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Author Topic: Rockman 7 FC  (Read 492265 times)

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December 30, 2010, 06:28:36 PM
Reply #270

Offline Dr. Freeman

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Re: Rockman 7 FC
« Reply #270 on: December 30, 2010, 06:28:36 PM »
That would make more sense.....

Ok then

The only issues I'm having is

1. Resizing Bosses so that the hitbox isn't screwy is a pain
2. My brother is the laziest person ever "I'll get the 1-up today" "Oh sorry I was to busy" NO YOU WEREN'T
ugh...I wish I could sprite.

December 30, 2010, 06:41:25 PM
Reply #271

Offline Korby

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Re: Rockman 7 FC
« Reply #271 on: December 30, 2010, 06:41:25 PM »
Answers!

1: Hitboxes are fine. In a project I have, Junk Man is a midget.
2: Grab the front frame from MM8BDM and remove the body. Recolor as needed.

December 30, 2010, 06:54:57 PM
Reply #272

Offline Dr. Freeman

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Re: Rockman 7 FC
« Reply #272 on: December 30, 2010, 06:54:57 PM »
Really?

I was testing that with a sniper joe and I made him a black dot and my shot was bouncing off air.

December 30, 2010, 06:58:07 PM
Reply #273

Offline Korby

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Re: Rockman 7 FC
« Reply #273 on: December 30, 2010, 06:58:07 PM »
Oh, that's what you meant. Well, what I meant was it doesn't matter if the hitbox is smaller, you just need to remember what enemy is what and why it won't work if you shoot them.

December 30, 2010, 07:11:21 PM
Reply #274

Offline Dr. Freeman

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Re: Rockman 7 FC
« Reply #274 on: December 30, 2010, 07:11:21 PM »
So your saying it is OK if you shoot at nothing but the boss still gets hurt?


and besides that I have no freaking clue how to edit the .pttune files


sorry if I seem annoying asking questions.

December 30, 2010, 08:10:38 PM
Reply #275

Offline Korby

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Re: Rockman 7 FC
« Reply #275 on: December 30, 2010, 08:10:38 PM »
Yeah, it's okay.

also, just google .pttune

December 30, 2010, 09:44:48 PM
Reply #276

Offline Dr. Freeman

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Re: Rockman 7 FC
« Reply #276 on: December 30, 2010, 09:44:48 PM »
(click to show/hide)

I haven't got to Megaman Editing Yet but This is Beat

I like it.

December 31, 2010, 01:12:00 PM
Reply #277

Offline brotoad

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Re: Rockman 7 FC
« Reply #277 on: December 31, 2010, 01:12:00 PM »
theres a smaller pharaohman sprite here which might be easier to place over megaman!
http://www.sprites-inc.co.uk/files/Classic/Rboard/Cards/

December 31, 2010, 02:28:00 PM
Reply #278

Offline Max

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Re: Rockman 7 FC
« Reply #278 on: December 31, 2010, 02:28:00 PM »
I drew this for my TF2 mod



I need someone to draw me some mugshots though.

December 31, 2010, 02:32:01 PM
Reply #279

Offline Dr. Freeman

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Re: Rockman 7 FC
« Reply #279 on: December 31, 2010, 02:32:01 PM »
Quote from: "brotoad"
theres a smaller pharaohman sprite here which might be easier to place over megaman!
http://www.sprites-inc.co.uk/files/Classic/Rboard/Cards/

Well I'm already using that site....so yeah that is awesome.

Now...I need to make him slide.

December 31, 2010, 06:19:51 PM
Reply #280

Offline Korby

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Re: Rockman 7 FC
« Reply #280 on: December 31, 2010, 06:19:51 PM »
What're they for, YD?

December 31, 2010, 06:31:07 PM
Reply #281

Offline Max

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Re: Rockman 7 FC
« Reply #281 on: December 31, 2010, 06:31:07 PM »
Weapon gets

and partly for fun.

December 31, 2010, 06:33:32 PM
Reply #282

Offline Korby

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Re: Rockman 7 FC
« Reply #282 on: December 31, 2010, 06:33:32 PM »
totally should have gone with large sprites.

December 31, 2010, 06:35:25 PM
Reply #283

Offline Max

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Re: Rockman 7 FC
« Reply #283 on: December 31, 2010, 06:35:25 PM »
They were too big, drew a prototype heavy and only a bit of him showed up

December 31, 2010, 06:43:54 PM
Reply #284

Offline Korby

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Re: Rockman 7 FC
« Reply #284 on: December 31, 2010, 06:43:54 PM »
So shrink it.