Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Rejected => Topic started by: nehuenloco on October 02, 2016, 08:25:22 PM

Title: Enemies running against the cliff?
Post by: nehuenloco on October 02, 2016, 08:25:22 PM
I was playing Guts man's stage, untill...

I saw my rivals running against the cliff!  :shock:

I was playing against the computer
Title: Re: Enemies running against the cliff?
Post by: Korby on October 02, 2016, 09:12:49 PM
Bots have a nasty habit of doing this. There isn't really a whole lot we can do to fix it, unfortunately.
Title: Re: Enemies running against the cliff?
Post by: JohnVyttalRay on October 02, 2016, 09:36:42 PM
Until now, I don't understand how they don't fall, the running animation is even happening, so how they don't fall?
Title: Re: Enemies running against the cliff?
Post by: Xhatahx on October 02, 2016, 09:51:40 PM
An inventory item gives them the MONSTER tag, which mostly does nothing, but it prevents it from crossing Block Monster linedefs. The Block Monster property is given to linedefs that are next to pits/lava/spikes/Hasselhoff.

In layman's terms, invisible walls were made that block only things carrying a certain tag, and enemies are given that tag.
Title: Re: Enemies running against the cliff?
Post by: CutmanMike on October 03, 2016, 12:59:00 AM
This may be a little better in v5b but I can't promise anything, bots are a force beyond our control for the most part. Trying to get them to do their job better is difficult.