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I don't understand why the current timelimit counter wouldn't suffice.
script 115 OPEN{if(ACS_ExecuteWithResult(975,0)!=2){terminate;} //Is this LMS? If not, abandon shipif(PlayerCount()<9){Delay(34); for (int a=1000; a<1033; a++) { Thing_Damage(a,1); //Take 1 HP away from everyone, may be adjusted }}if(PlayerCount()==1){terminate;} //Is the game done? If so, abandon shipdelay(1);restart; //Lather, rinse, repeat}
It's because the time counter doesn't work in (Team) Last Man Standing. I learned this the hard way; I've had to restart several fights over because bots got stuck after I died and the match never ended.