Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - AkumaKing

Pages: [1] 2
1
W.I.P Forum / Re: Fighter Classes [Public Beta 1h]
« on: May 10, 2017, 04:58:12 PM »
Sorry for leaving this dead. I took the critique to heart and had plans, so I tried to get some people to do spritework. I said I'd do other things in the meantime since all I do is program, but it eventually died. I do have plans to expand on moves a lot more, I just wanted to start simple. Maybe that was a mistake and I should've listened to my ambition at least a little more. If I ever do another update, which I actually really do want to, adding to the pool of moves/mechanics is top priority.

My main issue is I have no one to help with aesthetics and I really don't like just using placeholders. Dimpsy was gonna help, and he did for the Dead Spike sprite and I think I borrowed a skin from him, but he's probably busy with other stuff and is just one guy. I can't rely too much on him, though I have no artistic talent whatsoever. So, I'm mostly making this post to establish the current status of the mod and ask for help. I don't go on the forums much other than to make updates, though, so if anyone is willing to help I can be contacted on Skype (yami_nightcaster) or Discord (Zeta#8029). Zeta is my display name on both.

2
W.I.P Forum / Re: Fighter Classes [Public Beta 1h]
« on: January 16, 2017, 07:46:43 PM »
Updated the file to fix numerous things as well as make some other various changes.
Download here

(click to show/hide)

3
W.I.P Forum / Re: Fighter Classes [Public Beta 1]
« on: January 15, 2017, 03:14:17 PM »
I made a mess of my own mod and when asking my "testers" if anything should be changed people mostly remained silent or requested more aesthetic type changes such as sound and graphics. Either way, I'm working on a balance fix so it's at least not broken. Someone also said some classes were bland over Discord, so I guess I have overhauls to do in a future version after the balance fix.

If anyone has ideas for how to make any of these classes more interesting, tell me please. I want to stay close to the source material, but some more creative ideas wouldn't be terrible to have. I'll probably value fun over canon. These are more so interpretations of the characters anyways.

4
W.I.P Forum / Fighter Classes [Public Beta 1h]
« on: January 15, 2017, 03:50:28 AM »
I've been working on this a little here and there (albeit lazily), it's a classes mod that brings fighting game characters into MM8BDM. It's still unfinished here and there, so I'm considering this a beta for now even though me and my friends tried to keep things relatively balanced and polished up, not to mention straight forward. I also took some creative freedoms here and there, but mostly tried to keep things true to the original games. This is probably gonna be my main project for some time, and I hope you guys enjoy it.

I'd also like to say I'm more than willing to add more to any classes that seem bland, but I also didn't want to fill them with 50 different attacks each. I'm currently also considering the idea of adding item based super moves in the near future before the roster gets too crowded.

Here's the download

(click to show/hide)

(click to show/hide)

I can't stretch enough how I want this project to do well and will listen to any feedback given. Since my friend Kiseki lost interest in helping and Dimpsy left during a phase of inactivity, I'm kinda on my own for this right now. And I'm not that good at this really.

5
W.I.P Forum / Re: OCBMR [V1a]
« on: October 10, 2015, 11:20:16 PM »
We had plans for this, but the mod is slowly dying from the inside out. No one really shows up to test servers and I've left the team. From my perspective, this mod is dead, and I'm announcing it as such. Sorry, I say to the few who actually cared about what could've been.

6
W.I.P Forum / Re: OCBMR [V1a]
« on: August 06, 2015, 12:14:07 PM »
Quote from: "DoomManFTW"
Alright,here it is:
(watch in 720p60 :])



Also I would have edited some things out but I was too lazy and the Youtube Editor was being a bitch once again,and also the issues and stuff are pointed out in the video as I play.

After watching this, I feel I might need to make a classes guide of sorts.

Also, there are bosses planned. We've already got two, although one of them already appeared in a bosses mode before. Who are these two bosses? Who are the others planned? Well, you'll find out soon enough, pals.

7
Forum Games Archive / Re: Describe the avatar above you!
« on: August 06, 2015, 11:52:19 AM »
A guy with a flaming weapon of sorts.

8
Forum Games Archive / Re: Describe the avatar above you!
« on: August 05, 2015, 11:47:15 AM »
Meowstic being cute or something.

9
Forum Games Archive / Re: If you met the above avatar in a dark alley
« on: August 04, 2015, 01:09:55 AM »
Stare until it gets creeped out by my staring.

10
Anything Goes / Re: What is your avatar from/of?
« on: August 03, 2015, 04:15:49 PM »
Sheik/Zelda from Ocarina of Time (although my reason for this pic has nothing to do with said game)

11
Projects & Creative / Re: Rainbows
« on: August 03, 2015, 04:08:38 PM »
Quote from: "Rozark Kyouko"
should cease being hosted until Stardust decides to take interest in it again once more.

This seems kind of dumb. If people enjoy a mod, they should host a server and play with others who enjoy it. I, myself, don't enjoy this incarnation very much, but the people who do should keep enjoying it. Just because development is dead doesn't mean player activity should be dead.

12
W.I.P Forum / Re: OCBMR [V1a]
« on: August 03, 2015, 12:59:27 PM »
Quote from: "Ehibika"
I'd just like to ask, would the development team be interested in taking in another member, namely a spriter and illustrator? I'd like to get back into doing more graphic work and wouldn't mind playing a small role in the development of some visual elements within (or possibly even without) the mod.

Sure, you can join. We communicate through Skype, though, so mind telling me your Skype name so I can add you to the group?

13
Forum Games Archive / Re: Describe the avatar above you!
« on: August 02, 2015, 05:05:18 PM »
An unamused pony.

14
W.I.P Forum / Re: OCBMR [V1a]
« on: August 02, 2015, 02:32:46 PM »
Quote from: "DoomManFTW"
Looks interesting enough,another chaotic looking mod,maybe it is also gonna become the next most played mod for a couple of months I can honestly tell...


I'd definetely record some online if it becomes a thing,if not really soon,I'll maybe show it off offline.

I hope it becomes that popular, we're working really hard on it. Though, not sure when we'll release the next update since we have quite a bit planned. One thing we have planned is Invasion, although very few people actually play Invasion. And that's just one of the things we're currently working on. I personally would like to implement a bosses mode of sorts that would be optional (because I know people loves boss modes like Saxton and Unholy, and so do I).

15
Hurt/kill helpful or good NPCs. I've basically done this at some point in nearly any game that allows it.

Pages: [1] 2