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Author Topic: Uki's Weaponry (UkiWeps v3c & MACS v1d)  (Read 93707 times)

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February 13, 2013, 03:36:27 AM
Reply #120

Offline GameAndWatcher

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Re: Uki's Weaponry (V2.1 Is now released!)
« Reply #120 on: February 13, 2013, 03:36:27 AM »
Quote from: "Ukiyama"
Well apparently since this is such a amazing mod, it deserves a update! Now there is a better hud and a game mode that is based around Soda Drinker Pro when set to buck shot. Enjoy! http://www.mediafire.com/download.php?85okkn45shyn9cl
I'm sorry, but this needs to be your new Instagib attack in CSCC.

February 13, 2013, 07:12:59 AM
Reply #121

Offline Russel

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Re: Uki's Weaponry (V2.1 Is now released!)
« Reply #121 on: February 13, 2013, 07:12:59 AM »
It has it, in fact, his CSCC Instag originated from this pack.

February 13, 2013, 12:58:02 PM
Reply #122

Offline GameAndWatcher

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Re: Uki's Weaponry (V2.1 Is now released!)
« Reply #122 on: February 13, 2013, 12:58:02 PM »
Quote from: "Lego"
It has it, in fact, his CSCC Instag originated from this pack.
I was referring to the B-B-Bonus Soda.

February 26, 2013, 11:00:15 PM
Reply #123

Offline Ukiyama

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Re: Uki's Weaponry (V2.1 Is now released!)
« Reply #123 on: February 26, 2013, 11:00:15 PM »
After looking at the sword orb in Sword Man's stage's code for a bit, I too decided to tinker around and make something with the knowledge it provided me. Meet the Balloon Adaptor, the Cossack version of Item 1. Rather than making it exactly like Item 1 is in 8bdm, this one actually lifts you up into the air, like you would expect. It also will flatten down and go down slightly when landed on, just like Balloon did when you landed on it in Megaman 4. The pk3 replaces Item 1, and since there is no sbar or what not, once again it can be used with anything and it shouldn't cause many if any problems. Enjoy!

http://www.mediafire.com/download.php?o3bt7ufpcm1dos5

(click to show/hide)

March 30, 2013, 09:45:09 PM
Reply #124

Offline TheDoc

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Re: Uki's Weaponry (V2.1 Is now released!)
« Reply #124 on: March 30, 2013, 09:45:09 PM »
Can you make it so that normally the weapons on a map are replaced by only your weapons like the D.I.R.P weapon pack and sv_allweps can make it like it currently is (both MM8BDM and Uki weapons)?

March 30, 2013, 10:37:50 PM
Reply #125

Offline Ukiyama

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Re: Uki's Weaponry (V2.1 Is now released!)
« Reply #125 on: March 30, 2013, 10:37:50 PM »
The main reason I did it this way was because of the fact that I wanted to have every weapon available default. I like the variety. I hate seeing weapons, even vanilla ones, get ignored.

May 06, 2013, 03:32:28 PM
Reply #126

Offline Ukiyama

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1A now out!)
« Reply #126 on: May 06, 2013, 03:32:28 PM »
Bump for a major update, Uki weapons 2.2 is now available, including a few fixes like fire lighting oil, ice freezing lava, and lightning piercing junk shield. There is also three new weapons included, 2 based off of Zelda weapons, and a X3 one, and a "Fun Stuff" weapon in OP Time Bender. Also I have a new pack of weapons that are all based on Unreal Tournament (specifically the 2004 version), that is seperate from the standard pack mainly cause of how different they are from the standard weapons (altfires yey). So go to the front page and enjoy the new weapons!

May 06, 2013, 06:22:23 PM
Reply #127

Offline -Daiki-TheOni

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1A now out!)
« Reply #127 on: May 06, 2013, 06:22:23 PM »
"!!!Albricias!!!"
Ukiyama the blacksmith comes with more cool stuff!!!

yes, YES, YES!!!!

May 06, 2013, 07:31:21 PM
Reply #128

Offline Russel

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1A now out!)
« Reply #128 on: May 06, 2013, 07:31:21 PM »
I Agree.
I need to stop rolling over for him and be a competitor for a change. :ugeek:

May 06, 2013, 08:30:22 PM
Reply #129

Offline -Daiki-TheOni

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1A now out!)
« Reply #129 on: May 06, 2013, 08:30:22 PM »
But you helped him, Lego!
You are also a blacksmith!
Both are the best in weapons works...

May 06, 2013, 10:07:36 PM
Reply #130

Offline Sir Lemon

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1A now out!)
« Reply #130 on: May 06, 2013, 10:07:36 PM »
I gotta' say, I love the Unreal pack. Every weapon feels exactly the way it's supposed to (yet, megafied?). Really great job!

I was a little saddened by the loss of the enforcers, sniper rifle and the redeemer, but I can understand why they wouldn't be included.

Going to enjoy these weapons for sure :D

May 07, 2013, 12:43:03 AM
Reply #131

Offline Zard1084

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1A now out!)
« Reply #131 on: May 07, 2013, 12:43:03 AM »
god dammit uki why did you have to make the Mastersword so addicting to use! anyways i found like two bugs they are both online bugs one is if you kill someone when they are using The magnum weapon the cursors placed will not disappear (photo poof below)
(click to show/hide)
and the other is you sometimes get a useless invisible item when you pick up any other item like the mastersword or wtanks.

May 07, 2013, 01:19:31 AM
Reply #132

Offline Ukiyama

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1A now out!)
« Reply #132 on: May 07, 2013, 01:19:31 AM »
The magnum glitch I really don't understand, since I changed it to hit scan, it hates online in general, and the invisible item probably has something to do with the revolver hud switch thing, that is a simple fix.

------- Edit:
They are both fixed as well as another bug with magnum not launching you in the air online, will wait for more bugs though cause lolnorush.

May 07, 2013, 11:08:36 PM
Reply #133

Offline -Daiki-TheOni

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1A now out!)
« Reply #133 on: May 07, 2013, 11:08:36 PM »
So....I have a suggestion.

For the next release, a "fun stuff/OP" weapon:

The good old super adaptor, with infinite double jump (you know, fly without landing) with diferent colors (your choice,but not red again ) and last but not least, add an altfire so you can shot like the normal megabuster, you know, "automatically"

also, Nice master sword!! what about a Goron sword?  :)

May 08, 2013, 01:32:34 PM
Reply #134

Offline DarkAura

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Re: Uki's Weaponry (V2.2 and Unreal Weapons 1A now out!)
« Reply #134 on: May 08, 2013, 01:32:34 PM »
Quote from: "TheunlosingQuint"
also, Nice master sword!! what about a Goron sword?  :)
Giant's Blade, because it has "uses," unlike all the other swords except for the Razor Blade.

It should be a 2HKO melee, have about 10 "uses," can't regen ammo, and is removed from the inventory when it's out of uses. Oh, and it should an Eddie-exclusive weapon.