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Author Topic: Uki's Weaponry (UkiWeps v3c & MACS v1d)  (Read 93804 times)

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June 10, 2013, 02:52:49 AM
Reply #135

Offline Ukiyama

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #135 on: June 10, 2013, 02:52:49 AM »
Whelp 1b of Unreal Weapons is now out, nothing new just a few fixes.

June 10, 2013, 05:10:00 AM
Reply #136

Offline Laggy Blazko

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #136 on: June 10, 2013, 05:10:00 AM »
*Reads thread's name*
WOOO Unreal :D
*Sees it doesn't mean Unreal 1*
Welp... Oh well, at least the flak cannon still feels nice. Nice work.

June 10, 2013, 11:02:18 AM
Reply #137

Offline -Daiki-TheOni

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #137 on: June 10, 2013, 11:02:18 AM »
So ukiyama, what about the double asault rifle? or a redemer replacing the time stoper?
Even if this isn't UT1, will be cool to see enforcers.
Just saying....
(Also, great job, like always!  :)  )

June 10, 2013, 01:48:49 PM
Reply #138

Offline Ukiyama

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #138 on: June 10, 2013, 01:48:49 PM »
Well currently its just based around 2004, mainly cause that was the one I definitely played the most of, I did have plans though at some point to hit the Redeemer and the Ripper at least, just not sure when though.

June 10, 2013, 06:17:13 PM
Reply #139

Offline -Daiki-TheOni

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #139 on: June 10, 2013, 06:17:13 PM »
Oh, ok!
I played a lot UT2004, In my opininon, is better in some way than UT3 (that doesn't mean I hate UT3, is a cool game too(Darn Thunder Cash!!)

Also, playing UT2004 I noticed this: Shield gun automatically fires te charged waves if you "touch" an enemy.
Good luck with your work (if you need luck XD )

July 08, 2013, 12:37:59 AM
Reply #140

Offline Geno

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #140 on: July 08, 2013, 12:37:59 AM »
I'm wondering, for the Uki Weapon pack V2.2, is there an option to turn off them appearing in maps? (Because I'd rather have just all the regular weapons in maps)

July 08, 2013, 02:30:28 AM
Reply #141

Offline Ukiyama

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #141 on: July 08, 2013, 02:30:28 AM »
Quote from: "geno"
I'm wondering, for the Uki Weapon pack V2.2, is there an option to turn off them appearing in maps? (Because I'd rather have just all the regular weapons in maps)
Well if you wanted regular weapons (aka Megaman Weapons only), why would you have loaded the mod in the first place? (Sorry if this is not what you meant.)

July 08, 2013, 12:05:17 PM
Reply #142

Offline Geno

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #142 on: July 08, 2013, 12:05:17 PM »
I meant, that I'd like to have the weapons available by command only.


If that sounds weird to you, it's just because maps like the ______ of doom maps in Best Maps Ever might get messed up and unbeatable. (Like one of those maps has an Oil Slider that is mandatory to completing a room, but what if it becomes Air Hockey or something?)

(And even if they were beatable, the Time Stopper at the end would probably change to something like Bubble Splash or Cross Bomb.)

July 08, 2013, 06:03:20 PM
Reply #143

Offline Ukiyama

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #143 on: July 08, 2013, 06:03:20 PM »
Well I am afraid I will probably not, just because _______ of doom maps are really not worth making a new things just to have mega weapons only, and eddies are at the end anyway, think you can just get any weapon at the end anyway.

July 08, 2013, 09:10:11 PM
Reply #144

Offline Geno

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #144 on: July 08, 2013, 09:10:11 PM »
Meh. Oh well.

Although I could always mess about with the PK3 and do it that way.

July 17, 2013, 09:36:05 AM
Reply #145

Offline OtakuAlex

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #145 on: July 17, 2013, 09:36:05 AM »
Uki's Weapon Pack + Saxton Hales = Best Thing ever
If you want to know what I mean,go see for yourself

July 17, 2013, 06:37:30 PM
Reply #146

Offline ZeStopper

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #146 on: July 17, 2013, 06:37:30 PM »
Quote from: "geno"
Meh. Oh well.

Although I could always mess about with the PK3 and do it that way.
Messing with it would make it unable for you to play with it online in any way.
Quote from: "OtakuAlex"
Uki's Weapon Pack + Saxton Hales = Best Thing ever
If you want to know what I mean,go see for yourself
I don't get it, it makes more sense to use Special Classes so that it's like TF2

July 17, 2013, 10:01:17 PM
Reply #147

Offline MrL1193

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1b now out!)
« Reply #147 on: July 17, 2013, 10:01:17 PM »
Quote from: "OtakuAlex"
Uki's Weapon Pack + Saxton Hales = Best Thing ever
If you want to know what I mean,go see for yourself
Friendly fire abuse is the best thing ever? :?

August 15, 2013, 08:50:34 PM
Reply #148

Offline Ukiyama

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #148 on: August 15, 2013, 08:50:34 PM »
Bump for a compatibility update pretty much. >_>

August 15, 2013, 11:31:19 PM
Reply #149

Offline -Daiki-TheOni

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Re: Uki's Weaponry (V2.21 and Unreal Weapons 1c now out!)
« Reply #149 on: August 15, 2013, 11:31:19 PM »
Yuju!! :3

also, have you fixed the lag for green shaft?