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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 166553 times)

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October 17, 2016, 01:00:55 AM
Reply #270

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #270 on: October 17, 2016, 01:00:55 AM »

Well, I guess it's time to bid goodbye to the old title screen that one is replacing:


R.I.P.
2014-2016

Incidentally, I remade the old title screen with the original, unaltered Sega Genesis graphics:


October 17, 2016, 03:24:39 AM
Reply #271

Offline Zard1084

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #271 on: October 17, 2016, 03:24:39 AM »
Mini update!

It turns out Sniper Joe bot was causing a lot of trouble for me while making some cutscenes in Dr. Light's lab. I'll spare you the details but it forced me to move Auto's virtual training arena into a new map. I did just that, but as I was copying the scripts over I started remembering that I hated the training UI. So I decided to remake it and add some new training features while I'm at it!

You can now practice with inventory items, change the arena type and change how the Sniper Joe bot behaves! Hopefully these new features will prove useful for players and modders alike.
I Indorse this! It will make training much better!

October 17, 2016, 12:56:35 PM
Reply #272

Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #272 on: October 17, 2016, 12:56:35 PM »
It turns out Sniper Joe bot was causing a lot of trouble for me while making some cutscenes in Dr. Light's lab. I'll spare you the details but it forced me to move Auto's virtual training arena into a new map. I did just that, but as I was copying the scripts over I started remembering that I hated the training UI. So I decided to remake it and add some new training features while I'm at it!

Neat! Except for one thing...
(click to show/hide)

October 17, 2016, 01:36:38 PM
Reply #273

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #273 on: October 17, 2016, 01:36:38 PM »
You can still take weapons from the training map to Dr. Light's lab.

October 17, 2016, 03:53:49 PM
Reply #274

Offline JohnVyttalRay

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #274 on: October 17, 2016, 03:53:49 PM »
Just a question, if the game will really have difficulties, which difficulty is supposed to be the same of MM8BDM v5a and its prior versions etc? I want to know because suffering in this game is so good, actually is the only game ever in my life that I like to suffer (lol).

October 17, 2016, 04:01:14 PM
Reply #275

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #275 on: October 17, 2016, 04:01:14 PM »
There will be an easy mode and a normal mode. Normal mode is the standard way to play the game.

October 17, 2016, 04:32:38 PM
Reply #276

Offline LKnight

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #276 on: October 17, 2016, 04:32:38 PM »
Sorry to keep on this topic, but will there be 2 saves one for each difficulty? Or will there be only one and you can change the difficulty at any time? Say for example I got all the way to the genesis unit but am finding it too hard, will I have to play through the entire story again on easy?

October 17, 2016, 04:59:54 PM
Reply #277

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #277 on: October 17, 2016, 04:59:54 PM »
For now I've made it so you can switch between the two at your leisure.

October 17, 2016, 07:55:23 PM
Reply #278

Offline BlastDaSky

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #278 on: October 17, 2016, 07:55:23 PM »
Will you add a sunstar fight? he is more underrated than quint,xd.
EDIT:Will there be a for hammer joes? ill like to throw hammers everyday (if i could make weapons)

October 17, 2016, 08:21:54 PM
Reply #279

Offline fortegigasgospel

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #279 on: October 17, 2016, 08:21:54 PM »
Will you add a sunstar fight? he is more underrated than quint,xd.
EDIT:Will there be a for hammer joes? ill like to throw hammers everyday (if i could make weapons)
Firstly, Sunstar is nowhere near under-rated. Secondly, Mega Man V for Gameboy will be V7.
"A for hammer joes"
What? If you are asking for a skin probably not. And there would never be a weapon for Hammer Joe in core anyway since that was never a weapon.

October 20, 2016, 11:08:21 PM
Reply #280

Offline CRoSS609

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #280 on: October 20, 2016, 11:08:21 PM »
Not sure If it was mentioned earlier, but I've encountered a bug. If I lose fight against Enker/Punk/Ballade, and win the fight in the "Castle Stages", I'm redirected back to fight those guys, and have to do the entire section from their battle, up to the castle.

October 20, 2016, 11:28:05 PM
Reply #281

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #281 on: October 20, 2016, 11:28:05 PM »
That will be fixed for V5B. It should have saved your game though so you can go straight back to the boss from light labs.

October 22, 2016, 05:54:45 PM
Reply #282

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #282 on: October 22, 2016, 05:54:45 PM »
Eddie why you gotta look at me like that....



https://twitter.com/CutmanMike/status/789885339510931456

October 24, 2016, 06:08:47 PM
Reply #283

Offline MegaVile

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #283 on: October 24, 2016, 06:08:47 PM »
Eddie why you gotta look at me like that....



https://twitter.com/CutmanMike/status/789885339510931456
The revenge of Eddie

Wait so what happens to Eddie Call?

October 24, 2016, 06:13:32 PM
Reply #284

Offline GameAndWatcher

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #284 on: October 24, 2016, 06:13:32 PM »
The revenge of Eddie

Wait so what happens to Eddie Call?
I don't believe Eddie Call is being removed, similar to how Rush Coil, Marine, and Jet are three separate items.

EDIT: Forgot about the Super Adaptor, as well as both Treble Boost and Sentry being available at the same time.

Helpers taking multiple forms isn't exactly new to 8BDM.