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March 10, 2011, 02:45:37 AM
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Offline -FiniteZero-

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Mega Man Final Project
« on: March 10, 2011, 02:45:37 AM »

(Robot Master Designs so far)

This is a Mega Man fangame that might be rather neat.

The bosses:
(click to show/hide)

The story:
(click to show/hide)

I am making the music myself. I'll be taking the hack route, and simply make 8-bit versions of other musics. Hey, it worked for No Constancy.

I will need help with level design and coding, as well as sprites.

The soundtrack is now more or less complete! Though, I don't have the boss intro, castle intro, or boss defeated themes, I got everything else!

And it's in version 4 too!

List of what needs to be done-
    -Design-
>Paradox Man
>Acoustic Man (full spritesheet)
>Shatter Man
>Cloak Man
>Unknown Man
>Warp Man
>Gun Man
>Nuclear Man
>Lantern Man
>Dynamite Woman
>Auto Man
>Superconductor Man
>Medley
>Final Boss (must look a bit like Mega Man)

Oh look, weapon colors!

<Flaming Ice, Acoustic Blast, Glass Shard, Invisibility Cloak, Antimatter Bomb, Space Warp, Rapid Gun, Nuclear Sludge, Spot Flame, Dynamity Lob, Frozen Lightning, Auto Ram, Medley Beam>

I will post more as the project develops.

March 12, 2011, 02:47:06 AM
Reply #1

Offline easyaspi

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Re: Mega Man Final Project
« Reply #1 on: March 12, 2011, 02:47:06 AM »
Oh, look, it's Paradox Man.

I decided to give him a buster shaped like an hourglass and a clock on his chestplate because of the whole time paradox thing. Also, might I suggest that his weapon be Za Warudo?

March 12, 2011, 02:51:57 AM
Reply #2

Offline -FiniteZero-

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Re: Mega Man Final Project
« Reply #2 on: March 12, 2011, 02:51:57 AM »
Well, I already have Glitch Man, whos attack is pretty much Za Wardo.
And, well, yeah there is "time-paradox", his stage probably would have nothing to do with time, thus neither would his theme.
Good, design though. Getting rid of the time theme, and adding something else might work. Maybe...
...
...
...
...Well, damn, I can't think of anything...

March 12, 2011, 03:22:51 AM
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Offline easyaspi

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Re: Mega Man Final Project
« Reply #3 on: March 12, 2011, 03:22:51 AM »
I'll get back to you on that one. Anyway, I was thinking something like this for Glitch Man.

Since he's Glitch Man, he has lag and has broken parts strewn this way and that.
Probably just design 0.1, but it'll do for now.

March 12, 2011, 03:25:20 AM
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Offline -FiniteZero-

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Re: Mega Man Final Project
« Reply #4 on: March 12, 2011, 03:25:20 AM »
Interesting idea.
Maybe, in his pose, or during some frames, his graphics could look glitched.

March 12, 2011, 04:21:51 AM
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Offline easyaspi

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Re: Mega Man Final Project
« Reply #5 on: March 12, 2011, 04:21:51 AM »
That's what I'm thinking. Have some of his body parts move between running poses...
But, then again, you're directing the game.
Also, I'll start composing the music soon, just tell me what sort of idea you have for each master and I'll get on it.
But I'll be gone this weekend, so I might be around. MIGHT.

March 12, 2011, 04:55:06 PM
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Offline -FiniteZero-

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Re: Mega Man Final Project
« Reply #6 on: March 12, 2011, 04:55:06 PM »
Quote from: "easyaspi"
That's what I'm thinking. Have some of his body parts move between running poses...
But, then again, you're directing the game.
Also, I'll start composing the music soon, just tell me what sort of idea you have for each master and I'll get on it.
But I'll be gone this weekend, so I might be around. MIGHT.
Oh, in that case, the sprite works fine.

Alright, for the music...

Paradox Man: Theme would be calm, and somewhat soothing, to contrast with the hectic stage.

Accoustic Man: Try for something upbeat, like Stage 7 of kevviiinnn's work (you can listen here: http://www.youtube.com/watch?v=HrUjvvjFXjk&feature=mfu_in_order&list=UL)

Shatter Man: Something "crystally", of course.

