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Author Topic: MM8BDM v4 Public Thread - TRAILER!  (Read 219683 times)

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August 18, 2013, 06:40:41 PM
Reply #15

Offline Kapus

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Re: MM8BDM v4 Public Thread
« Reply #15 on: August 18, 2013, 06:40:41 PM »
Mostly. We technically have all the sprites we need, but some of them need to be touched up a bit. We've got that covered, though!

August 18, 2013, 07:08:45 PM
Reply #16

Offline Tengu

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Re: MM8BDM v4 Public Thread
« Reply #16 on: August 18, 2013, 07:08:45 PM »
I have a quick question:


How will the Ice Wall mechanics work? As in, is it possible to make it so you can ride it, will it do damage or just push you?

Could it to collision damage if you hit a wall?

August 18, 2013, 07:09:38 PM
Reply #17

Offline LifeCraft J

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Re: MM8BDM v4 Public Thread
« Reply #17 on: August 18, 2013, 07:09:38 PM »
Quote from: "Ivory"
[*] A new campaign style: Team Deathmatch. The player is joined by Mega Man and Bass to fight against King's Rebellion.
Wait so are Mega Man and Bass bots or are they P2 and P3 or something? I'm confused. :?

August 18, 2013, 07:13:56 PM
Reply #18

Offline Hallan Parva

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Re: MM8BDM v4 Public Thread
« Reply #18 on: August 18, 2013, 07:13:56 PM »
Quote from: "Lifeup J"
or are they P2 and P3 or something
I'm not sure if this is even in the realm of "possible" but a co-op campaign mode with one player as Mega Man and the other as Bass?

My body would never be ready for that.




also Mega Upgrade for President 2016 :ugeek:

August 18, 2013, 07:16:26 PM
Reply #19

Offline Beed28

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Re: MM8BDM v4 Public Thread
« Reply #19 on: August 18, 2013, 07:16:26 PM »
In the campaign, will the Bass bot start out with Bass Buster?

Also, will the standard team colouring (Player, Mega Man and Bass are blue while the enemies are red) apply?

August 18, 2013, 07:30:03 PM
Reply #20

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #20 on: August 18, 2013, 07:30:03 PM »
Quote from: "Beed28"
In the campaign, will the Bass bot start out with Bass Buster?

Also, will the standard team colouring (Player, Mega Man and Bass are blue while the enemies are red) apply?
This. Perhaps it's about time that a variable for "Team Colors" becomes a thing, no?

August 20, 2013, 12:06:28 AM
Reply #21

Offline Dark Phil

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Re: MM8BDM v4 Public Thread
« Reply #21 on: August 20, 2013, 12:06:28 AM »
Once the chapter is beaten will there be a potential for playing the stages without bass and Mega Man helping you? Also, would this unlock the ability to have them fight along side you in older stages?

August 20, 2013, 06:02:03 AM
Reply #22

Offline MagVanisher

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Re: MM8BDM v4 Public Thread
« Reply #22 on: August 20, 2013, 06:02:03 AM »
I'm so glad Megaman and Bass is included on the next version... If only the Wily Wars was included as well just like the stillborn FC version of the game.

August 20, 2013, 09:38:40 PM
Reply #23

Offline Accel

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Re: MM8BDM v4 Public Thread
« Reply #23 on: August 20, 2013, 09:38:40 PM »
Wait. I just realized. When this comes out, I can officially use Burner Man. Oh hell yes.

August 21, 2013, 06:49:42 PM
Reply #24

Offline ice

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Re: MM8BDM v4 Public Thread
« Reply #24 on: August 21, 2013, 06:49:42 PM »
did my copy vision and magic card weapons make it in or do they have to be redone? (already knows the coldman skin, tengu blade, and remote mine was somewhat rejected)

August 21, 2013, 07:02:22 PM
Reply #25

Offline Ivory

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Re: MM8BDM v4 Public Thread
« Reply #25 on: August 21, 2013, 07:02:22 PM »
If you provided those two weapons to Korby's old expansion, then yes, they were the base for the updated versions. All the old weapons were used as the bases for the new ones and none of the weapons function as the old ones did. Some of them because they featured 2 year old cold that was in dire need of optimization, and others to make their functionality better.

August 21, 2013, 07:03:17 PM
Reply #26

Offline Hallan Parva

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Re: MM8BDM v4 Public Thread
« Reply #26 on: August 21, 2013, 07:03:17 PM »
Magic Card will have built-in Vampirism right

August 21, 2013, 07:04:56 PM
Reply #27

Offline Ceridran

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Re: MM8BDM v4 Public Thread
« Reply #27 on: August 21, 2013, 07:04:56 PM »
Are there any minor things lying around that I might be able to sprite within a day or so? I don't have time for something that's going to take multiple days at the moment.

August 21, 2013, 08:44:39 PM
Reply #28

Offline Kapus

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Re: MM8BDM v4 Public Thread
« Reply #28 on: August 21, 2013, 08:44:39 PM »
90% of the spritework for this expansion has already been completed and we have more spriters on the team then we probably need at the moment, so I don't think so.

Who knows, though! Ivory might ask the community for another project like he did for v3.

August 21, 2013, 08:55:34 PM
Reply #29

Offline tsukiyomaru0

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Re: MM8BDM v4 Public Thread
« Reply #29 on: August 21, 2013, 08:55:34 PM »
How about make a compo for something related to V4? You know, just to spice things up...