Just a little snippet of useless information
Anyone besides me ever realize that the sprite scale in the mod is not actually to scale for the environments, when dircetly compared to Megaman's nes sprite in the games.
The players sprites especially, they are set to a scale of 2.5, when they should be 2.0 to match the scale of the textures from the nes games, which have been doubled for MM8BDM.
Try a simple examination of the textures especially putting Megaman against a small textured block of 32 map height in game. In MM8BDM his entire face and a small bit of his shoulders sticks above these smaller blocks.
In the NES games, the top black part of Megaman's eyes are obscured by the block, and only one row of skin above each eye is visible.
In MM8BDM, Megaman appears 60 pixels in height due to a scaling of (2.5x24) instead of 48 pixels which is (2x24).
Whereas the textures in MM8BDM are 2 times their normal size, not 2.5, because it makes more sense as the mapping is multiples of 16 and would not line up otherwise.
I wonder if there ever been any consideration towards changing the player sprites and weapon graphics to a scale of 2 (some of the weapon graphics are a scale of 2 btw, but most are not)
"Knowing is Growing"
Feel free to add to this and post your own "Did you know"