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Author Topic: Blaze's Map WIP Thread  (Read 23686 times)

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August 05, 2010, 07:39:04 PM
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Offline Blaze Yeager

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Blaze's Map WIP Thread
« on: August 05, 2010, 07:39:04 PM »
http://z7.invisionfree.com/Mega_Man_Fan_House/index.php?showtopic=62&st=0&#last
(Go to the last post for the new DL)

This is by far the,Biggest map that i have ever created for Doom (I Plan to make more over the coming year)and its also my opus...

Remember to do the following:
Place righatcity.wad into the .pk3

use the" Map Mapname " (EX. Map MMRCIT)

EDIT:I will be testing out the stage again on my server,come see me if you want to see the stage and test it

And this stage is getting Bigger by the day

August 05, 2010, 11:19:22 PM
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Offline TERRORsphere

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Re: Blaze's Ultimate Opus:Righat City
« Reply #1 on: August 05, 2010, 11:19:22 PM »
Screenshots or GTFO.

August 05, 2010, 11:30:53 PM
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Offline Blaze Yeager

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Re: Blaze's Ultimate Opus:Righat City
« Reply #2 on: August 05, 2010, 11:30:53 PM »
Quote from: "DoomThroughDoom"
Screenshots or GTFO.
Pics
(These are from last night,i just finished the 3rd release,you may download it from my forums,i'll have more pics,these are the only ones i have for now,the map is bigger ask Mike)


August 06, 2010, 04:12:57 AM
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Offline Mr. X

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Re: Blaze's Ultimate Opus:Righat City
« Reply #3 on: August 06, 2010, 04:12:57 AM »
How did you get the skybox?

August 06, 2010, 04:18:56 AM
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Offline Blaze Yeager

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Re: Blaze's Ultimate Opus:Righat City
« Reply #4 on: August 06, 2010, 04:18:56 AM »
Quote from: "Mr. X"
How did you get the skybox?
it's in the .pk3

all of these Textures are place holders for the final version of the textures

August 06, 2010, 01:46:01 PM
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Offline brotoad

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Re: Blaze's Ultimate Opus:Righat City
« Reply #5 on: August 06, 2010, 01:46:01 PM »
the metalman textures look a little weird imo but other than that a pretty cool map

August 06, 2010, 02:23:35 PM
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Offline CopShowGuy

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Re: Blaze's Ultimate Opus:Righat City
« Reply #6 on: August 06, 2010, 02:23:35 PM »
This is the map you're going to use the Fake Man and Nitro Man tiles on, right?  It looks like they'd fit in that map.

August 06, 2010, 04:36:17 PM
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Offline Mr. X

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Re: Blaze's Ultimate Opus:Righat City
« Reply #7 on: August 06, 2010, 04:36:17 PM »
One more question:  How did you make the bottomless pits?  I assume you just use a black floor and then some sort of action, but I don't know which.

August 06, 2010, 05:44:13 PM
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Offline Blaze Yeager

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Re: Blaze's Ultimate Opus:Righat City
« Reply #8 on: August 06, 2010, 05:44:13 PM »
Quote from: "Mr. X"
One more question:  How did you make the bottomless pits?  I assume you just use a black floor and then some sort of action, but I don't know which.
I actually changed that,Right now Beta 4 is out,the only pit is the MM2 Intro building

and for Cop

yeah those Fake Man & Nitro Man tiles will be used

August 06, 2010, 08:33:51 PM
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Offline Blaze Yeager

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Re: Blaze's Ultimate Opus:Righat City
« Reply #9 on: August 06, 2010, 08:33:51 PM »
I have a question...i want to put the RMK as little mini bosses in these caged matches that you randomly Spawn in...is there a possiblity to actually do that?

August 06, 2010, 09:39:36 PM
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Offline brotoad

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Re: Blaze's Ultimate Opus:Righat City
« Reply #10 on: August 06, 2010, 09:39:36 PM »
you could get the textures now surely? i mean you could get them from the games now surely

August 06, 2010, 10:56:42 PM
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Offline CopShowGuy

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Re: Blaze's Ultimate Opus:Righat City
« Reply #11 on: August 06, 2010, 10:56:42 PM »
I already sent the tilesets to him weeks ago!

August 06, 2010, 11:44:52 PM
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Offline Blaze Yeager

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Re: Blaze's Ultimate Opus:Righat City
« Reply #12 on: August 06, 2010, 11:44:52 PM »
Well i'm having some trouble with XWE on here...so i can't put textures in yet

August 09, 2010, 03:09:21 AM
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Offline Blaze Yeager

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Re: Blaze's Ultimate Opus:Righat City
« Reply #13 on: August 09, 2010, 03:09:21 AM »
just placed Music in...thought i'd post it up...also textures are comming soon...

August 09, 2010, 09:36:46 AM
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Offline CutmanMike

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Re: Blaze's Ultimate Opus:Righat City
« Reply #14 on: August 09, 2010, 09:36:46 AM »
Definitely needs some new textures. You should ditch XWE for Slumped because XWE is known for being aids