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Author Topic: MM8BDM: The Card Game  (Read 6317 times)

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January 15, 2012, 11:39:06 PM
Reply #30

Offline -FiniteZero-

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Re: MM8BDM: The Card Game
« Reply #30 on: January 15, 2012, 11:39:06 PM »
I already have it so that the map simply determines the weapons available.

January 15, 2012, 11:47:33 PM
Reply #31

Offline Hallan Parva

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Re: MM8BDM: The Card Game
« Reply #31 on: January 15, 2012, 11:47:33 PM »
Quote from: "Blathers"
It sounds interesting, but this kind of system looks like it would be really clunky to use in practice.
Quote from: "SmashBroPlusB"
I still say my idea is easier though. :ugeek:

Instead of HP for cards you could just use Ammo counts, and instead of the Chip Add command you could have things like Retreat, Gather Items, or Explore Terrain.
I am the best card game maker in the werld :p

January 15, 2012, 11:50:45 PM
Reply #32

Offline -FiniteZero-

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Re: MM8BDM: The Card Game
« Reply #32 on: January 15, 2012, 11:50:45 PM »
Here's why I'm not using your idea, SmashBro.

Your cardgame is built to emulate BattleNetwork. However, I want to emulate MM8BDM, which is different. Thus, I want this game built from the ground-up to feel like MM8BDM.