teams" acting within this mod, immune to each other and trying to kill each other.

Survivors.
These are Megamen. They start with LMS Weapons and WTanks.

+They cannot be killed by the Hale and can kill the Hale.

-They can be infected by zombies and cannot kill the zombies.
Though they can possibly outlast the zombies.


Zombies:
These are quick melee guys that convert the survivors into themselves. They start with one alpha zombie and must work quickly to make sure they infect everyone before their time runs out and dies.

+They cannot be hurt by survivors and can infect the survivors.

-They can be killed by the hale.
They can hurt the Hale, but given that you're immune to survivors and die in one hit to the hale...


Hale:
This is a quick, sturdy, melee guy. There is one and only one.

+They cannot be infected by the zombies and can kill the zombies.

-They can be killed by survivors and cannot kill the survivors.


The game ends when one of the sides is killed off.
In essence, 1 team loses and the other 2 teams win.

Survivors want to kill the hale and end the match while avoiding infection from zombies they cannot kill.
The zombies want to infect all the survivors and end the match while avoiding the Hale that can easily kill them.
The Hale wants to kill all the zombies and end the match while avoiding getting killed by survivors he cannot kill.

Essentially:
Hale > Zombies > Survivors > Hales


That is how this works in general, though of course, there are exceptions and tricks to discover.
You can kill things you're not normally able to with a telefrag.
If the Hale is Slenderman, survivors cannot kill him with attacks.
Pretty sure a couple Hale rages can kill survivors.

Other notes:
As with regular rageroboenza, whether you have won or lost as a zombie takes some personal interpretation. You likely aren't a "winner" for the zombie side if you were the last to be infected.

It can sometimes be worth it to stave off attacking a prey team member if they are in the middle of killing off a predator. You can always resume attacking afterwards.

A three team rock paper scissors mechanic is a very unique thing to experience, and thus I encourage those of you not normally into this kind of play to give it a shot.

April 29, 2013, 01:40:47 AM
Reply #1

Offline tsukiyomaru0

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Re: [Mod Combination] Roboenzhale
« Reply #1 on: April 29, 2013, 01:40:47 AM »
Well, if you want to do that, you better not pick from where they are currently, and rather start from scratch, with 1 hale instead of bazillion and all...

April 29, 2013, 01:50:10 AM
Reply #2

Offline SmashTheEchidna

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Re: [Mod Combination] Roboenzhale
« Reply #2 on: April 29, 2013, 01:50:10 AM »
You know this has a lot of potential if we tried completely reworking the gameplay to something other than "Rock Paper Scissors".

April 29, 2013, 01:56:40 AM
Reply #3

Offline Kapus

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Re: [Mod Combination] Roboenzhale
« Reply #3 on: April 29, 2013, 01:56:40 AM »
I thought the whole concept of the game was that it was Rock Paper Scissors.

April 29, 2013, 01:58:35 AM
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Offline SmashTheEchidna

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Re: [Mod Combination] Roboenzhale
« Reply #4 on: April 29, 2013, 01:58:35 AM »
Eh, maybe, but what I mean is the possibilities are pretty vast. I'm not entirely against rock paper scissors.

April 29, 2013, 07:48:14 PM
Reply #5

Offline Colonel ServBot

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Re: [Mod Combination] Roboenzhale
« Reply #5 on: April 29, 2013, 07:48:14 PM »
I don't like the fact that zombies can't be killed by survivors.
But eh, anyways. This sounds great!
Any class compatibility though?

April 29, 2013, 09:03:44 PM
Reply #6

Offline Rozark

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Re: [Mod Combination] Roboenzhale
« Reply #6 on: April 29, 2013, 09:03:44 PM »
Quote from: "Colonel ServBot"
Any class compatibility though?

There's already Roboenza Hale.
We don't need classes with this.
We REALLY don't.

April 29, 2013, 10:23:01 PM
Reply #7

Offline Balrog

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Re: [Mod Combination] Roboenzhale
« Reply #7 on: April 29, 2013, 10:23:01 PM »


I tip my hat to you, Jax, for putting this together.

May 06, 2013, 09:29:34 PM
Reply #8

Offline OrangeMario

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Re: [Mod Combination] Roboenzhale
« Reply #8 on: May 06, 2013, 09:29:34 PM »
I've always thought of the order (or in other words the hidden rule) being the following:
The Hale would protect the survivors from becoming infected from zombies. at points, some of us would use flash bomb to build rage for the hale to help him out, being cautious of not accedently killing off the hale, as the zombies ARE able to inflict damage to the hale.

If the particular mod that combined the two to work together (via new gimmics), I'd think it would be interesting.

May 07, 2013, 02:25:37 AM
Reply #9

Offline TailsMK4

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Re: [Mod Combination] Roboenzhale
« Reply #9 on: May 07, 2013, 02:25:37 AM »
This had SOME fun to it, but it is way too glitchy, which was expected anyway to try to combine two mods that are not meant to go together (wish this happened with Classes + SH as well...). Here are the glitches I found:

- Ra Thor can kill survivors still.
- Ra Thor minions still count as Survivors. If the last non-Hale/non-Infect is under the influence of Ra Thor, infects are pretty much doomed.
- Gilgamesh = No Battle.
- Enraged Slenderman = Slenderman attacks slower?
- (Nitpick) Hale almost never loses, even more so than in the actual mode.

So yeah...I won't be playing this again unless there is nothing else of interest, but kind of odd this was actually playable (I think I already know how this was possible).