Cloak Man: Something like: http://www.youtube.com/watch?v=YCrmFOwT90M&feature=mfu_in_order&list=UL.

Unknown Man: Something like: http://www.youtube.com/watch?v=YCrmFOwT90M&feature=mfu_in_order&list=UL, although it works so well I just want to use that. :lol:

Warp Man: Something Space-y. Doesn't need to sound "warped", because the stage simply takes place in a space station.

Gun Man: Something "war-like" with gun effects in it.

Nuclear Man: Something like: http://www.youtube.com/watch?v=ZbSOpmx-uSY&feature=related

Glitch Man: Something sounding glitchy.

Lantern Man: See http://www.youtube.com/watch?v=wXhowJnhCi8&feature=mfu_in_order&list=UL

Dynamite Woman: Up to you.

Auto Man: Something fast-paced with a heavy beat.

Superconductor Man: Something that is a combination of electricity and ice.

Wily themes: up to you.

April 01, 2011, 10:05:18 PM
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Offline easyaspi

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Re: Mega Man Final Project
« Reply #7 on: April 01, 2011, 10:05:18 PM »
Well, Finite, I can't come up with any good original song ideas, so is it okay with you if I just convert songs from other games into 8-bit? If that's okay with you? Please?

April 01, 2011, 10:57:08 PM
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Offline -FiniteZero-

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Re: Mega Man Final Project
« Reply #8 on: April 01, 2011, 10:57:08 PM »
Alright. I'm looking at:
Microsoft Fury3 and/or Hellbender.

kevvviiinnn already has alot of 8-bit music made, so I'm not afraid of using that.
I also refer you to:
(click to show/hide)

April 01, 2011, 11:01:19 PM
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Offline CHAOS_FANTAZY

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Re: Mega Man Final Project
« Reply #9 on: April 01, 2011, 11:01:19 PM »
Well, I did a bit of work on your "Final Boss" request.  Some color inversions and stealing from other palettes later...
NEGA MAN IS BORN! *DUN DUN DUN*



I recommend saving it and zooming in, so you can see it more clearly.  Obviously, he doesn't look like much right now, but it's certainly an idea to play around with!  We could have him with several different forms, each one emulating a weapon from the past games...but I'm getting ahead.  Do you like Nega Man's base sprite?

April 01, 2011, 11:05:55 PM
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Offline -FiniteZero-

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Re: Mega Man Final Project
« Reply #10 on: April 01, 2011, 11:05:55 PM »
That's do quite nicely.

April 07, 2011, 01:41:32 AM
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Offline -FiniteZero-

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Re: Mega Man Final Project
« Reply #11 on: April 07, 2011, 01:41:32 AM »
Ya know, I was playing Wily Wars again, and I thought, "Why aren't any fangames in this style?" so, I now have a poll about whether to have it 8-bit or not.

April 07, 2011, 02:11:34 AM
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Offline darkmath

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Re: Mega Man Final Project
« Reply #12 on: April 07, 2011, 02:11:34 AM »
Hey Finite, well, I made the sprite sheet for Warpman, if you're going to make like Willy Wars, I can remake the sheet.

(click to show/hide)

EDIT: Warpman's shot animation. Each frame has a 0,15 second time speed. I made it a circle so you don't have to make it downwards for when Warpman shifts gravity;


April 07, 2011, 02:30:19 AM
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Offline -FiniteZero-

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Re: Mega Man Final Project
« Reply #13 on: April 07, 2011, 02:30:19 AM »
That will work fine.
I will only have this in Wily Wars style if the poll says so.

On a random note, why hasn't anyone created a Wily Wars 2, with the Mega Man 4-6 games?

April 07, 2011, 02:10:22 PM
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Offline darkmath

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Re: Mega Man Final Project
« Reply #14 on: April 07, 2011, 02:10:22 PM »
^Agree, BTW, here is the tileset for Warpman followed by the animation of the tiles.

(click to show/hide)

Actually, the spikes don't need an animation.

EDIT: Megaman using Space Warp.

(click to show/hide)