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Author Topic: Insanity classes!  (Read 16492 times)

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May 30, 2014, 02:17:36 PM
Reply #30

Offline BlackEmperorJet

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Re: Insanity classes!
« Reply #30 on: May 30, 2014, 02:17:36 PM »
Alright. I PM'd you my skype name.

June 01, 2014, 04:21:16 PM
Reply #31

Offline OtakuAlex

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Re: Insanity classes!
« Reply #31 on: June 01, 2014, 04:21:16 PM »
Both BlackEmperorJet and SuperJustinBros were accepted into the mod with their classes. That's all, have a good day.

June 01, 2014, 04:53:36 PM
Reply #32

Offline PotatoStrike

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Re: Insanity classes!
« Reply #32 on: June 01, 2014, 04:53:36 PM »
And... me?

June 01, 2014, 08:20:53 PM
Reply #33

Offline OtakuAlex

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Re: Insanity classes!
« Reply #33 on: June 01, 2014, 08:20:53 PM »
Quote from: "PotatoStrike"
And... me?

Well, your class concept was basically just a bunch of bombs from vanilla.......So, yeah.....It wasn't exactly accepted by anyone last I checked. Try to be more original next time.

June 01, 2014, 09:19:44 PM
Reply #34

Offline LordDamager

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Re: Insanity classes!
« Reply #34 on: June 01, 2014, 09:19:44 PM »
What he means to say is..

You should think about revamping your class idea so it isnt just every vanilla explosive packed in one. add a creative twist on it.

For example, you can have throwable hyper bombs that let you bomb-jump around, this gives your class a bit more manueverability then.

June 01, 2014, 11:53:47 PM
Reply #35

Offline Jdude330

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Re: Insanity classes!
« Reply #35 on: June 01, 2014, 11:53:47 PM »
Wait... Bomb jumps can be done?
This gives me an idea...
(click to show/hide)

June 02, 2014, 06:31:23 AM
Reply #36

Offline Trimagus1

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Re: Insanity classes!
« Reply #36 on: June 02, 2014, 06:31:23 AM »
Hi! Can i join in this mod?

Name: ctTrimagus1
Armor: 1.0x
Armor Color: Black on Green
Speed: 2.0/2.0
Jump: 20
Role: Weapon Copy
Weapon Dropped: Ultra Beam

Description:
1st Weapon: Ultra Beam (Fires a Green ball that Chases opponents and have double fire rate variant to Cool Weapon from Weapon Template)
1st Weapon Alt: Ultra Beam (Fires a Green Ball (Pink if Weapon Copy version) that acts like Quick Boomerang expect its longer range and little low fire rate than Quick Boomerang and does Ripping Damage)
Auto Use Weapon: Trimagus1 Buster (Fires a 2 Fast Buster Shots (Not Spread but Barrel) in once, 0.5 times little low fire rate than Ultra Beam's Alt fire and does Ripping Damage and only used after ammo runs out on Ultra Beam (having Both main and alt fire)

Skin: Gemini Man
Damage Information:
Both Main and Alt Fire Even Trimagus1 Buster Shots always deals 10 HP damage (15 HP in Weapon Copy Version)

If You Don't know to Code or Confused that what is I Requested Download this:
Download
And See (you need v3a or v3b version because this not have compability with v4a)

June 02, 2014, 04:06:00 PM
Reply #37

Offline PotatoStrike

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Re: Insanity classes!
« Reply #37 on: June 02, 2014, 04:06:00 PM »
Quote from: "OtakuAlex"
Quote from: "PotatoStrike"
And... me?

Well, your class concept was basically just a bunch of bombs from vanilla.......So, yeah.....It wasn't exactly accepted by anyone last I checked. Try to be more original next time.

Ok! Now time for a new class concept!
(click to show/hide)
Enjoy the idea!

June 04, 2014, 03:53:12 AM
Reply #38

Offline LordDamager

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Re: Insanity classes!
« Reply #38 on: June 04, 2014, 03:53:12 AM »
I dont really feel this idea can pass either. Im not sure what the others in the group exactly think, but i feel as if just a mishmash of the final boss trio of v4 is a bit of.. redundant and bland, considering we have justified that makes the trio playable AND (if R++ updates) the trio as bosses.

June 04, 2014, 04:27:15 AM
Reply #39

Offline Trimagus1

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Re: Insanity classes!
« Reply #39 on: June 04, 2014, 04:27:15 AM »
Quote from: "PotatoStrike"
Quote from: "OtakuAlex"
Quote from: "PotatoStrike"
And... me?

