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Author Topic: [EXPANSION] Megaman & Bass - Oh hey a Demo.  (Read 219272 times)

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July 11, 2011, 06:31:03 PM
Reply #825

Offline Korby

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #825 on: July 11, 2011, 06:31:03 PM »
Alright then, you can show them to me if you'd like.

July 11, 2011, 07:45:25 PM
Reply #826

Offline overwarelord

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #826 on: July 11, 2011, 07:45:25 PM »
nah I dont wana show  :| mabye next time ok? ima working on king

July 11, 2011, 08:15:59 PM
Reply #827

Offline Korby

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #827 on: July 11, 2011, 08:15:59 PM »
If you made them, I see no reason for hesitation, but whatever you say.

July 12, 2011, 01:54:19 AM
Reply #828

Offline Jennifer

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #828 on: July 12, 2011, 01:54:19 AM »
Just asking,But is there a Release date Set for the MM&B Expansion As of yet? Been waiting for this thing for MONTHS.(Ever since the Leaked Burner man skin)

July 12, 2011, 03:00:51 AM
Reply #829

Offline Korby

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #829 on: July 12, 2011, 03:00:51 AM »
It'll be released when it's finished. I find deadlines hard to follow, and when we break them, the public gets disappointed.

July 12, 2011, 03:48:49 AM
Reply #830

Offline Tesseractal

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #830 on: July 12, 2011, 03:48:49 AM »
Quote from: "Travis"
Just asking,But is there a Release date Set for the MM&B Expansion As of yet? Been waiting for this thing for MONTHS.(Ever since the Leaked Burner man skin)
Really? This project has been mostly in cryptobiosis for the majority of its existence, with only tiny little supplements keeping it alive. The meat of the expansion (weapons/maps) hasn't shown any significant progress until recently, but I didn't expect any of them until after v2 to happen. For an independent project like this, a deadline has no real benefit - I don't consider placebo motivation/hype useful to development (you could achieve the same things by horse racing under a guillotine, same effect). After reading / probing into this topic a bit, I feel Korby is capable of making / finishing the R&F Weapons in high quality, so I see no need to rush him.

Given the variable time of mapping, I'd say the project will be finished before July 2012. (this is just speculation, I don't have authority to issue hard deadlines) It's not something you can really countdown to, because of variable progression speeds.

July 12, 2011, 05:41:55 PM
Reply #831

Offline LlamaHombre

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #831 on: July 12, 2011, 05:41:55 PM »
Mind updating the OP?

July 12, 2011, 11:30:53 PM
Reply #832

Offline Korby

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #832 on: July 12, 2011, 11:30:53 PM »
Your wish is my command  :p

July 13, 2011, 12:34:39 AM
Reply #833

Offline LlamaHombre

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #833 on: July 13, 2011, 12:34:39 AM »
Quote from: "LlamaHombre"
I may attempt Burner Man's stage.

I unfortunatly don't have any record of my DM maps though, so I understand if you wouldn't want me to.

Quote from: "Korby"
Burner Man -

July 13, 2011, 02:58:44 AM
Reply #834

Offline Korby

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #834 on: July 13, 2011, 02:58:44 AM »
Hmm...I'm not too sure about your skills, but I guess I'll put you down for it.

Don't fail me, Llama!

July 14, 2011, 05:14:02 PM
Reply #835

Offline Galaxy Sisbro

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #835 on: July 14, 2011, 05:14:02 PM »
Reconsidering it, I'll better do astro man, since tengu man needs so much work in term of linedefs.

I'll try to make mimics similar to the original stage, excepting the numeric sub-boss.

July 14, 2011, 05:45:23 PM
Reply #836

Offline ice

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #836 on: July 14, 2011, 05:45:23 PM »
Coldman and burnerman have been up for grabs for a while (But I would like to see the stage, then my coldman  collection will be complete)

July 15, 2011, 01:33:03 AM
Reply #837

Offline RTV

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #837 on: July 15, 2011, 01:33:03 AM »
Hi, I want to do the dynamo man stage ... its ok??

July 15, 2011, 02:50:00 PM
Reply #838

Offline overwarelord

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #838 on: July 15, 2011, 02:50:00 PM »
Ima done king now  :)

July 15, 2011, 04:09:14 PM
Reply #839

Offline NemZ

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Re: [EXPANSION] Megaman & Bass - We're not dead!
« Reply #839 on: July 15, 2011, 04:09:14 PM »
So post it already.  What's the point of saying you've done something and then not sharing it?