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Author Topic: MM8BDM V4B - Released!  (Read 36194 times)

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January 03, 2015, 11:15:25 PM
Reply #15

Offline Dark Phil

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Re: MM8BDM V4B - Released!
« Reply #15 on: January 03, 2015, 11:15:25 PM »
So I downloaded the update but MM2DW2 & 3 are not showing up in the campaign. What am I doing wrong?

January 03, 2015, 11:17:49 PM
Reply #16

Offline LlamaHombre

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Re: MM8BDM V4B - Released!
« Reply #16 on: January 03, 2015, 11:17:49 PM »
Nothing - MM2DW2 and MM2DW3 aren't a part of the campaign, much like a good number of the extra Wily stages.
They're available in offline skirmish as well as online, though.

January 03, 2015, 11:21:38 PM
Reply #17

Offline Dark Phil

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Re: MM8BDM V4B - Released!
« Reply #17 on: January 03, 2015, 11:21:38 PM »
Ok, That makes sense. Thanks

January 04, 2015, 12:29:17 AM
Reply #18

Offline Beed28

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Re: MM8BDM V4B - Released!
« Reply #18 on: January 04, 2015, 12:29:17 AM »
Well, my internet coincidently cutted out for a few hours in the middle of downloading.

Let's try this again.

January 04, 2015, 02:14:27 AM
Reply #19

Offline DarkusRelling

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Re: MM8BDM V4B - Released!
« Reply #19 on: January 04, 2015, 02:14:27 AM »
I love you all. You actually made something more awesome than the previous update without doing a major overhaul.

January 05, 2015, 06:57:26 AM
Reply #20

Offline Promestein

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Re: MM8BDM V4B - Released!
« Reply #20 on: January 05, 2015, 06:57:26 AM »
Could we, perhaps, get a list of the updated songs? I know MMWTBOSS is changed, but I think I can hear differences in a few others, and I just can't tell for sure.

January 08, 2015, 02:16:02 AM
Reply #21

Offline Megaman94

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Re: MM8BDM V4B - Released!
« Reply #21 on: January 08, 2015, 02:16:02 AM »
Yay, version 4B!

I can't wait for version 5! :)

January 10, 2015, 08:13:01 AM
Reply #22

Offline Zero1000

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Re: MM8BDM V4B - Released!
« Reply #22 on: January 10, 2015, 08:13:01 AM »
Yay! I will (not sure) make a music pack for MM9 because why not?

January 11, 2015, 12:26:56 AM
Reply #23

Offline Korby

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Re: MM8BDM V4B - Released!
« Reply #23 on: January 11, 2015, 12:26:56 AM »
It already exists.

January 11, 2015, 01:20:12 AM
Reply #24

Offline Messatsu

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Re: MM8BDM V4B - Released!
« Reply #24 on: January 11, 2015, 01:20:12 AM »
Yup, it was a bit buried in the Projects / skins etc folder.
http://www.cutstuff.net/forum/viewtopic.php?f=30&t=1407
If Zandronum v2.0 comes out before v5, we'll likely switch to NSFs, but if not then I *think* we may end up using these tracks.  Maybe, who knows, still a bit off.

January 11, 2015, 01:24:26 AM
Reply #25

Offline Zero1000

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Re: MM8BDM V4B - Released!
« Reply #25 on: January 11, 2015, 01:24:26 AM »
Yay, then i will make nothing. Yay, now i will need to make nothing.

January 12, 2015, 09:26:59 PM
Reply #26

Offline CopShowGuy

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Re: MM8BDM V4B - Released!
« Reply #26 on: January 12, 2015, 09:26:59 PM »
Love the attention to detail in the new Crystal Man.  The crystals flash red in the red rooms but not in the blue or green ones!

January 13, 2015, 01:22:43 PM
Reply #27

Offline Geno

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Re: MM8BDM V4B - Released!
« Reply #27 on: January 13, 2015, 01:22:43 PM »
Actually, it's not that they don't flash, they all flash

But, since the flashing in the NES game uses the background palette, the crystal's colours change to reflect it, even in the new 8BDM stage!
It's just more unnoticeable in the blue and green rooms, because the non-flashing parts of the crystal are blue.

Which is still, a super cool detail!

January 15, 2015, 09:37:52 PM
Reply #28

Offline Goomba98

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Re: MM8BDM V4B - Released!
« Reply #28 on: January 15, 2015, 09:37:52 PM »
Quote from: "Promestein"
Could we, perhaps, get a list of the updated songs? I know MMWTBOSS is changed, but I think I can hear differences in a few others, and I just can't tell for sure.
MM7FBOS is another one of them.
Quote from: "Geno"
Actually, it's not that they don't flash, they all flash

But, since the flashing in the NES game uses the background palette, the crystal's colours change to reflect it, even in the new 8BDM stage!
It's just more unnoticeable in the blue and green rooms, because the non-flashing parts of the crystal are blue.

Which is still, a super cool detail!
I agree. I love attention to detail, especially when imitating old video games like this.

January 15, 2015, 10:01:09 PM
Reply #29

Offline CopShowGuy

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Re: MM8BDM V4B - Released!
« Reply #29 on: January 15, 2015, 10:01:09 PM »
Quote from: "Geno"
Actually, it's not that they don't flash, they all flash

But, since the flashing in the NES game uses the background palette, the crystal's colours change to reflect it, even in the new 8BDM stage!
It's just more unnoticeable in the blue and green rooms, because the non-flashing parts of the crystal are blue.

Which is still, a super cool detail!
I just look at these things because I ripped the tiles for about half of MM5's stages and all of MM6's stages.


 

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