Well, your class concept was basically just a bunch of bombs from vanilla.......So, yeah.....It wasn't exactly accepted by anyone last I checked. Try to be more original next time.

Ok! Now time for a new class concept!
(click to show/hide)
Enjoy the idea!

Nice Idea PotatoStrike! I guess you jump higher than me (30{you}>20{me}) but im faster than you (1.0{you}<2.0{me})

June 05, 2014, 02:46:38 PM
Reply #40

Offline PotatoStrike

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Re: Insanity classes!
« Reply #40 on: June 05, 2014, 02:46:38 PM »
Quote from: "LordDamager"
I dont really feel this idea can pass either. Im not sure what the others in the group exactly think, but i feel as if just a mishmash of the final boss trio of v4 is a bit of.. redundant and bland, considering we have justified that makes the trio playable AND (if R++ updates) the trio as bosses.
I think you don't understand:
It's a 3 in 1 robot!
Quote from: "Trimagus1"
im faster than you (1.0{you}<2.0{me})
That's normal, because it's a 3 in 1 robot.

June 05, 2014, 03:26:32 PM
Reply #41

Offline LordDamager

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Re: Insanity classes!
« Reply #41 on: June 05, 2014, 03:26:32 PM »
Actually i do understand well enough. We will not be accepting bland or simple classes. While its true we wont have as hard as a restriction on class submissions as say, cscc, however we wont be doing something that is this... simple. Potatostrike, please, try to come up with something original. We wont be accepting these robot mish-mash ideas, unless you can put an interesting twist on them.

EDIT: After some discussion, we agree that jdude's class is accepted. it may need some slight tweaks however, and we will need the creeper skin. Trimagus, im afraid your class is rejected based on the homing and quick boomerang aspects. it isnt really creative being chased by green or pink balls that can rip right through you. We would accept homing classes and boomerang type classes if they can be given more then just longer range or 10 damage. So Trimagus, why not try to improve on your class a little further? add a different weapon perhaps that does something to merge the ideas you have?

and jdude, could you please pm me the skin and weaknesses/resistances your class would have to vanilla/other weapons.

June 05, 2014, 04:20:53 PM
Reply #42

Offline Trimagus1

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Re: Insanity classes!
« Reply #42 on: June 05, 2014, 04:20:53 PM »
Quote from: "LordDamager"
Actually i do understand well enough. We will not be accepting bland or simple classes. While its true we wont have as hard as a restriction on class submissions as say, cscc, however we wont be doing something that is this... simple. Potatostrike, please, try to come up with something original. We wont be accepting these robot mish-mash ideas, unless you can put an interesting twist on them.

EDIT: After some discussion, we agree that jdude's class is accepted. it may need some slight tweaks however, and we will need the creeper skin. Trimagus, im afraid your class is rejected based on the homing and quick boomerang aspects. it isnt really creative being chased by green or pink balls that can rip right through you. We would accept homing classes and boomerang type classes if they can be given more then just longer range or 10 damage. So Trimagus, why not try to improve on your class a little further? add a different weapon perhaps that does something to merge the ideas you have?

and jdude, could you please pm me the skin and weaknesses/resistances your class would have to vanilla/other weapons.

How about one without Ripping or Spread Fire without Homing Skills?

Last Time I Coded and Created My 1st Class and i coded a weapon with Homing and Quick Boomerang like and i sended a request with.

And about "green ball" and "pink ball " its different colored version of Cool Weapon's projectile.

June 05, 2014, 05:28:48 PM
Reply #43

Offline LordDamager

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Re: Insanity classes!
« Reply #43 on: June 05, 2014, 05:28:48 PM »
Ripping is fine as long as the damage remains low. a 10 damage ripper is more then enough to ruin someone's day, even if they only get hit for a second. Spread fire is also fine. Homing is a bit more tricky to deal with however, which is why i say why not revamp it differently. If you want, for example, you can have a firewave spout from the ground and surge forward, like icewave, but with shortened range. Or you could pull a geminiman, and spawn a clone minion that does some special attack. either way, it needs a bit of a touchup.

June 05, 2014, 05:40:57 PM
Reply #44

Offline OtakuAlex

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Re: Insanity classes!
« Reply #44 on: June 05, 2014, 05:40:57 PM »
Quote from: "LordDamager"
Ripping is fine as long as the damage remains low. a 10 damage ripper is more then enough to ruin someone's day, even if they only get hit for a second.

Fun fact: Originally my sword spawned 5 rippers that do 10 DMG each. Now they don't do any damage with the actual missile and instead use A_Explode to deal the actual damage.