Advanced Search

Author Topic: Ghouls vs Humans NES  (Read 78924 times)

0 Members and 2 Guests are viewing this topic.

November 02, 2012, 05:15:45 PM
Reply #15

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Ghouls vs Humans NES
« Reply #15 on: November 02, 2012, 05:15:45 PM »
Quote from: "Hilman170499"
Not that I'm complaining, but I'm badly scared by the mod. I did not experience them, but people in the server warned me about some scary stuff. Also, do classes have weaknesses? I'd like to know some examples please. I won't be playing OR seeing the game though. If you would like to ask why I went to the server in the first place, because there are players. It seemed a tiny bit legit at first, but the game turned the tables on me when someone played Yurei and someone else told me said class will scare you.

You could do what I did when I first started playing GvH. Play on the ghouls side! You don't have to deal with fear if you're on their team!

As for weaknesses, I don't recall many, aside from Choke being absolutely torn apart by rapid fire weaponry

November 02, 2012, 06:02:15 PM
Reply #16

Offline Hinatediz

  • MM8BDM Extender

  • BEEP BEEP BITCH YOU'RE GAY *
  • *
  • Date Registered: January 26, 2012, 03:49:32 AM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #16 on: November 02, 2012, 06:02:15 PM »
Nice De-make...

i want to suggest this:

(click to show/hide)

want on the next upgrade now.

November 02, 2012, 07:23:45 PM
Reply #17

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #17 on: November 02, 2012, 07:23:45 PM »
Permission to make a quick sjas HP nerf patch?

November 02, 2012, 07:26:18 PM
Reply #18

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #18 on: November 02, 2012, 07:26:18 PM »
Ah, the Sjas subject is because, you know, marine isn't hitscan. Perhaps a fastprojectile at Speed 480 would do the job?

November 02, 2012, 07:35:32 PM
Reply #19

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #19 on: November 02, 2012, 07:35:32 PM »
But it's hard to hit something with fast projectiles. :/

November 02, 2012, 07:49:28 PM
Reply #20

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #20 on: November 02, 2012, 07:49:28 PM »
The faster the projectile, the less you have to aim ahead... And there's also the pseudo-hitscan, where a projectile spawns itself inheriting all speeds from the former after the first tic but before the second.

November 02, 2012, 08:00:42 PM
Reply #21

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #21 on: November 02, 2012, 08:00:42 PM »
Ok, ok , projectiles are hard to hit with when your ping is huge, and using hitscan is easier because unlagged helps with it.
EDIT: Sjas would still be OP anyway.

November 02, 2012, 09:17:03 PM
Reply #22

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #22 on: November 02, 2012, 09:17:03 PM »
Warning: Wall Of Text ahead.

(click to show/hide)

I know it's based on vanilla, but a better effort could have been made to clean things up in the balance department.
EDIT: A few more rounds prove that most of these changes should be very slight. Sjas and Cacodemon are the top priority, but the others should at least be looked at.

November 02, 2012, 10:34:18 PM
Reply #23

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Ghouls vs Humans NES
« Reply #23 on: November 02, 2012, 10:34:18 PM »
Quote from: "xColdxFusionx"
(click to show/hide)

November 02, 2012, 10:43:46 PM
Reply #24

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #24 on: November 02, 2012, 10:43:46 PM »
On subject of healths, if yours is above 100 you won't be able to tell how much you have lost or have left.

November 02, 2012, 10:46:29 PM
Reply #25

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #25 on: November 02, 2012, 10:46:29 PM »
Quote from: "Megaman"
Fisting Medal is given by the greandes when used by the fist.
*grenades

This is because CheckForFisting() only checks if the Class of the weapon you have out is Fist. If you don't like it, report it on the Zandronum issue tracker.

Quote from: "tsukiyomaru0"
On subject of healths, if yours is above 100 you won't be able to tell how much you have lost or have left.
Megaman needs to lrn2SBARINFO right over here. Incidentally, the vanilla game has the same problem with Terminator mode, but that can't be helped thanks to another Zandronum issue - one that I made a ticket for.

November 02, 2012, 11:11:22 PM
Reply #26

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #26 on: November 02, 2012, 11:11:22 PM »
Also, noticed few things:
1. Cacodemon opens his mouth while just moving.
2. Cacodemon's firecustomprojectile seems to be in spawnhorizontal 8 (like Megabuster 'n stuff.
3. Engineer's Nailgun COULD use some reloading, as to prevent him from spamming it for too long.
4. Sometimes, the Buzzsaw doesn't work. So far, only seen it malfunction while trying to set some mines in the Ghouls Forest map. The saw fell and was gone.
5. Is Caco's colors supposed to be green?

As for the "fisting" thing, make the Death.Fist of them give an item to the player that triggers immediately executing the ACS that awards the medal. That's just a guess

November 02, 2012, 11:18:00 PM
Reply #27

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • **************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: Ghouls vs Humans NES
« Reply #27 on: November 02, 2012, 11:18:00 PM »
Quote from: "tsukiyomaru0"
4. Sometimes, the Buzzsaw doesn't work. So far, only seen it malfunction while trying to set some mines in the Ghouls Forest map. The saw fell and was gone.
5. Is Caco's colors supposed to be green?

4. This is a known bug, I think.
5. Mess with your colors in player setup. You'll find that this is a common theme between many of the classes.

November 03, 2012, 12:09:54 AM
Reply #28

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #28 on: November 03, 2012, 12:09:54 AM »
Quote from: "Korby"
5. Mess with your colors in player setup. You'll find that this is a common theme between many of the classes.
:shock: Totally did not expect!

Also, Ghostbuster got Double Beam.

November 03, 2012, 02:59:12 AM
Reply #29

Offline Hilman170499

  • MM8BDM Extender

  • BLUE FOR DAYS!!!
  • **
  • Date Registered: March 18, 2012, 05:49:26 AM

    • View Profile
Re: Ghouls vs Humans NES
« Reply #29 on: November 03, 2012, 02:59:12 AM »
Quote from: "Hilman170499"
I won't be playing OR seeing the game though.

I changed my mind about that. I MAY play some time in the future. Only because there are many players in the GVH server. MAY do it, not will.