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Mega Man Discussion
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PlantMan's Mind (Phase: Set Design)
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Topic: PlantMan's Mind (Phase: Set Design) (Read 12369 times)
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July 17, 2011, 08:37:45 PM
Reply #45
MLDKF
Standard Member
Date Registered: November 04, 2010, 03:08:56 PM
Re: PlantMan's Mind (Phase: Set Design)
«
Reply #45 on:
July 17, 2011, 08:37:45 PM »
Wait, this will be a machinima, right?
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July 17, 2011, 08:41:32 PM
Reply #46
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: PlantMan's Mind (Phase: Set Design)
«
Reply #46 on:
July 17, 2011, 08:41:32 PM »
Yep, I think. (Um, Machinima is using a game to make movies, right?)
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July 17, 2011, 08:43:09 PM
Reply #47
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: PlantMan's Mind (Phase: Set Design)
«
Reply #47 on:
July 17, 2011, 08:43:09 PM »
Machinima is an organization which creates movies in games, essentially.
When something is "a Machinima," it's hosted on their Youtube channel.
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July 17, 2011, 08:44:11 PM
Reply #48
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: PlantMan's Mind (Phase: Set Design)
«
Reply #48 on:
July 17, 2011, 08:44:11 PM »
In that case, it will simply be machinima-style.
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July 18, 2011, 02:16:08 AM
Reply #49
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: PlantMan's Mind (Phase: Set Design)
«
Reply #49 on:
July 18, 2011, 02:16:08 AM »
On second thought, scratch the overworld map. All I need are these maps:
1) A train station
2) A large train, in a snow-covered area
3) Another train station
4) A snow-covered area, leading to Cossack's citadel
5) Cossack's citadel (May use already existing maps)
6) A crashed train in the snow, and a path leading to a hidden base
7) The hidden base (Split it into several levels, with it being more hazardous as it gets deeper. Four levels should do.)
8) A rocket silo, with a rocket.
9) The rocket, going through space.
10) A space station, with the rocket docked. Probably the second largest map. Have a large teleporter chamber in the center.
11) Wily's castle, with teleporter chamber. Probably the largest map. (Completed it myself. Not largest, though.)
12) A daring escape via wavebike (like a race map, but with more hazards)
I'll think up the rest later.
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July 21, 2011, 03:32:43 AM
Reply #50
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: PlantMan's Mind (Phase: Set Design)
«
Reply #50 on:
July 21, 2011, 03:32:43 AM »
I don't really have the skills to make the maps myself... Is there anybody willing to be Set Designer? I'm using MM8BDM for this.
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July 22, 2011, 04:49:09 PM
Reply #51
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: PlantMan's Mind (Phase: Set Design)
«
Reply #51 on:
July 22, 2011, 04:49:09 PM »
I could EASILY devise a plot for your machinima! I was actually thinking of doing a MM8BDM machinima with Brotoad a little while ago.
Hold on, let me get to work.
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July 22, 2011, 04:50:42 PM
Reply #52
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: PlantMan's Mind (Phase: Set Design)
«
Reply #52 on:
July 22, 2011, 04:50:42 PM »
Cool, thanks! (Though I already made a plot, you could probably expand it a bit.)
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August 20, 2012, 09:16:02 AM
Reply #53
dafirestart!
Standard Member
Date Registered: July 23, 2012, 09:40:41 AM
Re: PlantMan's Mind (Phase: Set Design)
«
Reply #53 on:
August 20, 2012, 09:16:02 AM »
I think I know some existing maps,
Number 8: A CSC map, Rocket base? (forgot which one)
Number 7: MM1DW2X? (maybe)
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August 20, 2012, 11:20:05 AM
Reply #54
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: PlantMan's Mind (Phase: Set Design)
«
Reply #54 on:
August 20, 2012, 11:20:05 AM »
2 things:
1.) Nice Bump[/sarcasm]
2.) I believe "Rocket Base" is IX, not CSCM.
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PlantMan's Mind (Phase: Set Design)