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Author Topic: Blaze's Map WIP Thread  (Read 23806 times)

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August 19, 2010, 03:45:32 AM
Reply #30

Offline Korby

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Re: Blaze's Map WIP Thread
« Reply #30 on: August 19, 2010, 03:45:32 AM »
Before I install it, what's the difference?

August 19, 2010, 05:21:00 AM
Reply #31

Offline CopShowGuy

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Re: Blaze's Map WIP Thread
« Reply #31 on: August 19, 2010, 05:21:00 AM »
I would like to see some screenshots as I am not interested in actually installing any custom content.

August 19, 2010, 02:30:36 PM
Reply #32

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #32 on: August 19, 2010, 02:30:36 PM »
@Korby

It Changes the area and now it's more like a tower instead of a small building

@Cop

Sure let me upload them,then i'll post them

EDIT:



This won't be the final version,the final version (Either V4 or V5) will have Enemies Walking Around (Similar to Bright Man & others) & V3 Will add more Weapons (yeah i got lazy with the Weapons...sorry if there's only 5 of em)

August 19, 2010, 02:41:17 PM
Reply #33

Offline CutmanMike

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Re: Blaze's Map WIP Thread
« Reply #33 on: August 19, 2010, 02:41:17 PM »
Garrrr so much green! You see why I made Cutman's level so small? There's barely any textures to work with  ;)

August 19, 2010, 02:43:20 PM
Reply #34

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #34 on: August 19, 2010, 02:43:20 PM »
Quote from: "CutmanMike"
Garrrr so much green! You see why I made Cutman's level so small? There's barely any textures to work with  ;)
Yeah,i was originally just gonna Remake the Alpha Map & Remake the newer one to where it becomes a big stage & i was gonna call it Cutman Fortress

August 19, 2010, 04:45:54 PM
Reply #35

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #35 on: August 19, 2010, 04:45:54 PM »
Well Right now i am Working on Something Secret

Not Revealing what that Secret is...it involves someting Related to a Character That is in MM10

And it's not Wily,Megaman,Bass,or Protoman,or any RM

August 19, 2010, 04:51:38 PM
Reply #36

Offline Mr. X

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Re: Blaze's Map WIP Thread
« Reply #36 on: August 19, 2010, 04:51:38 PM »
I think you've got the same problem here as in Righat City.  Bigger does not always equal better.  When I was playing Righat, I got so completely and utterly lost that I became frustrated.  If you're going to make a massive level, there has to be something significant in each room that acts as a landmark so you have a general idea of where you are at all times.

August 19, 2010, 04:55:02 PM
Reply #37

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #37 on: August 19, 2010, 04:55:02 PM »
Quote from: "Mr. X"
I think you've got the same problem here as in Righat City.  Bigger does not always equal better.  When I was playing Righat, I got so completely and utterly lost that I became frustrated.  If you're going to make a massive level, there has to be something significant in each room that acts as a landmark so you have a general idea of where you are at all times.
Well i'm gonna say,i'm gonna Redesign Righat City...Re-Do Every thing,i wasn't happy with the Design now...


But some of the features will be kept

August 19, 2010, 05:19:44 PM
Reply #38

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #38 on: August 19, 2010, 05:19:44 PM »
How would a Enker Stage fit you all?

Just curious to know

August 25, 2010, 01:00:48 AM
Reply #39

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #39 on: August 25, 2010, 01:00:48 AM »
Well after listening to Mr.X's Comment

I have finally to decided to start to Remake Righat City...And it will not be as hard to get lost

August 28, 2010, 12:40:39 PM
Reply #40

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #40 on: August 28, 2010, 12:40:39 PM »
Welll i thought i would Update on the Righat City Buld,Prepare for Hugeness in the epic degree...The Stage is officially Bigger than The Original.

The Stage will Have Random Enemies Running Around (Like Fake Men,Robot Masters,Mets,Ufo Mets)

Well,here's my guesstimation:
The stage will most likely have a Huge Area To Cover.the MM2 Building Makes a Appearence in the Middle of the stage,A Few Mega Man & Ghouls Vs. Humans Cameos,References,Etc.(This stage is inspired by the Map GVH12).And a Shit-load of Weapons & items to collect.


Most Likely i might ask some Mappers to help out by Helping me with the city,like making a few Jeff Statues & other things...maybe building design

August 28, 2010, 01:13:39 PM
Reply #41

Offline Mr. X

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Re: Blaze's Map WIP Thread
« Reply #41 on: August 28, 2010, 01:13:39 PM »
Bigger is the absolute last thing this stage needs.  It's so large already it's frustrating.  Also, how are you going to do these enemies?  Did you even plan this out?

August 28, 2010, 01:21:25 PM
Reply #42

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #42 on: August 28, 2010, 01:21:25 PM »
Quote from: "Mr. X"
Bigger is the absolute last thing this stage needs.  It's so large already it's frustrating.  Also, how are you going to do these enemies?  Did you even plan this out?
Well i took your advice,i'm gonna add some key things to know where you are,i did plan out enemies,however i don't immediatly intend to put them in on the first release.

Yes i planned this out,however there a some small tid bits i do need to attend to,

August 28, 2010, 06:03:54 PM
Reply #43

Offline Max

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Re: Blaze's Map WIP Thread
« Reply #43 on: August 28, 2010, 06:03:54 PM »
Oh god.

Please, make this stage normal sized. Every stage in MM8BDM has it's own unique size, and they're never this big. For good reason.

August 28, 2010, 06:27:32 PM
Reply #44

Offline Blaze Yeager

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Re: Blaze's Map WIP Thread
« Reply #44 on: August 28, 2010, 06:27:32 PM »
Quote from: "Yellow Devil"
Oh god.

Please, make this stage normal sized. Every stage in MM8BDM has it's own unique size, and they're never this big. For good reason.
Well,if it's for the good,then do you have a suggestion for what i should do?