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What do you mean Shampoo has a melee attack?Also, Mystery Robot is not just dodging a spoiler bullet, but he's hardly usable. What is he even doing, anyway?!
Shampoo - Weapon 1 Fire: Dumpling Bomb, AltFire: Delivery Box Blowout (stuns enemies) Weapon 2 Fire: Spade / Dagger, Weapon 2 Altfire: switches firing modesMysteriousCharacter - Fire: Dash (Hold to extend reach), AltFire: Shield, Altfire + Main Fire: Shoryuken
The update is going along well. I'm waiting on a few more skins to be finished. Also, 3B didn't fix the underwater issue so I'll have to fix that myself. I need some feedback on some ideas, though.Glue Man - I have no idea what to do for the dash. I obviously don't want to copy Comet or Tank. I was thinking of making it long distance, and no damage.TriNitro Man - The problem with changing the alt to a self-destruct sort of counter attack is that TriNitro Man will no longer have a decent ranged attack. Party Cracker may not have reached that far, but at least it had a longer range than the main attack.Shampoo - No, she's not getting removed this version. I had an idea that ammo for the bombs would be obtained by hurting / killing enemies with the melee, with a very slow regen rate otherwise. Another option would be giving her some sort of temporary buff (speed or armor probably) when killing an enemy with the melee.
Just a question, but if the "Clearplayerclasses" thing at the beginning of KEYCONF-whatever- is removed, will that make this compatible with Classes?
i want invincible zero. ()
Quote from: "Jdude330"i want invincible zero. ()That would mess up the whole game. :? But I did change up some stuff, like adding new skins for Tank, Zero, and Bond and adding classes compatibility so that glue shot does work.
Theplayer: You mean adding my update tank and my zero?
Quote from: "FTX6004"Theplayer: You mean adding my update tank and my zero?Yep they're all in this baby!