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Author Topic: Blaze's Map WIP Thread  (Read 23699 times)

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August 09, 2010, 03:53:54 PM
Reply #15

Offline Mr. X

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Re: Blaze's Ultimate Opus:Righat City
« Reply #15 on: August 09, 2010, 03:53:54 PM »
With slumped, adding custom textures is ridiculously easy.  You just have to import the images into the wad file.  Easy as pie.

August 09, 2010, 05:21:39 PM
Reply #16

Offline Blaze Yeager

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Re: Blaze's Ultimate Opus:Righat City
« Reply #16 on: August 09, 2010, 05:21:39 PM »
@ Mike

thanks for the tip...

@ Mr.X
See above post

August 09, 2010, 09:19:38 PM
Reply #17

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #17 on: August 09, 2010, 09:19:38 PM »
Well here's a list of maps i Might Consider on doing or will do:
1.The Moon -I will do it...just not now
2.Strike Man -Doing it after Righat City
3.A Castlevania Stage -D.E.R. gave me a idea for one
4.IRWC Base -Side project
5.MM2GB Wily Space Station -I REALLY WANTED TO DO THIS ONE!
6.Cave Story Stage -Still a Little idea atm
7.Cutman Plus -A Fusion of the Cutman from the Alpha & the Final
8.Mario 3 Level -Dunno


The list goes on...

August 09, 2010, 09:40:27 PM
Reply #18

Offline brotoad

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Re: Blaze's Map WIP Thread
« Reply #18 on: August 09, 2010, 09:40:27 PM »
If i had any idea on how to mod and code for doom i would love to make a cave story themed mod. i just don't think it would work well as an fps

August 10, 2010, 02:19:05 AM
Reply #19

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #19 on: August 10, 2010, 02:19:05 AM »
Started on Strike Man's Stage...i won't be able to work on it because my Windows XP is a pile of Pixelated Shit on Doom Builder....

August 10, 2010, 03:02:38 AM
Reply #20

Offline brawlman9876

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Re: Blaze's Map WIP Thread
« Reply #20 on: August 10, 2010, 03:02:38 AM »
neeeed....to learn...how to create....stages.....ugh all this stage createment makes me want to create one.

August 10, 2010, 12:59:22 PM
Reply #21

Offline Mobius

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Re: Blaze's Map WIP Thread
« Reply #21 on: August 10, 2010, 12:59:22 PM »
Quote from: "brawlman9876"
neeeed....to learn...how to create....stages.....ugh all this stage createment makes me want to create one.

http://www.doombuilder.com/index.php?p=tutorials

^ Normally maps are created using Doom Builder 2.

August 10, 2010, 01:37:40 PM
Reply #22

Offline brawlman9876

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Re: Blaze's Map WIP Thread
« Reply #22 on: August 10, 2010, 01:37:40 PM »
thank you for these, its time to study up.  :geek:

August 11, 2010, 12:59:10 AM
Reply #23

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #23 on: August 11, 2010, 12:59:10 AM »
Fellow Cutstuff members

i thought i'd post some info for you all to know

This Stage is Coming Sooner than Planned!

I Will like to note the features of this stage:
-It is a HUGE Stage
-Will have 2 Wave Man Areas
-a MM2 Intro building recreation
-a Museam (Containing Weapons,Items,Etc)
-A MM Gauntlet that you can fight in (Going through Cut Man - Knight man,not putting 46 areas)
-A Few Secrets
-a RMK/MMK Boss area
-a Wily Boss arena
& More!

August 12, 2010, 03:30:33 PM
Reply #24

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #24 on: August 12, 2010, 03:30:33 PM »
Hey uhh Mike do you know how to get the boss theme working,because i cannot

August 12, 2010, 03:35:21 PM
Reply #25

Offline CutmanMike

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Re: Blaze's Map WIP Thread
« Reply #25 on: August 12, 2010, 03:35:21 PM »
It's in a script for each map (this is changed in the final version though to try and reduce lag). Open up the cutman.wad and go to the ACS script viewer. You should be able to see a script which does a check constantly and when the player's frags = a certain amount, it changes the music. Copy this into your WAD. Note you will have to copy the "#include "zcommon.acs"" and need to compile it. You can do all this in DB2 thankfully.

August 12, 2010, 08:07:16 PM
Reply #26

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #26 on: August 12, 2010, 08:07:16 PM »
Download Here

Beta 7 is right here fer teh taking


note Beta 8 will have weapon Locations,Textures,& other crap

August 13, 2010, 03:32:31 PM
Reply #27

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #27 on: August 13, 2010, 03:32:31 PM »
Got Good News & Bad News

Onto the good news:
i just finished the design & Music for the Stage i have been doing (Righat :P)
and i should have it done hopefully soon,

Bad News:
Because of a project me & Squidgy are doing i'm gonna finish the map in my spare time..And the other Bad news is,i Cut The Weapons Hoard...,but it's still accesable by Teleporter

August 18, 2010, 05:18:12 PM
Reply #28

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #28 on: August 18, 2010, 05:18:12 PM »
Good News Everyone

i Just Finished Cutman Plus V1!

This Version is coming Very Soon

Now if you find any problems let me know

EDIT:http://z7.invisionfree.com/Mega_Man_Fan_House/index.php?showtopic=62&st=20&#last

EDIT again:Post Updated with V2

August 18, 2010, 11:27:28 PM
Reply #29

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #29 on: August 18, 2010, 11:27:28 PM »
Updating for the sake of saying V2's out